R01 - DM (Axis) vs. Soul (Allies + 10)

  • Moderator

    Results

    sbr does max damage (6) to nor
    sbr does max damage (6) to ind
    rho - taken, walk-in

    Non-Combat Move

    2 boms to ger (nor)
    2 boms to egy (ind)
    1 ftr to kar from fra
    2 ftrs to egy from fra
    1 inf, 1 arm to egy from lib
    2 arm to egy from trj
    2 inf to con from sud
    1 arm to con from egy

    Placement

    1 inf, 1 arm on Egy
    1 bom on Japan

    Collect 16 + 5 saved = 21 total

    DM_vs_Soul_23cJ.AAM


  • Gbr23:
    Purchase:
    6dmg@ind, 7 inf art 3 arm

    combat:
    7 trn 4 -> 3 load 10 inf art -> 4 unload kar *support 8 ca bb
    23 inf 6 arm fin, 3 inf nwy, 5 ftr 4 -> kar

    kar
    aaDiceRolls: 5@1; Total Hits: 05@1: (5, 2, 4, 2, 3)


  • kar
    aDiceRolls: 32@1 2@2 22@3 1@4; Total Hits: 1932@1: (1, 2, 6, 2, 1, 1, 1, 4, 1, 3, 6, 2, 5, 3, 6, 3, 4, 6, 2, 5, 6, 4, 6, 2, 4, 2, 6, 1, 5, 3, 3, 5)2@2: (4, 2)22@3: (1, 5, 2, 2, 3, 3, 5, 2, 5, 3, 4, 4, 5, 2, 3, 6, 6, 3, 4, 6, 4, 1)1@4: (2)
    dDiceRolls: 23@2 19@3 8@4; Total Hits: 1723@2: (4, 2, 6, 6, 4, 5, 4, 6, 5, 3, 2, 1, 5, 4, 5, 6, 2, 1, 4, 6, 6, 5, 3)19@3: (6, 4, 5, 3, 4, 3, 4, 5, 6, 5, 4, 6, 2, 2, 4, 1, 1, 6, 2)8@4: (1, 4, 6, 6, 4, 2, 6, 1)


  • kar2
    aDiceRolls: 15@1 2@2 14@3; Total Hits: 715@1: (4, 2, 4, 5, 4, 1, 1, 5, 4, 2, 2, 1, 6, 3, 6)2@2: (4, 3)14@3: (5, 2, 4, 4, 4, 2, 6, 2, 6, 5, 6, 4, 1, 6)
    dDiceRolls: 4@2 19@3 8@4; Total Hits: 144@2: (1, 2, 4, 6)19@3: (6, 4, 6, 4, 2, 2, 5, 2, 1, 1, 2, 4, 4, 6, 6, 2, 4, 4, 3)8@4: (3, 6, 2, 2, 5, 5, 2, 5)


  • retreat.

    ncm:
    3 inf 9 arm kar -> fin
    5 ftr kar -> 4

    mobilize:
    3 arm ind, 7 inf art gbr

    collect:
    40+5=45, has 45

    DM_vs_Soul_23dU.AAM

  • Moderator

    Italy Round 23

    Buy 5 arm, 3 inf

    Combat Move

    None

    Non-Combat Move

    3 inf, 3 rt to per from cauc
    2 inf, 3 arm to kaz from mos
    4 arm to kaz from cauc
    7 arm to kaz from per
    1 aa to kaz from cauc
    1 aa to cauc from egy via trn

    Placement

    4 arm on Cauc
    3 inf, 1 arm on Mos

    Collect 24 + 10 (NO) = 34 total

    DM_vs_Soul_23eI.AAM


  • US23:
    Purchase:
    ca trn 2 sub 7 inf art arm

    combat:
    trn 19 load inf -> 17 unload
    2 inf art saf -> rho
    2 inf chi, ftr ind, bmb far -> nov
    trn 4 -> 3 load inf -> 4 unload arc

    rho
    aDiceRolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (1, 6)
    dDiceRolls: 2@2; Total Hits: 02@2: (3, 6)


  • retreat.

    nov
    aDiceRolls: 2@1 1@3 1@4; Total Hits: 02@1: (3, 3)1@3: (5)1@4: (6)
    dDiceRolls: 2@3; Total Hits: 22@3: (2, 2)


  • retreat.
    China:
    conscript 4 inf

    combat:

    ncm:
    2 inf art rho -> saf
    fleet 19 -> 17
    dd 10 -> 12
    ftr nov, 4 inf art arm nin, 3 inf sik -> chi
    bmb nov -> yun
    trn 37 load inf arm bur -> 32 unload
    trn 37 -> 35 load inf art ind -> 32 unload
    5 inf sui, 3 arm man -> nin
    4 inf man -> sui
    3 dd bb 37 -> 32
    4 inf ind -> bur
    3 trn 57 load 3 inf 3 arm -> 62 unload man
    3 trn 57 -> 62 load 5 inf 2 art arm -> 57 unload wak
    ca 56 -> 57
    2 trn 4 -> 3 load 2 inf 2 art -> 4 unload fin
    3 ftr gbr -> fin
    trn 1 load 2 inf -> 2 unload gbr
    2 inf eus -> eca

    mobilize:
    ca trn 56, 2 sub 10, 6 inf art arm wus, inf phi

    collect:
    44+15=59, has 59

    DM_vs_Soul_23fA.AAM

  • Moderator

    Germany Round 24

    Buy 1 dd, 1 ftr, 9 inf, 2 arm

    Combat Move

    1)  Arc - 1 inf vs. 2 arm (novo), 2 ftrs (kar)

  • Moderator

    Arch

    2 arm, 2 ftrs

    DiceRolls: 4@3; Total Hits: 24@3: (4, 3, 4, 1)

    1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • Moderator

    Results

    arch - taken with 1 arm, 2 ftrs

    Non-Combat Move

    2 ftrs to kar
    1 inf to novo from kaz
    5 inf, 4 arm to kaz from cauc
    1 inf to per from cauc
    1 inf to cauc from ukr
    2 inf to ukr from bul
    5 arm to kar from epl
    18 inf to bst from pol
    8 inf, 3 arm to pol from ger
    2 arm to epl from ger

    Placement

    1 dd in sz 4
    1 inf on Kar
    7 inf, 2 arm, 1 ftr on Ger
    1 inf on Fra

    Collect 40 + 15 (NO) = 55 total

    J on the way.  Feel free to move Rus before your UK turn.

    DM_vs_Soul_24aG.AAM

  • Moderator

    Japan Round 24

    Buy 2 inf, 1 arm, 1 ftr

    Combat Move

    1)  Sz 12 - dd vs. 1 sub (sz 13), 2 ftrs (sz 13), 2 boms (ger)
    2)  Waf - 1 inf vs. 1 arm (con), 2 boms (egy)

  • Moderator

    Sz 12

    sub, 2 ftrs, 2 boms

    DiceRolls: 1@2 2@3 2@4; Total Hits: 41@2: (5)2@3: (2, 2)2@4: (2, 4)

    dd

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • Moderator

    Waf

    1 arm, 2 boms

    DiceRolls: 1@3 2@4; Total Hits: 21@3: (2)2@4: (1, 6)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • Moderator

    Results

    sz 12 - cleared with 2 ftrs, 2 boms
    waf - taken, wol

    Non-Combat Move

    2 boms to fra (sz 12)
    2 boms to egy (waf)
    2 ftrs to sz 14 (sz 12)
    2 ftrs to kar from sz 13
    fleet to sz 14 from sz 13
    2 ftrs to sz 14 from egy
    1 inf to feq from con

    Placement

    1 inf, 1 arm on Egy
    1 inf, 1 ftr on Japan

    Collect 16

    DM_vs_Soul_24cJ.AAM


  • uk24:
    Purchase:
    6 dmg@nwy, ftr 8 inf arm

    combat:
    trn 4 -> 6 load inf gbr unload nwe
    3 cv 4 -> 6
    8 ca bb 4 -> 2
    6 trn 4 -> 6 load 6 inf art unload nwy
    5 ftr 4 attack 4

    4
    aDiceRolls: 5@3; Total Hits: 35@3: (5, 3, 3, 4, 1)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)


  • meant for the dd in 4 to also go to 3.  4 cwol

    ncm:
    5 ftr 4 -> 6
    3 inf 9 arm aa fin -> nwy
    12 inf 2 art 4 ftr aa ind -> bur
    13 arm ind -> yun

    mobilize:
    3 inf nwy, ftr 6, 5 inf arm gbr

    collect:
    42+5=47, has 47

    DM_vs_Soul_24dU.AAM

  • Moderator

    @souL:

    combat:

    6 trn 4 -> 6 load 6 inf art unload nwy

    I don’t think that is legal.  I think its the same issue we had a few rds ago.  I don’t mind if we keep it for this turn, but its very likely I’m going to continue to use this strategy (buying a dd to mess up Allied trns) for Germany whenever possible, so I don’t want it to be an issue in future turns when it could be a much more important move in the game.

    I believe legal landing spots are Nwe or keeping the troops on the trns to prevent the loading issues during combat move (then trying to unload to a friendly) or just keeping them on UK.  I think as long as the troops are on the trns pre-combat move they can unload during whatever phase (either combat or wait till non-com).

    I’m fine with whatever you want to do with UK but just wanted to make sure we don’t run across this for a really important turn.


  • That’s fine, we can put 3 in sz 2, 4 in sz 6.  loead the units into sz 6.

Suggested Topics

  • 69
  • 91
  • 19
  • 19
  • 1
  • 1
  • 5
  • 120
Axis & Allies Boardgaming Custom Painted Miniatures

87

Online

17.5k

Users

40.1k

Topics

1.7m

Posts