• @EmuGod:

    What’s the difference between thw World at War and regular A&A? I haven’t seen anyting on the World At War.[/quote

    Its made by Xeno games.
    Its starts the war from 1939 and there is a different map,
    Different rules, a little more complex then A&A.
    Its has more units and a pile of special rules to give it some historical accuracy.
    Like, the blitz, Japans sudden attack and….well its alot to explain.
    They talk about under A&A variants.


  • Oh well, guys. I’m not the patient type I guess.

    I always love that feelin’ when we’ve already finished a game, it’s only 11:30 and we’re settin’ up another game. I like that feeling better than winning the first game. The splendor of everything fresh and ready to go and the first two rounds or so flying by and the game taking shape… everyone’s so confident with thier goals they don’t slow down… they don’t let a setback here or there phase them or their plans… that’s what it’s all about, my friends…. that’s where it’s at.

    :wink:

    It’s like a few old buddies of mine once said when they had Japan’s purchase against me decided from the moment the game had begun, I made somekind of ‘that’s gonna change’ remark and they just glared at me and said “there’s nothing you can do to change that purchase…. nothing.” I learned then that THAT is what A&A is all about.

    he he he

    …I think I lost that one too.

    he he he


  • Well, if you ever get in two games in a day (a rarity with those I play with), I would much rather lose the first game and win the second. There’s just something about surmounting the odds, coming back when
    you’re beaten, and saying, “This time it’s Personal!” before every dice roll. :wink:

    Also, what’s the full title of A&A? Is it just Axis and Allies? Or does it have some sort of sub title, like “Axis and Allies: A New Hope?”

    “A&A is great, but it only needs one more thing added, under weapons development… a Death Star.” :P

    Whoa—sounds like my kind of rule! A plans?


  • i gotta’ hand it to the Jedi. I’m enjoying your posts more and more. I hope you’re a regular here soon.

    another thing that’s nice about winning the second game - learning from your mistakes, and ending the evening on a high note (not to be confused with that other topic - A Game of HIGH Adventure).


  • “ending the evening on a high note”

    Always an advantage of “winning last.” At least you don’t have to stay awake in bed all night pondering what you did wrong and how you can improve for the next game (worse if you have to wait awhile for that next game). :wink: Just don’t get overcocky!


  • hehe, speed a+a…. some friends started putting a timer on me back in the day when i had to win at all costs. i had 20 minutes to buy and get all my combats set up, and 5 min for all non combat moves. anymore i dont take that long. if i have time, i kinda like the long games, where we can chat and relax. but short games can be fun, because you get more games in, and folks are more likely to take risks. shortest game i was ever in was in a turnament. germany bet it all on g1, and sent anything it could at england, taking england first turn (some incredible dice rolling there).


  • Well I hope Speed A&A would no encourage such risk (esp. when 80% of the time you’ll lose), but it does make the game much more intense and with a war-like atmosphere.


  • But you typically take the longest out of all of us! :)


  • @TG:

    I remember they made the Campaign for North Africa, which I can only describe as the equivalent of whacking your head with a hammer. 80 pages of rules, hundreds of units and a map that will require three by ten feet of your surface space for the remainder of your natural life. Once you’re ready to “play,” begin by filling out a log sheet for every unit - you read that right: every damn unit (hundreds in most cases). Then, take note of each unit’s ratings: barrage, vulnerability, anti-armor, offensive close assault, anti aircraft. Record which pilots are flying which planes. Check plane fuel. Plan air missions. Establish supply dumps, convoys, and stores. Assign troops to trucks. Begin construction projects. Transport cargo. Repair stores. Deploy fleets. Initiate training. Check evaporation of water supplies. Pass out water, making sure the Italians get extra, since they need it to make spaghetti (I’m not making this up). Don’t give up yet – you’re almost ready to move a unit! :wink:

    … :lol: that is soooo funny. ‘Er…who wants to play “Hungry Hungry Hippos” instead?’ :lol:

    JediCharles: I know exactly what you are talking about. We are both very lucky to have friends who would (mostly) rather have a good time than just win all the time. Although our games often do get extremely competitive, there is always a lot of trash-talk and good-natured banter: no one ever takes it that seriously. A couple of us would definitely rather make a stunning “surprise move”, than win the war the same old way.

    Probably the best way to ensure variety in your gaming experience is to switch games every once in a while. Like TG Moses sounds like he really enjoys Civil War (and other games as well)–I am a HUGE fan of “Diplomacy”; although its so cutthroat some of my friends balk at it. However we had one game of A & A last all of 3 hrs (our last game without RR!), and so we busted out the “Diplomacy” game and still had a good time.

    “Hungry Hungry Hippos” is also a good alternative to A & A :D…

    On another note, one of our players had a MAJOR problem w/ not planning his (A & A) turn at all and screwing around till his turn was up–then making up for the time by studying the board for up to 20 MINUTES before buying! We instituted a 10-minute turn and kept time. 10 minutes was too short, so we bumped it up to 15–which was too long. So we settled on 12 minutes and it works out pretty good. Of course, conferencing doesn’t count (though it must be in between turns) and we are pretty loose about the stricture, but it works OK to move folks along & get them to plan their purchases & (especially) stay focused on the game.

    Ozone27


  • "‘Hungry Hungry Hippos’ is also a good alternative to A & A … "

    I couldn’t agree more. If you can’t beat 'em, knock 'em! :P

    “Like TG Moses sounds like he really enjoys Civil War (and other games as well)–”

    For those of you who don’t have the game, I suggest you get it! There’s nothing better than halting a Calvary charge with some well placed “hidden” artillery. And for all you Confederate haters, Eagle Games is coming out with American Revolution which is sure to delight fans of both the North and South! Those Redcoats are gonna pay! :wink:

    “I am a HUGE fan of “Diplomacy”; although its so cutthroat some of my friends balk at it. However we had one game of A & A last all of 3 hrs (our last game without RR!), and so we busted out the “Diplomacy” game and still had a good time.”

    I’m a big Diplomacy fan too. Maybe you should try combining Diplomacy with A&A for the ultimate gaming experience?


  • @TG:

    Maybe you should try combining Diplomacy with A&A for the ultimate gaming experience?

    I was thinking about that while I was posting on the other thread about you & Emu’s “WWI” version of A & A. Really some sort of “Diplomacy”-type rules are, I think, the only way to get the true flavor of the times–like if Italy enters the game after a move or 2, someone should throw some dice to decide which side they join :o (just a thought)!

    Diplomacy “conference” rules + A & A WWI (with your 8 players)=perhaps the ultimate game…?:D

    Ozone27


  • @TheJediCharles:

    Well, then there’s an expanded rule I could sure go for! “Speed A&A”!!

    :lol:

    That’s why I prefer the CD game these days - I don’t have the spare time I had back in college. A game that takes 6 hours in real life will take you about 2 hours online…

    Also for a long game try “World in Flames”, aka “Weekend in Flames”…


  • World in Flames is fun. It has just the right amount of strategy and complexity without going overboard via “Campaign for North Africa” style :P

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