Gsh34 (axis) vs. Axisplaya (allies) Alpha +3

  • '10

    Sam cwlo 1inf

    NCM

    3fgt, 2tac Sam » Gre

    Place 2art Rus

    Collect : 4IPC

    gsh34_vs_axisplaya_12bRus.AAM


  • Japan, round 12

    Purchase: 61 ipc to spend
    2 CV (32)
    tac (11)
    6 infantry (18)
    total = 61

    Combat:

    to Bur: (inf)
    2 inf Shn
    10 fig, 3 tac z37
    2 sbr Hon
    tac FIC


  • Battle for Bur:

    attacker: 2 inf, 10 fig, 4 tac, 2 sbr
    DiceRolls: 2@1 10@3 6@4; Total Hits: 82@1: (1, 2)10@3: (5, 4, 4, 3, 6, 4, 5, 5, 6, 4)6@4: (1, 1, 2, 4, 3, 3)

    defender: inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Bur twlo 1 inf

    NCM:

    to z37:
    all figs and tacs Bur

    to Shn:
    2 inf FIC

    to Yun:
    inf Hun

    to Kwa:
    2 inf, art Hon

    to FIC:
    2 sbr Bur
    4 tank Kwe

    Placement:
    2 CV, tac z37
    3 inf FIC
    3 inf Hon

    Collect Income:
    61 territory

    Regarding your comment in our PM about me building fewer defensive units in Europe and taking Moscow sooner…… Yes, I could’ve done that, but I certainly don’t feel bad about my current position.  My fear was that if I allowed you to get a foot hold in Europe where the UK would be placing 8-10 units a turn into Europe and they lived (plus what ever else the US brought), I could be in serious trouble.

    gsh34_vs_axisplaya_12cJapan.AAM

  • '10

    Ok, I’m going to officially concede this game.

    Well played my friend.

    I’m a bit discouraged at the amount of rounds this could take to go to the end, you’ll be very busy from now on, and i feel like i fully deserve to lose this game.

    Maybe you could roll Moscou for fun ?

    Anyway, again, dices were fair, and you just played this game better than i did.

    Also, i want you to know that i always have found your wall map of Global truly amazing ! That’s just fabulous the beauty of it.

    :wink:


  • For fun……

    Germany, round 13

    Combat:

    to Moscow
    45 inf, 25 mech, 42 art, 14 tank Bry
    3 mech Nukr
    3 tank Sukr
    3 tank Vol
    inf Tam
    inf Smo
    2 inf Volo

    Battle for Moscow:

    attacker: 47 inf, 28 mech, 42 art, 20 tank
    DiceRolls: 33@1 84@2 20@3; Total Hits: 4133@1: (5, 6, 3, 3, 6, 3, 3, 3, 6, 2, 1, 1, 2, 1, 3, 5, 3, 4, 4, 2, 6, 2, 2, 6, 1, 6, 1, 5, 2, 1, 4, 6, 1)84@2: (1, 2, 1, 3, 5, 3, 3, 6, 4, 3, 1, 5, 6, 6, 2, 4, 3, 3, 3, 5, 5, 2, 6, 5, 3, 5, 6, 3, 2, 6, 4, 2, 2, 4, 5, 6, 1, 1, 5, 4, 4, 6, 2, 3, 5, 4, 6, 2, 6, 2, 1, 5, 4, 6, 4, 1, 4, 4, 3, 5, 3, 1, 6, 4, 4, 4, 4, 4, 5, 2, 1, 2, 2, 3, 4, 6, 6, 4, 2, 6, 6, 2, 5, 3)20@3: (2, 3, 3, 5, 6, 6, 4, 3, 6, 3, 1, 4, 1, 4, 1, 5, 5, 2, 1, 1)

    defender: 6 aa guns, 87 inf, 3 mech, 9 art, 10 tank
    DiceRolls: 99@2 10@3; Total Hits: 3899@2: (5, 5, 1, 4, 2, 2, 4, 1, 4, 3, 4, 5, 5, 1, 3, 4, 1, 6, 1, 1, 3, 1, 4, 3, 5, 5, 2, 4, 6, 3, 4, 4, 1, 4, 2, 2, 5, 6, 3, 2, 2, 6, 1, 6, 1, 3, 4, 1, 3, 4, 2, 5, 5, 5, 2, 3, 4, 4, 6, 4, 6, 3, 2, 1, 1, 3, 2, 6, 3, 5, 1, 4, 5, 1, 4, 5, 4, 1, 6, 6, 5, 1, 5, 4, 6, 1, 6, 3, 5, 6, 6, 4, 3, 2, 4, 3, 4, 6, 2)10@3: (1, 4, 3, 5, 3, 4, 2, 1, 2, 3)


  • Average hits would’ve been 43 for me….41 is dang close.
    Average hits would’ve been 38 for you…you hit exactly average.

    I lose 38 inf.
    You lose 6 aa guns and 35 inf

    Battle for Moscow, round 2

    attacker: 9 inf, 28 mech, 42 art, 20 tank
    DiceRolls: 79@2 20@3; Total Hits: 4279@2: (1, 2, 5, 5, 4, 1, 5, 3, 5, 1, 1, 3, 2, 4, 2, 6, 1, 2, 3, 6, 4, 6, 2, 3, 6, 1, 6, 6, 3, 2, 6, 4, 4, 4, 2, 1, 5, 6, 3, 3, 1, 3, 6, 2, 1, 1, 2, 1, 3, 4, 1, 1, 4, 2, 4, 3, 3, 3, 3, 6, 5, 2, 3, 2, 6, 5, 2, 5, 5, 5, 1, 5, 1, 6, 1, 2, 1, 2, 2)20@3: (4, 6, 3, 5, 4, 5, 2, 6, 1, 4, 3, 6, 2, 4, 3, 3, 4, 2, 5, 2)

    defender: 52 inf, 3 mech, 9 art, 10 tank
    DiceRolls: 64@2 10@3; Total Hits: 2464@2: (1, 3, 3, 5, 4, 2, 6, 5, 3, 2, 1, 1, 1, 3, 5, 5, 2, 6, 5, 2, 3, 1, 2, 5, 5, 5, 2, 2, 1, 6, 4, 1, 2, 6, 5, 6, 2, 5, 4, 5, 6, 5, 5, 1, 2, 3, 5, 3, 3, 3, 5, 6, 4, 6, 4, 2, 5, 5, 4, 5, 5, 1, 5, 6)10@3: (6, 4, 6, 2, 2, 4, 6, 2, 2, 4)


  • Average hits for me would’ve been 36….I was 6 over.
    Average hits for you was 26…pretty close at 24.

    I lose 9 inf, 15 mech.
    You lose 42 infantry.

    Battle for Moscow, round 3.

    attacker: 13 mech, 42 art, 20 tank
    DiceRolls: 55@2 20@3; Total Hits: 1855@2: (5, 6, 4, 3, 6, 5, 3, 4, 4, 1, 3, 5, 3, 4, 5, 6, 6, 3, 3, 5, 5, 5, 3, 1, 5, 2, 4, 4, 6, 3, 3, 5, 2, 6, 1, 2, 4, 3, 6, 2, 3, 3, 6, 6, 6, 5, 6, 5, 1, 3, 3, 6, 2, 6, 1)20@3: (6, 1, 5, 3, 6, 1, 5, 4, 3, 5, 5, 5, 2, 1, 4, 3, 4, 6, 3, 4)

    defender: 10 inf, 3 mech, 9 art, 10 tank
    DiceRolls: 22@2 10@3; Total Hits: 1522@2: (5, 1, 3, 3, 2, 6, 6, 2, 1, 5, 2, 1, 6, 6, 3, 5, 1, 2, 3, 3, 6, 2)10@3: (1, 1, 2, 4, 4, 6, 4, 1, 3, 2)


  • Average hits for me would’ve been 28…18 is below average by quite a bit, but I was 6 above average last time, so I’m still in the ballpark for being normal.
    Average hits for you would’ve been 12…15 is reasonable.

    I lose 13 mech, 2 art.
    You lose 10 inf, 3 mech, 5 art.

    Battle for Moscow, round 4:

    attacker: 40 art, 20 tank
    DiceRolls: 40@2 20@3; Total Hits: 2640@2: (4, 2, 3, 2, 5, 3, 1, 1, 1, 2, 3, 3, 4, 3, 6, 6, 1, 2, 3, 6, 3, 6, 4, 5, 2, 1, 5, 2, 2, 3, 2, 6, 5, 5, 1, 4, 2, 2, 4, 2)20@3: (3, 1, 5, 6, 4, 5, 6, 4, 6, 2, 4, 3, 2, 1, 2, 4, 2, 6, 5, 3)

    defender: 4 art, 10 tank
    DiceRolls: 4@2 10@3; Total Hits: 94@2: (3, 1, 3, 1)10@3: (6, 3, 4, 1, 4, 2, 3, 1, 3, 1)


  • Average hits for me would’ve been 23….26 is close.
    Average hits for you would’ve been 6… 9 is pretty close in grand scheme of this large a dice rolling battle.

    I lose 9 art.
    You lose 4 art, 10 tanks.

    Moscow taken with loss of:  47 inf, 28 mech, 11 artillery.

    That would leave me with 31 artillery and 20 tanks.  Most likely, I would just be pushing those units into the Middle East and on towards Egypt.

    Thank you for allowing me to roll that.  I’ve never come close to rolling for that battle until now.

    The people I usually play have a kind of wrap-up discussion at the end of our games to determine what the take-away points of the game that we just played should be.  So, if you don’t mind, I have a few questions for you.  Did I surprise you with any of my moves?  Anything good that I did that stands out to you?  Anything poor that I did that stands out?

    For me, the Italian battle for Saf and the Japanese plane attack on Nte were done for separate reasons.  Sfa:  Pressed for time with the baby coming, I figured it was close to a 50/50 battle which would have put me in a commanding position had it worked out.  As it turned out, I think I needlessly gave you a lifeline with that one.  Nte:  I would actually do that one again.  I fully expected to lose 5 planes (which would been average), but I was willing to lose up to 7.  It deprived the US and Anzac of the ground units needed to advance and take many of the undefended islands.  Had I only lost 7, I could’ve stayed put next to Java and I wouldn’t have given up my remaining planes and two carriers as I did.

    If you have any questions for me, I would be glad to answer them.

    In the future when I get some type of routine down, would you be willing to play me again?

    @Axisplaya:

    Also, i want you to know that i always have found your wall map of Global truly amazing ! That’s just fabulous the beauty of it.

    :wink:

    As a parting gift, here is a picture of me holding one of my daughters in front of my finished board.  Enjoy!

    100_3829_copy.jpg


  • I would also like to mention that I had a great time playing the game with you.  Like our first contest, the manner in which you handle yourself is to be commended.  I wish more people at this board and Larry’s handle themselves like you do.

  • '10

    @gsh34:

    The people I usually play have a kind of wrap-up discussion at the end of our games to determine what the take-away points of the game that we just played should be.  So, if you don’t mind, I have a few questions for you.  Did I surprise you with any of my moves?  Anything good that I did that stands out to you?  Anything poor that I did that stands out?

    As in every game with you, of course, you surprised me with a few moves. The attack in Nte was one of these surprises(hadn’t even considered it, otherwise, i would have kept at least one unit in each boat).
    This was a good move, but still not convinced it was necessary. The Italian AC build for my UK fleet in sz80 (even if you finally didn’t use it).
    And of course, the 1st surprise was that J1…i reacted badly, afterthought. I’m so unprepared to deal with J1 it scares me…

    The only clear strategic mistake i think you made was not using all your land units in Manchuria right from the start into china. That would have saved you lots of time and ressources with chinese.

    I’m going to just tell you what i feel about your play : you play the early rounds very very well. Better than i am i think…
    But on later rounds, (6 and up), it sounds to me that you don’t go for the kill as fast as you should , overdefending some places that are not enough threatened…(example, you sacrificed dds to defend Japan while none of my planes was in range if i recall…i just didn’t understand why that need to blockade suddenly since you had clear naval dominance…).

    Just a thought : what do you think would have happen in this game if, when i stopped to put some IPCs in the pacific you had gone wild on fleet building and some troops in your Asian Mics ? You had the cash to fill the ground with troops and still put about 45 - 50 IPC on boats…
    I tell you what would have happened : i would have resigned much much sooner !

    @gsh34:

    In the future when I get some type of routine down, would you be willing to play me again?

    Sure ! Will always be up for a good game with a true gentleman like you !

    @gsh34:

    As a parting gift, here is a picture of me holding one of my daughters in front of my finished board.  Enjoy!

    The size of it…totally crazy !  Love it !

    I wish you and your family the very best, and to the little one to come also.


  • @Axisplaya:

    The only clear strategic mistake i think you made was not using all your land units in Manchuria right from the start into china. That would have saved you lots of time and ressources with chinese.

    Ok, fair enough.  My question to you then is that you had no intention of going to sea zone 6 and taking Korea?  My fear was that you would move to sea zone 6 and take Korea with the US.  Then, you would build a minor complex in it and I may never dislodge your fleet.  You could take Manchuria for China and then I would never eliminate them from the game either.  Japan would be convoy raided for 8 ipc also.  I was keeping those units up there so as to protect my back door.  To be truthful, I really did not think it would take me so long to kill China.  I thought it would be much easier than that.  I guess having that expectation of a quick, easy kill helps to show my inexperience.

    Ahh, it is late and I need to go to bed.  There is more I wish to comment on but I guess I will have to do so at a later time.  Good night for now partner.

  • '10

    Well, in a lot of games, i’ve found out that sz6 is a trap for the allies fleet. From there, it can only moves 2 sz, which lead to nowhere…
    If you position your airfleet correctly (or build AB in Fic or Kwa), you constantly threaten this fleet, and if on top of that you have a German bmb can opener, it can become a nightmare for allies fleet.
    Now for ground dumped in Kor, You can wipe them with planes (you know how to do that :-D) and put yourself in position to retake it next round.

    Now, i would like to ask you the same thing : Did i surprise you with any move ? What do you think went wrong with my game ?


  • Talking about a German bomber as a can opener……have you had a chance to use that to any effect in your other games?  If so, I would love a link to the game so I check it out and see how it worked.

    As to your other questions, I’ll get to them at a later time.  Time does not permit me to type an adequate response at the moment.

  • '10

    @gsh34:

    Talking about a German bomber as a can opener……have you had a chance to use that to any effect in your other games?  If so, I would love a link to the game so I check it out and see how it worked.

    It’s strange, but so far, in each game that i have sent on or more Euro Axis bmb to China to can open for the Japanese, my oponent has conceded before i could get to use it…

    Here are 2 links from current games where i just sent the bombers last turn, they’re not yet in position to can open, but it’s coming !
    1st link, i sent 2 bmb but unfortunately, my oponent fleet is getting so big, that i’m afraid my german can openers wont be of much use…

    but 2nd link is from my current tournament game ! I just sent it to Shn and he might see some action soon !

    http://www.axisandallies.org/forums/index.php?topic=25252.180

    http://www.axisandallies.org/forums/index.php?topic=25404.120

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