@Dirt:
Ok. Hit where the US cannot counter on its turn. If there are no landing spots, then turn around and go home. The point is to distract the US anyway and with 2BBs US has to put up better defence in the Pacific.
After US1, with not much distraction (say 5 IPCs for a tank), there is not too much space left to do that. I would say: there is none left.
The US will start their “shuttle service” with Infs built in Eastern US. Not big change to the overall strategy.
So, once you have landed/tried to land somewhere, you will need to replenish those Infs that you lost in that attack.
@F_alk:
Sure, but why the pacific? Why not… India?
Yes, yes. The point is to use the BBs, especially their bombardment.
But with a single (or two) shots before the amph assault, you would prefer to take on countries that do not have more than one or two defending units. 2 Infs attacking 1 Inf have the odds on their side, but are very likely to lose 1 Inf themselves. So, you kind of depend on the shots, which happen exactly once: nothing to rely too much on, i would say, unless you want to strafe.
Having the Med UK BB means almost one extra casualty per amph asslt from UK (and it do get to fire back). But in 2HBB trying kill the BB could mean one extra German plane loss (I’m guessing you send a plane to kill the Med BB too?). Thats almost one extra casualty per round of defending. I would rather keep the plane and suffer bombardment.
I guess you don’t believe in buying a TRN on G1?
First: if i send my BB on the the british one on G1, there is no cannon fodder with the UK ship, that means two succesful attacks and its over. Assume i take the Tranny, the BB and a fighter to attack, that ship should be dead at the expense of the Tranny.
So, i like to build Trannies for Germany, but usually i don’t play 2H BBs, so for that my “standard G1” has to be modified anyway.
For your “per round of defending” and “per amph assault”:
The first only is important if there are more defending forces with it, or you attack with just a few pieces. The second can become costly, when the UK starts to assault with 1 Inf each round (sey W.E.). He will lose that one, but chances are that i lose up to two Infs as Germany. Plus: I always have to put an “extra” Inf to EE. So, i have to commit units worth 6 IPCs just because of that threat, plus i have to replace any losses. That can turn up to be as much worth as a fighter in a single round.
I really prefer to see that british BB dead on G1.