If the axis has 30 points at the end of any turn they win the game. They have 10 turns to achieve it. Here is the points chart with bonuses.
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Not looking to change this as of now.
Basically trying to get an idea on what would have Russia done with factory and resources.
I like it now (will be tested in 2 weeks) where Moscow falls the factory goes to Samara ( build 2 max ) and Germany receives half of Russia’s income. If Germany bombs the 3 Russian oil derricks ( 2 icps each ), ( plus 4 icps convoy box ) then they would lose another 10 icps on capture. Also would need to repair oil derricks in order to get the Middle east oil bonus point.
But also if Germany is bombing the 2 factories that are moving have to be repaired first so this weakens Russia builds too.
In a game did move Moscow factory out on turn before Germany attacked Moscow and moved it to Samara anyway. This way Germany would not get factory on capture. Then Russia was able to hold Stalingrad and oil while allies took back Paris and Pacific allies liberated on there side.
Keep in mind if Russia moved 2 factories to Urals and Samara factory with Stalingrad factory with Tankograd they can build 12 units and counter with retreating figs from Moscow battle.
That is key to. Figs leave Moscow battle no combat with Dog fighting but then Russia needs those figs to counter or defend Samara/Stalingrad and Germany needs to get at least half his planes back to hold West Germany or Berlin.
Also if Russia receives there 2 NA’s of Lend Lease and Conscripts ( above pic ) plus Lend Lease roll at end of turn gets 3 more pieces to add to map.
All kinds of action going on which I want in game based on nobody really has this scenario in there game unless I missed it.