This topic has been moved to Axis & Allies 2nd Edition.
http://www.axisandallies.org/forums/index.php?topic=22229.0
It was about time…
Hello all,
I have been playing A&A since a week now so I started with A&A spring 1942 version of the game.
What keeps annoying me is that most of the time Sea zone’s and territories are to small for the armies.
So I have been reading forums and looking on internet for a solutions. I have found a good one. The marshalling cards and tokens of previous editions.
Can some one post me the scans of the cards and the tokens so I can make a set for use with A&A Spring 1942?
Hello all,
I have been playing A&A since a week now so I started with A&A spring 1942 version of the game.
What keeps annoying me is that most of the time Sea zone’s and territories are to small for the armies.
So I have been reading forums and looking on internet for a solutions. I have found a good one. The marshalling cards and tokens of previous editions.
Can some one post me the scans of the cards and the tokens so I can make a set for use with A&A Spring 1942?
Here are what the cards look like:
http://www.boardgamegeek.com/images/boardgame/10093/axis-allies/page/2
You can use anything like index cards with a number and a token with the same number. I got mine from here:
http://www.historicalboardgaming.com/category/axisallies/additional-items
You could even use the ones from Pacific on there since the set from Revised seems to be sold out.
Tnx for the link. As soon as I have time I will photoshop those and post a PDF for printing.
They do help quite a bit in the smaller map global games. You should think of adding these to your AA42 game as well for a little more fun:
http://www.boardgamegeek.com/filepage/56883/tech-chart-and-rules-1942-v-1-4
http://www.boardgamegeek.com/filepage/56867/tech-tokens-for-aa-1942-and-other-aa-versions-v-1
Tnx for the tips. I have already considering the tech developments. But the other senarios and the national advantages seem great to. Maybe i will try them in the future.
Tnx for the tips. I have already considering the tech developments. But the other senarios and the national advantages seem great to. Maybe i will try them in the future.
I would not add all of the extras at once. Maybe do tech development for a few games then add in a couple of the National Advantages then later after a few more games add in the National Objectives.
For the NAs we roll a couple of dice and the numbers that come up are the ones we use. If we roll doubles then we just re-roll one of the die to get a different number. Look at this for an idea on how to use the advantages: http://www.wizards.com/default.asp?x=ah/prod/axis This is the rule book for the Revised version which is the one that 1942 replaced so the NAs are a little different. Look at page # 35 for appendix 3: Option Rules just for some ideas on how to pick which ones to use.
Enjoy AA42. It is a fun game.