• I like to play this game, i am 11.  I  know some German strategies, my dad and this website taught me some.  i know that you attack the brittish navy on the first turn, but what do you do with Africa , when you are really busy fighting the russians? 
    My battle ship in the meteraneum sea got destroyed, so how do i get into africa after that?  i need land fighters just to keep Russia off my back.
    are there any young players out there?

    and are a lot of you guys soldiers who play this game?


  • @Drill:

    I like to play this game, i am 11.

    11? Maybe I should start teaching my older nephew how to play. Welcome :)

    I  know some German strategies, my dad and this website taught me some.  i know that you attack the brittish navy on the first turn, but what do you do with Africa , when you are really busy fighting the russians?   
    My battle ship in the meteraneum sea got destroyed, so how do i get into africa after that?  i need land fighters just to keep Russia off my back.

    Your main target is always Russia. Africa is just a distraction for both the Allies and the Axis. The Germans start with 4 units on Africa, they’ll need only 2-6 more, depending on Allied and Japanese moves. Then it is normal that the German fleet on the Mediterranean gets destroyed by the Allies.


  • thanks


  • What German strategies do you know?  What do you purchase, what attacks do you make, what noncombat moves do you make?

    There are some young players, of course; I was around 11 when I first played a game of Axis and Allies, although that was a previous edition.

    I would have volunteered for Air Force if my eyesight had been better.  As it was, I couldn’t fly fighter planes, so I said forget it.  :lol:  'Course the United States of America doesn’t have mandatory military service, so I actually ended up not being a soldier at all.


  • attack brits navy first with german sub bomber and firter
    ps i like your old pic


  • hey, sonny boy, just watch pop and learn.  Sorry about kicking beating your butt with my axis today , but i told you a strong american navy in both the Atlantic and Pacific has to balanced with enough transorts and land units. you ended up with loads of land units in america and England, just sitting there.

    Yep, try to read the threads here and learn also.  i agree……Bunnies P’s  old picture was more in the spirit of a warrior…the Ninja bunny

    I think it’d be a good poll question…how many guys are vets out there,and how many are just game fanatics, or war fanatics?


  • haha next time


  • If u really want to have staying power in africa. The best course is offcourse to preserve your battleship, either by keeping it somewhat out of range from air, or (and this is somewhat risky) strenghten your med naval in G1 either by purchasing a carrier and landing fighters on it (then your med navy will last the whole game most likely) or by purchasing a destroyer making your med fleet a less interesting target to attack with airpower alone. (that would pretty much force an attacker into having four fighters b4 attacking in most cases).

  • '12

    4 fighters, so about round 2-3 then?


  • There’s a ton of ways to get UK2 / US2 attacks of minimum 2 fighter 1 bomber into the Mediterranean, which have a good chance of wiping battleship/destroyer.  Sure, a destroyer will scare off players that are extremely risk-averse, but it isn’t enough for good odds.

    German AC and/or transport can be purchased on G1 or G2.  That makes Africa very interesting, but it retards Germany’s progress in Europe.

    –Allied Counterplay–

    If Germany hits Anglo-Egypt on G1, UK can send London bomber and Indian Ocean fighter, with Russian fighter from Caucasus finishing German transport if both wipe.

    US can build tanks and and a transport on US1 to retake Africa quickly starting US2, or even sack the two US transports to land on US1.

    If Germany has a battleship and loaded carrier in the Mediterranean, the Allies can’t afford to destroy the fleet.


  • @Bunnies:

    If Germany has a battleship and loaded carrier in the Mediterranean, the Allies can’t afford to destroy the fleet.

    Why not? That sounds like a very interesting target… if the Suez is closed it becomes trapped and if the Germans build even more ships… well all that cash isn’t going after the comrades.

  • '12

    Can’t afford to destroy then on round 2 maybe, but that fleet becomes my primary target quickly.  A big air investment by the allies to destroy a big navy investment by the Germans is a win for the allies I think.  The allies require big air investments anyways so I see this is more of a negative diversion of investment for the Germans compared to the allies.


  • @Hobbes:

    @Bunnies:

    If Germany has a battleship and loaded carrier in the Mediterranean, the Allies can’t afford to destroy the fleet.

    Why not?

    … if the Suez is closed it becomes trapped

    (examines paw casually)


  • @Bunnies:

    @Hobbes:

    @Bunnies:

    If Germany has a battleship and loaded carrier in the Mediterranean, the Allies can’t afford to destroy the fleet.

    Why not?

    … if the Suez is closed it becomes trapped

    (examines paw casually)

    If I’m assuming it correctly, the point is that if the fleet is trapped then there’s no need to destroy it since Allied control of Suez implies Allied control of Africa and zero possibility of German landings.
    However the best use of the Med fleet, imho, is to help contesting Ukraine and Caucasus, so it doesn’t really matter if Africa is blocked to German landings - plus the Allies will also have to keep sending units through Africa (waste of units), otherwise the Germans will eventually start contesting it again.


  • @MrMalachiCrunch:

    Can’t afford to destroy then on round 2 maybe, but that fleet becomes my primary target quickly.� A big air investment by the allies to destroy a big navy investment by the Germans is a win for the allies I think.� The allies require big air investments anyways so I see this is more of a negative diversion of investment for the Germans compared to the allies.

    Take a live pig (oink oink), take a live cow (moo moo).  Spray them with cheez whiz, take two slices of bread, stick one to the pig, and one to the cow.

    Some would call that a bacon cheeseburger.

    That’s how I feel when I watch a lot of players play.  They get opening strategies online, or maybe they hear about them, or whatever.  They try to walk through scripted moves, but then they get all messed up and do weird and inappropriate stuff.  Then they wonder why the hell anyone in their right mind would EVER eat a bacon cheeseburger.

    It gets even more interesting when these sorts of players tell others “This is how you make a bacon cheeseburger”.  Then other players start thinking about how to make improvements to the bacon cheeseburger, but if THOSE players aren’t particularly talented, things get even more distorted.  Before you know it, “bacon cheeseburger” becomes synonymous with the fourth act of a really nasty bestiality film coming out of Japan.

    Of course you don’t find this out until after you have asked your date if she would like a nice bacon cheeseburger.  In front of her father, the retired sergeant of the Marines.   :roll:

    Look, yeah?  I warned against the Allies trying to blow up a Mediterranean battleship/carrier combo.  I’m not trying to blow smoke up anyone’s ass.  It is NOT easy.  You may have played against players that used a Mediterranean carrier poorly, or maybe some key battles featured bad dice for the Axis so you had an easy time.  But normally, it is such a gigantic pain to slay a well-planned Axis Med fleet that the Allies shouldn’t even try.


  • Could I also have some fries and a soda please?


  • @Hobbes:

    If I’m assuming it correctly, the point is that if the fleet is trapped then there’s no need to destroy it since Allied control of Suez implies Allied control of Africa and zero possibility of German landings.
    However the best use of the Med fleet, imho, is to help contesting Ukraine and Caucasus, so it doesn’t really matter if Africa is blocked to German landings - plus the Allies will also have to keep sending units through Africa (waste of units), otherwise the Germans will eventually start contesting it again.

    Yes.  But also I (examined paw carefully) because often the Suez does NOT close with a German Med fleet - or at least, it closes after Germany’s already thoroughly milked the hell out of the Mediterranean fleet.

    German Med Carrier Strategy (Bunnies’ abbreviated version)

    First off, if you even try this, Germany has retarded progress in Europe.  Buying early navy means less early infantry and tanks.  A Mediterranean carrier has zero effect on UK’s progression in northern Europe.  If anything, UK’s progression is only even easier.  It’s my opinion that the absolute best thing that can happen to the Axis is the Allies trying to sink the Axis Med fleet.  It’s like when your four year old cousin starts to try to beat you up with a foam noodle.  It just ain’t happening, and meanwhile you’re taking all his candy.

    When you build a Med carrier, you don’t f*ing just throw one down and say “look at me, i’m a master of med carriers!” (which is what some players I’ve seen do.)  You look for favorable conditions first.  Ideally Germany can claim Karelia without Russia being able to pose a real strafe (i.e. attack then retreat).  This gives the Germans position to grab Archangel and maintain Norway income on G2, plus restricts Russia’s income so it has less to press Germany with.  Ideally Russia doesn’t have a whole god-awful chunk of units ready to move into Ukraine either, because counterplay there can more than compensate Russia for the loss of Karelia.

    If the Allies pre-emptively set up to screw with a Med carrier buy, you just do something else.  Russia sent all its Caucasus and Kazakh units to Persia on R1?  Fine, don’t buy a Med carrier, just punch Russia in the nuts with tanks.

    Even given favorable conditions for a Med carrier, it isn’t enough to just buy the thing.  You have to follow through with Germany and Japan, or it just becomes an expensive disaster for Germany.

    So you’re looking at one of two situations, either Germany hit Anglo-Egypt or it didn’t, which really changes the game up, but we will ignore that for now and pretend UK doesn’t whack either Japan’s East Indies fleet or an isolated German battleship at Anglo-Egypt.  So you’re looking at a G2 in which Germany is really grabbing the hell out of the Suez, which allows a J2 move of battleship/carrier into the Mediterranean.  There’s a few counterplays by the Allies, but the Japs have their own book of counter-counters, which includes Jap fighters, which really basically says “f. u. counterplay”.  Anyways, the Axis almost certainly control the Suez long enough that the Axis can reinforce the German fleet with Japs if they so choose.  After that happens, the Allies have a hell of a time trying to beat down that Mediterranean fleet.

    Early, the Germans must push into southern Africa, with multiple tanks backed with the German bomber (probably starts with G2 inf/tank drop to Anglo-Egypt).  UK loses income fast, and Germany gains it fast.

    If Germany has dominated Africa and there’s no Allied reinforcements en route to Africa, then I’d say sure head to Ukr/Cauc with the German Med fleet.  But with a small to moderate number of US units dropped in, I would drop to Trans-Jordan and/or Anglo-Egypt instead.

    Suppose US drops from East Canada to Algeria with a transport.  Every turn, US can move the transport back and forth; every turn a transport load gets unloaded to Algeria.  But from there, US can only proceed to Libya then Anglo-Egypt.  It is very easy to predict and counter the US line of advance, and anywhere along the line, Germany can cut the US reinforcement line with its transports and air, plus any units already in Africa.

    The alternative is for US to drop to southwest Africa, but that takes a transport out of action for two turns (one turn there, one turn back).  Only on the NEXT turn can it pick up and drop to Africa again.  Which is really very impractical if the Allies can at all avoid it.

    Normally, US can race through Africa, but steady two transports worth of Axis reinforcement into Africa REALLY screws the normal progression.  Suddenly, US has to go much slower, or it gets completely wiped out at almost no cost to Germany.  Imagine like this - Germany has 2 tanks and 2 infantry on Anglo-Egypt.  It moves one tank to French West Africa, one to Italian East Africa via Belgian Congo, and the infantry to Italian East Africa.  Then Germany drops four ground to Trans-Jordan.  Whatever comes to Anglo-Egypt on the Allies turn can be hit by eight Germans on the ground plus German air.  That’s quite nasty.  Even after the Germans lose casualties, there will probably still be enough German survivors to deter a sizable Allied attack on Anglo-Egypt.

    Eventually, though, if the Allies are determined to drop loads and loads into Africa, they do push the Germans out.  But then, the Germans just march into Persia where they meet up with Japanese reinforcements.  Then the fat stack of Allies in Africa is cut off from the Russians, on the wrong side of a combined German-Japanese force.  Further, the Ger/Japan combined force at Persia allows Germany to set up for a serious threat to Caucasus.  If Germany pushes to Ukraine, Russia can strafe, but a combined Ger/Jap ground force at Persia lets Jap take all the cheap casualties - or Germany, whichever is worse for Russia.

    So in this setup, if the Allies insist on dropping to Africa, it’s not easy for them.  But then again, NOT dropping to Africa is still not easy.

    I’m not saying “med carierz ownz j00”; there’s plenty of Allied counterplay.  But I would say attempting to kill the Med fleet with air should not work until it’s far too late.

Suggested Topics

  • 4
  • 6
  • 31
  • 18
  • 9
  • 16
  • 12
  • 31
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

17.4k

Users

39.9k

Topics

1.7m

Posts