The core game of A&A has already 4 ground unit types (Infantry, Artillery, Tank, Anti Aircraft Artillery) and 6 naval unit types! (Submarine, Transport, Destroyer, Cruiser, Aircraft carrier and Battleship.)
I believe that 1942 A&A Editions, need one more aircrafts types to enhanced, at least, the historical scope of all the various weapons used during the war. And much more.
Thus introducing Tactical Bomber unit (developed for Europe and Pacific 1940) to the initial roster of Fighter and Strategic Bomber.
This addition would allow a different interaction amongst aircrafts and a more specific role to Fighter unit. This would be translated in a slightly different way of choosing casualty:
Both bombers types (Tactical & Strategic) casualties will be done as OOB, letting owning players choosing amongst all units and usually picking grounds or cheaper naval units before aircrafts.
Fighter’s casualty would be chosen amongst enemy’s aircraft first, then any other units when no plane is present.
This last point will better simulate the nature of air-to-air combat going on during multi-unit type battles.
Bombers will be mostly targeting units down below while Fighters will be trying to get down flying units above. So the weird part of the game mechanic about planes being protected behind a stack of ground units will be toss aside.
To keep a mathematical balance due to an higher attrition rate amongst planes, this change will imply lowering cost and face combat value of Fg.
Below you can see the abilities of this evolved Fighter unit.
For the essential, this evolved Fighter units received the attack and defense factor of the Fighter during Strategic Bombing Raid optional rules of the 1942.2 version:
Attack @1 first strike and regular Defense @2.
This have the advantage of keeping the same value in all combat situations.
Last point, this lowering of combat values imply an increase number of Fighter units allowed on board Carrier unit to provide the same defense factor as before: up to 3 Fighters unit will be allowed on 1 Fleet Carrier, or 2 Fighters and 1 Tactical Bomber or 2 Tactical Bombers.
Such a change will also imply a cost reduction for Anti Aircraft Artillery units (1 or 2 IPCs) but this is beyond the scope of this poll.
Units new values:
Fighter
Attack 1 first strike
(as a pre-emptive roll before the defending Fg roll)
Defense 2
Move 4
Cost 7
A Destroyer is needed to be able to hit subs units (as OOB).
When paired 1 on 1 with a Tactical Bomber, it gives +1 Attack to this Tactical Bomber.
Novelty : Always hit enemy’s aircrafts first, if any plane is present.
Tactical Bomber
Attack 3 or 4 Edit: 4 also when get Air Supremacy (no enemy’s plane or AAA present)
Defense 3 Edit: 4, when paired to Fg or get Air Supremacy (no enemy’s plane or AAA present)
Move 4
Cost 10
Against Submarine (played as OOB), need Destroyer to be able to hit a Sub.
Attack @4 when paired 1:1 to a Fighter or a Tank.
Fleet Carrier
Attack 1
Defense 2
Move 2
Cost 14
1 hit
Change from OOB:
Hold up to 3 Fighters or
2 Fighters and 1 Tactical Bomber or
2 Tactical Bombers.