@dawgoneit you would be wise to study the map carefully before you do any Hisaichi moves…
????????????(Axis) vs. Kobu(Allies)- G40- Alpha+3, No Tech
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Here’s the map (Func’s module- Alpha+3 setup)- I’ll start Monday
ALPHA+3.AAM -
Alpha+3 rules link:
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149
Using Func’s map- No Tech. Since the NOs have changed a bit please do all NOs by hand (don’t use boxes) and do convoys by hand (not auto-convoys-they don’t always work)- use the damaged TT ship on the toolbar to indicate convoy damage.
This is a playtest for the final Alpha due within 6 weeks by Larry- observations will be made on his site.
Thanks.
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corrected map- Alpha+3- Hun had a ftr not tac
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GERMANY 1
Buy- $30- 1AC, 2TT- no change
CM
to z110
1SS fm z108
1SS fm z103
2ftr, 3tac fm WGer
1ftr fm Holto z106
1SS fm z117to z111
1SS fm z124
1SS fm z118
1tac fm WGer
1ftr fm Nor
1bmr fm Gerto z112
1BB, 1CZ fm z113
1ftr fm Hun
1tac fm Polto Fra
4inf, 2art, 3tnk fm Hol
2tnk fm SGer
3inf, 1art, 4mec fm WGerto Yugo
1inf, 1tnk fm Rom
2inf, 1tnk fm Hun
1tnk fm Pol
6inf, 2art fm SGerScrambled eggs this morning???
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No eggs. Gross.
Scramble SZ 111.
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z110
2SS, 3ftr, 3tac
Rolls: 2@2, 3@3, 4@4; Total Hits: 72@2,: (2, 2)3@3,: (4, 2, 3)4@4: (2, 4, 5, 2)
def 1CZ, 1BB
Rolls: 1@3, 1@4; Total Hits: 11@3,: (2)1@4: (5)
z111
2SS, 1ftr, 1tac, 1bmr
Rolls: 2@1, 1@3, 2@4; Total Hits: 22@1,: (2, 1)1@3,: (6)2@4: (6, 4)
def 1BB, 1DD, 1ftr
Rolls: 1@2, 2@4; Total Hits: 11@2,: (5)2@4: (2, 5)
z106
1SS
Rolls: 1@2; Total Hits: 01@2: (4)
def 1DD
Rolls: 1@2; Total Hits: 01@2: (4)
z112
1BB 1CZ, 1ftr, 1tac
Rolls: 2@3, 2@4; Total Hits: 22@3,: (5, 3)2@4: (5, 4)
def 2CZ
Rolls: 2@3; Total Hits: 12@3: (5, 3)
Fra
5inf, 4mec, 3art, 5tnk
Rolls: 8@1, 6@2, 5@3; Total Hits: 38@1,: (5, 2, 4, 2, 4, 5, 6, 5)6@2,: (2, 1, 3, 1, 3, 4)5@3: (6, 5, 4, 5, 5)
def 7inf, 2art, 2tnk, 1ftr, 1AA
Rolls: 9@2, 2@3, 1@4; Total Hits: 79@2,: (2, 3, 6, 1, 1, 4, 5, 3, 2)2@3,: (3, 2)1@4: (4)
Yugo
9inf, 2art, 3tnk
Rolls: 7@1, 4@2, 3@3; Total Hits: 37@1,: (1, 3, 2, 3, 6, 1, 3)4@2,: (4, 3, 4, 6)3@3: (3, 6, 4)
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z106
Rolls: 10@2; Total Hits: 310@2: (6, 1, 6, 5, 1, 1, 3, 5, 3, 4)
def
Rolls: 10@2; Total Hits: 510@2: (2, 6, 4, 4, 2, 3, 1, 3, 2, 1)
yugo
Rolls: 5@1, 4@2, 3@3; Total Hits: 45@1,: (6, 2, 4, 4, 6)4@2,: (1, 5, 4, 1)3@3: (2, 6, 1)
def
Rolls: 2@2; Total Hits: 12@2: (2, 6)
Fra
Rolls: 1@1, 6@2, 5@3; Total Hits: 41@1,: (6)6@2,: (2, 1, 3, 6, 3, 6)5@3: (2, 3, 4, 5, 4)
def
Rolls: 7@2, 2@3, 1@4; Total Hits: 57@2,: (1, 6, 6, 2, 1, 6, 4)2@3,: (4, 3)1@4: (3)
z111
Rolls: 1@2, 1@3, 2@4; Total Hits: 21@2,: (4)1@3,: (2)2@4: (1, 5)
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NCM- on map
Placement- 1AC, 2TT in z112
Collect- $68
***I usually don’t type the NCMs but if you want me to I will- this turn is usual G1 stuff though.
***That was the worst France battle I’ve experienced- still won it with 5tnks- I almost withdrew but I figured Italy could sack it if I wore it down which the cash would be good for Italy.
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You switched modules? I believe I’m down my Scottish fighter.
Russia buys
4 art = 16
3 inf = 9
3 mch = 12Spend 37.
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I don’t write out anything that isn’t needed. Ask if any moves are confusing.
I’ve utterly lost the game attacking Paris, as in I couldn’t even whittle them down to a level that Italy could take. It happens.
Russia is done and collects 37 if that wasn’t clear.
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Japan 1
Buy- $26- 3TT- save $5
CM
all units from Jeh to Cha- free
all units from Sha to Anh- freeall units from Ksi to Hun
2tac, 2ftr fm Man to Hunall units fm Kwa to Yun
2bmrs fm Jap to Yun
1tac, 1ftr fm Ksu to YunCB
Yun
3inf, 1art, 1tac, 1ftr, 2bmrs
Rolls: 2@1, 2@2, 1@3, 3@4; Total Hits: 12@1,: (2, 2)2@2,: (6, 4)1@3,: (1)3@4: (6, 5, 6)
def 4inf
Rolls: 4@2; Total Hits: 14@2: (6, 6, 6, 1)
Hun
3inf, 1art, 2tac, 2ftr
Rolls: 2@1, 2@2, 2@3, 2@4; Total Hits: 52@1,: (1, 4)2@2,: (5, 1)2@3,: (3, 6)2@4: (1, 3)
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Correction- Japan has $45- $5 saved from starting buy
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