7e47512f-a938-4397-83dd-528bd265022a-F.tsvg
e1f80903-3c63-457a-b09e-42dbed06bc8e-R.tsvg
19c300df-3dae-49d2-9ea4-71cf7f348309-triplea_41739_1Thai.tsvg
It’s not a stupid rule, it prevents defensive fighters from being too good. With Global rules, in order to have the same number of losses on average for the attacker and defender, you need to bring 1 plane for every defending plane. In 1942.2, with defenders hitting on a 2 but not hitting at all if destroyed, you need to bring 3 attackers for every 2 defenders. Without this, you’d need to bring 2 for 1, which would be overpowered for the defender in my opinion.
I don’t know why you insist on rolling them in the forum though. Like I said, it will be easier to let TripleA roll them and just adjust accordingly whenever an attacker made a hit or a defender rolled a 2. TripleA shows you the dice results, so it should be very easy to adjust whenever this happens. I’ll finish my turn and send you a save.
I think it should be harder for SBR runs. Historically and realistically, it is harder to defend bombers against attacking fighters. SBR’s shouldn’t get to attack at one, as historically they shot down very few fighters. It was the defending fighters that shot down most attacking fighters when they were defending the bombers. I get what you’re saying from a game play stand point. However, I think SBR runs should be harder if there are defending fighters involved.
Just seems like rolling via the Forum would be safer and easier. Sorry. I’m a long time Forum player. :-P
Normally I buy 11 INF and 2 ART with Germany round 1, but considering all the stuff you brought to Ukraine plus all the losses you took in West Russia, I decided it was time to go on the offensive and buy 3 bombers!
I’m sure your strategy will seal my doom very soon! :evil:
Well, if you don’t like the rules, take your issue with the developers! I don’t know why they decided to make it so lost fighters don’t fire back. Maybe it’s to simulate fighters caught off guard and shot down on the airstrip before they could take to the air. Who knows…
All I know is that I like the rule as it allows for just the right amount of defense against SBR, without making it downright impossible to SBR at all. I think it gets the balance just right.
I added a SBR to Caucasus during the Russian turn, instead of a FTR. I’ll fix on the Brit turn.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 bomber
EDIT: Adding units owned by Russians to Caucasus: 1 fighter
EDIT: Turning off Edit Mode
British buy 1 factory, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 5 Sea Zone
1 armour moved from Egypt to Libya
British take Libya from Germans
1 armour moved from Libya to Egypt
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Egypt to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Combat - British
Battle in 37 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 2 fighters
British roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 carrier, 2 cruisers and 2 fighters in 37 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship and 1 carrier in 37 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Japanese, 1 submarine owned by the British and 1 carrier owned by the British lost in 37 Sea Zone
British roll dice for 2 cruisers and 2 fighters in 37 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 battleship and 2 fighters in 37 Sea Zone, round 3 : 2/3 hits
1 cruiser owned by the British, 1 fighter owned by the British and 2 fighters owned by the Japanese lost in 37 Sea Zone
British roll dice for 1 cruiser and 1 fighter in 37 Sea Zone, round 4 : 2/2 hits
Japanese roll dice for 1 battleship in 37 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the British and 1 battleship owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
Casualties for British: 1 carrier, 2 cruisers, 1 fighter and 1 submarine
Battle in 5 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
1 infantry moved from Burma to India
1 fighter moved from 37 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Eastern Canada to Alaska
1 bomber moved from 5 Sea Zone to Caucasus
1 fighter moved from United Kingdom to French West Africa
1 fighter moved from United Kingdom to French West Africa
1 infantry moved from Persia to Trans-Jordan
1 aaGun moved from India to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Egypt
1 aaGun moved from 34 Sea Zone to Egypt
1 infantry moved from Eastern Australia to 39 Sea Zone
1 infantry moved from Eastern Australia to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 30 Sea Zone
1 infantry moved from Western Australia to Eastern Australia
Place Units - British
1 factory placed in Egypt
1 fighter and 2 infantry placed in India
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Adding units owned by British to Persia: 1 infantry
EDIT: Turning off Edit Mode
Territory Summary for British :
17 Sea Zone : 1 destroyer
30 Sea Zone : 2 infantry and 1 transport
34 Sea Zone : 1 transport
Alaska : 1 armour
Belgian Congo : 1 infantry
Caucasus : 1 bomber
Eastern Australia : 1 infantry
Egypt : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 4 infantry
French West Africa : 2 fighters
India : 1 factory, 1 fighter and 4 infantry
Libya : 1 flag
New Zealand : 1 infantry
Persia : 1 infantry
Trans-Jordan : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Western Canada : 1 infantry
Production/PUs Summary :
Russians : 24 / 28
Germans : 40 / 42
British : 32 / 32
Japanese : 30 / 30
Americans : 42 / 42
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.600
Median : 3.500
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20
Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.417
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Decided to make a non-combat change during the Placement phase, using Edit Mode.
Good move to send the fighters in Africa. Interesting move, that IC in Egypt. All hands on Africa! Should be a very interesting game.
Are you sure you don’t want to move the Egyptian destroyer? Not too late to change it.
Hmm, let me think about it. Shouldn’t change the Japanese turn.
No, but the Japanese turn might change where you put it! I’ll wait for your decision.
I’ll move the Brit DD to SZ34.
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
2 infantry moved from Manchuria to Anhwei
4 infantry moved from Kiangsu to Anhwei
1 artillery and 1 infantry moved from Kwangtung to Szechwan
1 fighter moved from Manchuria to Szechwan
1 fighter moved from French Indo-China Thailand to Szechwan
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 artillery and 1 infantry moved from French Indo-China Thailand to Yunnan
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 armour moved from 61 Sea Zone to Yunnan
1 infantry moved from 61 Sea Zone to Yunnan
1 battleship moved from 60 Sea Zone to 61 Sea Zone
1 cruiser moved from 50 Sea Zone to 61 Sea Zone
1 submarine moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from 50 Sea Zone to 53 Sea Zone
1 fighter moved from Japan to 53 Sea Zone
1 bomber moved from Japan to 53 Sea Zone
Do you want to submerge your American sub in Hawaii? 1 sub, 2 FGT and 1 BMB attacking.
I will submerge.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
2 infantry moved from Manchuria to Anhwei
4 infantry moved from Kiangsu to Anhwei
1 artillery and 1 infantry moved from Kwangtung to Szechwan
1 fighter moved from Manchuria to Szechwan
1 fighter moved from French Indo-China Thailand to Szechwan
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 artillery and 1 infantry moved from French Indo-China Thailand to Yunnan
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 armour moved from 61 Sea Zone to Yunnan
1 infantry moved from 61 Sea Zone to Yunnan
1 battleship moved from 60 Sea Zone to 61 Sea Zone
1 cruiser moved from 50 Sea Zone to 61 Sea Zone
1 submarine moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from 50 Sea Zone to 53 Sea Zone
1 fighter moved from Japan to 53 Sea Zone
1 bomber moved from Japan to 53 Sea Zone
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 fighter and 2 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 2 infantry
Japanese win, taking Yunnan from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Anhwei
Japanese attack with 6 infantry
Americans defend with 2 infantry
Japanese win, taking Anhwei from Americans with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 53 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 bomber, 1 fighter and 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Non Combat Move - Japanese
1 carrier moved from 50 Sea Zone to 49 Sea Zone
1 fighter moved from 53 Sea Zone to 49 Sea Zone
1 destroyer moved from 60 Sea Zone to 49 Sea Zone
1 destroyer moved from 61 Sea Zone to 49 Sea Zone
1 infantry moved from Malaya to French Indo-China Thailand
2 fighters moved from Szechwan to French Indo-China Thailand
Place Units - Japanese
1 carrier and 1 transport placed in 60 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Too bad for you that you chose to submerge because you kicked my ass in that battle and it could have been even worse if the sub had fought as well!
Coulda, shoulda, woulda. If I had the Sub fight, I probably would have got my butt kicked. Can’t 2nd quess the best decision. By fighting, according to the odds calculator, it only increased your losses by a few IPC’s. Wasn’t worth it. Hindsight is 20/20.
Well said! :mrgreen:
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 bomber moved from Eastern United States to 10 Sea Zone
Combat - Americans
Battle in 10 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 2 destroyers in 10 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 10 Sea Zone
Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 10 Sea Zone to French West Africa
1 fighter moved from Eastern United States to French West Africa
1 fighter moved from Western United States to 11 Sea Zone
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
1 infantry moved from Western United States to Western Canada
1 infantry moved from Western United States to Western Canada
1 aaGun moved from Western United States to Western Canada
1 submarine moved from 53 Sea Zone to 57 Sea Zone
1 destroyer moved from 56 Sea Zone to 57 Sea Zone
1 battleship moved from 56 Sea Zone to 57 Sea Zone
1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 infantry and 1 transport moved from 53 Sea Zone to 57 Sea Zone
1 infantry moved from 57 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Alaska
1 aaGun moved from Eastern United States to Eastern Canada
1 infantry moved from Central United States to Eastern Canada
Place Units - Americans
1 carrier and 1 destroyer placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Territory Summary for Americans :
10 Sea Zone : 2 destroyers
11 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
57 Sea Zone : 1 battleship, 1 destroyer, 1 submarine and 1 transport
Alaska : 1 fighter and 1 infantry
Eastern Canada : 1 aaGun and 1 infantry
Eastern United States : 1 armour, 1 artillery, 1 factory, 1 fighter and 2 infantry
French West Africa : 1 bomber and 1 fighter
Midway : 2 infantry
Western Canada : 1 aaGun and 2 infantry
Western United States : 1 factory
Production/PUs Summary :
Russians : 22 / 28
Germans : 40 / 42
British : 31 / 32
Japanese : 35 / 35
Americans : 40 / 40
Dice Statistics:
Total
1 was rolled 1 times
6 was rolled 3 times
Average roll : 4.750
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 7 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 7 Sea Zone to 10 Sea Zone
Non Combat Move - Russians
1 infantry moved from Russia to Archangel
1 infantry moved from West Russia to Russia
1 infantry moved from West Russia to Russia
1 infantry moved from West Russia to Russia
1 infantry moved from Novosibirsk to Russia
1 aaGun moved from West Russia to Russia
1 aaGun moved from West Russia to Russia
1 armour moved from West Russia to Russia
1 artillery moved from West Russia to Russia
1 artillery moved from West Russia to Russia
1 artillery moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 fighter moved from Caucasus to Russia
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Place Units - Russians
7 artilleries placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Territory Summary for Russians :
10 Sea Zone : 1 submarine
Archangel : 1 infantry
Caucasus : 1 factory and 1 infantry
Egypt : 1 fighter
Evenki National Okrug : 3 infantry
Novosibirsk : 2 infantry
Russia : 2 aaGuns, 1 armour, 10 artilleries, 1 factory, 1 fighter and 10 infantry
West Russia : 1 flag, 1 infantry
Yakut S.S.R. : 2 infantry
Production/PUs Summary :
Russians : 22 / 22
Germans : 40 / 42
British : 31 / 32
Japanese : 35 / 35
Americans : 40 / 40