That’s exactly right. I played the game at my local store today, and I think it’s excellent! Me and a buddy of mine played; I was the Axis and he was the Allies. The object of the game is to occupy and control an “objective” marker placed on the board; This must be done by turn 7. If that doesn’t happen, then the player with the highest remaining point value wins.
Units all have a front and rear defense value. From what I saw, these values are only different for vehicles. Each unit also has up to six different attack values, which will be determined by what type of unit you’re attacking (vehicle or soldier) and how far away the defender is. Short range is 0-1 hex away, medium range is 2-4 hexes away, and long range is 5 hexes or more. (Default is 5-8 hexes away. I say “or more” because some units have extended long range. For example, the tank I was using had long range of 5-10 hexes.)
So in an attack, you take the number shown under the proper defending unit and its range, roll that many dice, and compare the number of successful rolls to the defending unit’s defense value. (A successful roll is 4 or greater.) If the attack total is less than the defense total, nothing happens. If they’re equal, the defender gets a Disrupted token. (This means that that unit can’t move, but CAN still attack, and it’s atk/def values get penalized. These tokens go away in time.) If the attack total is greater than the defense total, the defender gets a Damaged token, which is much like the Disrupted token, except that it never goes away. If the attack total is DOUBLE the defense total, the defender is instantly destroyed. (Note: These combat examples are in the case of a defending vehicle. Infantry do not get Damaged tokens; as soon as they take an attack that exceeds their defense value by ANYTHING, they are dead. All units, before officially getting taken off the board, get a parting shot.
Each unit also (not in all cases) gets some cool bonuses too (Especially with the “Commander” units.) My anti-tank gun had a bonus that gave any unit that defended against it got a +1 to its cover rolls. Cover rolls means that if a unit is in hindering terrain, (towns, forests, hills, or swamps) it gets to roll a die. If it’s a soldier, and gets 4 or more, it can only be Disrupted, no more. With vehicles, it’s 5 or more. MG crews get a bonus that allows them to attack twice against the same unit. You’d have to play the game to see all of 'em. :wink:
Anyway, before I start to ramble, if you like A&A (Why else would you be reading this?) and also if you like miniatures-based games, then I think you’d love this one… 8)