I think you are making Block Houses too strong; all infantry defend @ 4? That’s too high. It should be a 3.
Also, if you use the HBG Marines and attack with a flamethrower unit, that should negate the block house advantage.
FMG American Pieces
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Hey dadler: Here’s my latest table on how to maximize the number of useful units
|
| Unit
Infantry
Elite Infantry*
Light Tank
Armored InfantryArtillery
Medium Tank
Medium Tank Dest./ SP GunHeavy Artillery
Heavy Tank
Heavy Tank Dest./ SP Gun | Attack
1
2
2
22
3
22
4
3
| Defense
2
2
1
23
2
34
3
4
| Move
1
1
2
21
2
21
2
2
| Cost
3
4
4
55
6
66
8
8 |One of the virtues of this system is that it does provide room for a light tank! Also, our chances of ever having both a heavy tank and a heavy tank destroyer seem remote at this point, but we can dream, can’t we? Heck, we could even maybe put in a Medium-Heavy Tank (Panther ?) at 3/3/2/7 and a Super-Heavy Tank (Maus ?) at 4/4/2/10… But maybe that’s just crazy-talk…
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Hey dadler: Here’s my latest table on how to maximize the number of useful units
|
| Unit
Infantry
Elite Infantry*
Light Tank
Armored InfantryArtillery
Medium Tank
Medium Tank Dest./ SP GunHeavy Artillery
Heavy Tank
Heavy Tank Dest./ SP Gun | Attack
1
2
2
22
3
22
4
3
| Defense
2
2
1
23
2
34
3
4
| Move
1
1
2
21
2
21
2
2
| Cost
3
4
4
55
6
66
8
8 |One of the virtues of this system is that it does provide room for a light tank! Also, our chances of ever having both a heavy tank and a heavy tank destroyer seem remote at this point, but we can dream, can’t we? Heck, we could even maybe put in a Medium-Heavy Tank (Panther ?) at 3/3/2/7 and a Super-Heavy Tank (Maus ?) at 4/4/2/10… But maybe that’s just crazy-talk…
Very cool. Thanks for the ideas. I would use this table but I would make things like Elite infantry and all the heavy stuff dependent upon unlocking them via tech. Do you have anything like this for air and naval units? |
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i really would like to see the M18 and the Pershing as the U.S. tanks