Covering Fire simply bugs me.
Sometimes it does absolutely nothing (gennerally when losing initiative, or if the soldiers were just going to move away anyways), other times it’s devastating; 2-3 of these shutting down double (or more) of their points worth, especially on beach assault type games where they can knock out all, or almost all, of the enemy MGs if they go first, letting the rest of the soldiers move relatively unhindered.
For playability it just doesn’t seem that good/fun. An immediate disruption takes into account that the enemy has to keep their head down and therefore interferes with their firing.
I also don’t like that no matter what the status of the BAR is, it’s special ability always works. Disrupted, intimidated, doesn’t matter.