Well said sir, well said :-)
The issue people are having with these new games, and G40, is that they are looking at them through past A&A eyes, if you will. In reality, the new games only share a passing resemblance to the previous titles. As the old saying goes, Generals are always preparing to fight the last war, at this is the issue here. Certian things have always held true in previous editions on A&A, and people are trying to apply them here, with limited success, and its creating the idea that the game must be unbalanced. For instance, it was always believed that the Japanese should quickly take all of China, in a turn or 2, so it could be in position to attack Russia. Now, it takes around 4 or 5 turns to conquer China, and it dosnt Bring Japan any closer to victory. Sure you get the 12ipcs, but no victory cities, which you need to win. The biggest issue is Japan and Russia. Every single A&A game, spare maybe A&A50, Japan has had to send the bulk of its army to help bring down Russia. Once Russia was down, the allies usually conceded. Now, however, if Japan goes all out in Russia, the axis cant win. Japan has several very obvious victory cities that it must take if the axis are to reach the 14 they need to win. The whole of Russia, will only get you 3 more, and cost the axis an addational 4 extra VC, which maybe the 4 that win them the game! What people need to do is forget everything form the other A&A games, and look at these games with fresh eyes, as if they were the first A&A games you have ever seen, and you will find it much more balanced.