A very interesting discussion here, and a very good point on the strategic bombers vs ships sidebar.
As far as the minor IC in Egypt, I am in agreement that the British need to get past the spector of Sea Lion before they can entertain thoughts of a minor IC in Egypt. Then there is the possibility that said minor IC could be seized by the Italians.
AAG is bigger and longer than AAP, and we’re only getting half as many reps in on the game as we did with AAP. That & the Pacific side setup went from the Chinese Menu to AFR to Alpha. So we’re just now getting steadied up on the alpha set up and begining to record some plays with AAG.
So back to the Egyptian minor IC, it has come to our attention as well, but the situation in North Africa and elsewhere have so far conspired to keep anyone from placing one there.
Aside from that, the British already have their S. African IC. That complex, along with a transport, works really well for the British. We’ve even seen the British transport from India move over to the S. African complex to help move the troops north much more rapidly than by just the one lone transport.
As far as the strategic bombers, I agree with the poster who commented that it depends on the aircrafts payload. This game is too abstract to try to make any hard conclusions as to what exact type of aircraft are being represented and what their capabilities would then be.
The American B-25 & B-26, the German Ju-88 & Japanese Betty are good examples of aircraft that were capable of performing a wide variety of missions including both high level bombardment and low level shipping attacks. The British operated a fair amount of American a/c types (Hudsons, B-25s, Catalinas), so in game terms, it’s plausible to say that they could be operating US built aircraft with this capability as well.
I tend to look at the strategic bomber gamepiece as representing multi engined aircraft, not necessarily strictly 4 engined a/c. The tactical bomber game pieces, I tend to view as the single engined bombers and attack a/c. Now before you say it, I know, what about the Mossie game piece! I think the Typhoon would have been a better choice as far as a game piece selection, but hey, the Mossie was an exceptional plane capable of just about any type of mission from being a fighter to a medium bomber.
As far as strategic bombing goes, we’ve seen none in all our games of AAP & AAG to date. Certainly an option we should keep in mind to try using more, especially in bombing naval and airbases. But the escorts and interceptors rules have fairly well neutered the strategic bombing. Now keep in mind that that statement comes from having played a zillion games of AAP where the Japanese used to operate nearly as many aircraft as they did infantry! With the alpha set up, this has changed. That and the a/c numbers in AAE are much less numerous as they were originally in AAP. So we may see the strategic bombing option resurfacing a bit, who knows?
Having said all that, we’ve really never had a problem with the strategic bombers being used against ships. To try to change that in this game system would be going to a level of detail that the game makes no attempt to represent in the first place.
As far as Sea Lion goes, we’ve tried it a few times, and from our experiences, it seems like a classic example of risk vs gain. We’re not experts at Sea Lion, but it comes not without its own risks. A block of SZ112 & needing the Japanese to hold off attacking in the Pacific being the obvious risks, not to mention the Russians.
We haven’t seen this to be broken though. I will have to look for some threads on this topic, as it seems that we may not be executing Sea Lion as efficiently as folks like Jim010. From our gameplay, it’s just another decision point for the players to make.
The British Royal Navy around England, I saw mentioned earlier. In every single game of AAG, Germany took Paris with ground forces (only one game saw Normandy attacked on G1, other than that, Normandy has been left to T2), and the Royal Navy around England has been wiped out by subs and air, every game.