Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
1942.2 total vic. w/ int: Zombie69 (Axis) vs Commando Brado (Allies + 12)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine S.S.R.: 1 infantry
EDIT: Removing units owned by Germans from Ukraine S.S.R.: 1 infantry
EDIT: Removing units owned by Germans from Ukraine S.S.R.: 1 infantry
EDIT: Removing units owned by Germans from Ukraine S.S.R.: 1 artillery
EDIT: Removing units owned by Germans from Ukraine S.S.R.: 1 armour
EDIT: Removing units owned by Germans from Ukraine S.S.R.: 1 fighter
EDIT: Changing ownership of Ukraine S.S.R. from Germans to Russians
EDIT: Removing units owned by Russians from Caucasus: 1 armour
EDIT: Removing units owned by Russians from Caucasus: 1 infantry
EDIT: Removing units owned by Russians from Caucasus: 1 infantry
EDIT: Removing units owned by Russians from Caucasus: 1 infantry
EDIT: Removing units owned by Russians from Caucasus: 1 artillery
EDIT: Adding units owned by Russians to Ukraine S.S.R.: 3 armour, 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from West Russia: 1 armour
EDIT: Removing units owned by Germans from West Russia: 1 infantry
EDIT: Removing units owned by Germans from West Russia: 1 infantry
EDIT: Removing units owned by Germans from West Russia: 1 infantry
EDIT: Removing units owned by Germans from West Russia: 1 artillery
EDIT: Changing ownership of West Russia from Germans to Russians
EDIT: Removing units owned by Russians from Karelia S.S.R.: 1 infantry
EDIT: Removing units owned by Russians from Karelia S.S.R.: 1 infantry
EDIT: Removing units owned by Russians from Karelia S.S.R.: 1 infantry
EDIT: Removing units owned by Russians from Karelia S.S.R.: 1 infantry
EDIT: Removing units owned by Russians from Karelia S.S.R.: 1 artillery
EDIT: Removing units owned by Russians from Karelia S.S.R.: 1 fighter
EDIT: Removing units owned by Russians from Archangel: 1 infantry
EDIT: Removing units owned by Russians from Archangel: 1 armour
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 artillery
EDIT: Removing units owned by Russians from Russia: 1 armour
EDIT: Removing units owned by Russians from Russia: 1 armour
EDIT: Adding units owned by Russians to West Russia: 1 armour, 2 artilleries and 4 infantry
EDIT: Changing PUs for Russians from 24 to 25
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Non Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Caucasus: 1 bomber
EDIT: Turning off Edit Mode
1 aaGun moved from Caucasus to West Russia
1 aaGun moved from Russia to West Russia
1 fighter moved from Russia to Egypt
1 submarine moved from 4 Sea Zone to 7 Sea Zone
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Kazakh S.S.R. to CaucasusPlace Units - Russians
1 artillery and 3 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
7 Sea Zone : 1 submarine
Caucasus : 1 artillery, 1 bomber, 1 factory and 4 infantry
Egypt : 1 fighter
Evenki National Okrug : 2 infantry
Karelia S.S.R. : 1 factory
Novosibirsk : 1 infantry
Russia : 1 factory and 4 infantry
Ukraine S.S.R. : 1 flag, 3 armour, 1 artillery and 1 infantry
West Russia : 1 flag, 2 aaGuns, 1 armour, 2 artilleries and 4 infantry
Yakut S.S.R. : 5 infantryProduction/PUs Summary :
Russians : 28 / 28
Germans : 37 / 41
British : 31 / 31
Japanese : 30 / 30
Americans : 42 / 42 -
I would really like to play w/Interceptors are 2, since this is how the rules work. We can make any edits via Edit Mode.
It would be a little complicated because in 1942.2, losses taken by the defender don’t shoot back during the interception phase. We could play that way anyway if you want, using edit mode. No need to roll on the forums, just use the same rolls made in game, but on a 2, delete an attacking plane and if it was a bomber, delete its SBR damage (the last SBR die rolled).
For the SZ closed, can planes still move through? I assume they can.
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And remember that carriers have only one hit!
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TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery and 3 bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 9 Sea Zone to 10 Sea Zone
1 submarine moved from 9 Sea Zone to 14 Sea Zone
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Gibraltar
1 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
2 infantry moved from Poland to Ukraine S.S.R.
2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Belorussia to Ukraine S.S.R.
1 fighter moved from Poland to Ukraine S.S.R.
1 fighter moved from Bulgaria Romania to Ukraine S.S.R.
1 fighter moved from Germany to Ukraine S.S.R.
1 fighter moved from Norway to 7 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 cruiser moved from 5 Sea Zone to 7 Sea Zone
1 bomber moved from Germany to Ukraine S.S.R. -
In SZ 7, I don’t know if you want to submerge your sub right away, fight for one round and submerge, or what. So the easiest for me is to let you roll that battle yourself and then you can send me the new save file!
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I would really like to play w/Interceptors are 2, since this is how the rules work. We can make any edits via Edit Mode.
It would be a little complicated because in 1942.2, losses taken by the defender don’t shoot back during the interception phase. We could play that way anyway if you want, using edit mode. No need to roll on the forums, just use the same rolls made in game, but on a 2, delete an attacking plane and if it was a bomber, delete its SBR damage (the last SBR die rolled).
For the SZ closed, can planes still move through? I assume they can.
Defending Interceptors don’t fire back if they’re hit during the Interception phase?
And yes, planes can use SZ16 as a valid space for movement purposes. It’s just naval units that can’t move in or out. But, naval units can be built in SZ16, if you have an IC in Bulgaria/Romania, Ukraine or Caucasus.
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No, in 1942.2, they can’t hit back if they’re destroyed (just like hits made by subs). Of course, since TripleA only implements Global rules for interceptors, it doesn’t take that into account.
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Well, that’s a stupid rule. Let’s roll any SBR runs that have potential Interceptor battles via the Forum. We can post the combat movement for them via the Forum, before we roll the other battles. Then, roll the battles on the Forum before the other battles are rolled via TripleA. Then, make the edits using the Edit Mode. Sound good?
I’ll submerge the Russian Sub. I’ll let you roll the battles. I don’t want to take that pleasure away from you… :-D
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It’s not a stupid rule, it prevents defensive fighters from being too good. With Global rules, in order to have the same number of losses on average for the attacker and defender, you need to bring 1 plane for every defending plane. In 1942.2, with defenders hitting on a 2 but not hitting at all if destroyed, you need to bring 3 attackers for every 2 defenders. Without this, you’d need to bring 2 for 1, which would be overpowered for the defender in my opinion.
I don’t know why you insist on rolling them in the forum though. Like I said, it will be easier to let TripleA roll them and just adjust accordingly whenever an attacker made a hit or a defender rolled a 2. TripleA shows you the dice results, so it should be very easy to adjust whenever this happens. I’ll finish my turn and send you a save.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery and 3 bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 9 Sea Zone to 10 Sea Zone
1 submarine moved from 9 Sea Zone to 14 Sea Zone
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Gibraltar
1 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
2 infantry moved from Poland to Ukraine S.S.R.
2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Belorussia to Ukraine S.S.R.
1 fighter moved from Poland to Ukraine S.S.R.
1 fighter moved from Bulgaria Romania to Ukraine S.S.R.
1 fighter moved from Germany to Ukraine S.S.R.
1 fighter moved from Norway to 7 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 cruiser moved from 5 Sea Zone to 7 Sea Zone
1 bomber moved from Germany to Ukraine S.S.R.Combat - Germans
Battle in 10 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 14 Sea Zone
Germans attack with 1 battleship, 1 submarine and 1 transport
British defend with 1 cruiser
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Gibraltar
Battle in 7 Sea Zone
Germans attack with 1 cruiser, 2 fighters and 2 submarines
Russians defend with 1 submarine; British defend with 1 battleship and 1 transport
1 submarine owned by the Russians Submerged
Germans win, taking Gibraltar from British with 2 fighters and 2 submarines remaining. Battle score for attacker is 15
Casualties for Germans: 1 cruiser
Casualties for British: 1 battleship and 1 transport
Battle in Ukraine S.S.R.
Germans attack with 1 bomber, 3 fighters and 5 infantry
Russians defend with 3 armour, 1 artillery and 1 infantry
Germans win, taking Ukraine S.S.R. from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 4 infantry
Casualties for Russians: 3 armour, 1 artillery and 1 infantryNon Combat Move - Germans
2 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
1 armour moved from Baltic States to Karelia S.S.R.
1 armour moved from Poland to Karelia S.S.R.
2 armour moved from Germany to Karelia S.S.R.
1 infantry moved from Northwestern Europe to 5 Sea Zone
1 infantry moved from Norway to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from Norway to Finland
3 infantry moved from Germany to Baltic States
1 armour moved from Bulgaria Romania to Baltic States
1 armour moved from Italy to Baltic States
2 armour moved from France to Baltic States
1 armour moved from Northwestern Europe to Baltic States
1 infantry moved from Southern Europe to Bulgaria Romania
1 artillery moved from Southern Europe to Bulgaria Romania
1 infantry moved from France to Germany
1 armour moved from Libya to Algeria
1 infantry moved from Libya to Algeria
1 infantry moved from Morocco to Algeria
2 fighters moved from 7 Sea Zone to Northwestern Europe
1 aaGun moved from France to Northwestern Europe
1 fighter moved from Ukraine S.S.R. to Northwestern Europe
1 fighter moved from Ukraine S.S.R. to Northwestern Europe
1 fighter moved from Ukraine S.S.R. to Germany
1 bomber moved from Ukraine S.S.R. to Northwestern Europe
1 aaGun moved from Italy to Germany
1 aaGun moved from Germany to Baltic StatesPlace Units - Germans
1 artillery placed in Italy
3 bombers placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 42 PUs total
1 unit repaired. -
Normally I buy 11 INF and 2 ART with Germany round 1, but considering all the stuff you brought to Ukraine plus all the losses you took in West Russia, I decided it was time to go on the offensive and buy 3 bombers!
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It’s not a stupid rule, it prevents defensive fighters from being too good. With Global rules, in order to have the same number of losses on average for the attacker and defender, you need to bring 1 plane for every defending plane. In 1942.2, with defenders hitting on a 2 but not hitting at all if destroyed, you need to bring 3 attackers for every 2 defenders. Without this, you’d need to bring 2 for 1, which would be overpowered for the defender in my opinion.
I don’t know why you insist on rolling them in the forum though. Like I said, it will be easier to let TripleA roll them and just adjust accordingly whenever an attacker made a hit or a defender rolled a 2. TripleA shows you the dice results, so it should be very easy to adjust whenever this happens. I’ll finish my turn and send you a save.
I think it should be harder for SBR runs. Historically and realistically, it is harder to defend bombers against attacking fighters. SBR’s shouldn’t get to attack at one, as historically they shot down very few fighters. It was the defending fighters that shot down most attacking fighters when they were defending the bombers. I get what you’re saying from a game play stand point. However, I think SBR runs should be harder if there are defending fighters involved.
Just seems like rolling via the Forum would be safer and easier. Sorry. I’m a long time Forum player. :-P
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Normally I buy 11 INF and 2 ART with Germany round 1, but considering all the stuff you brought to Ukraine plus all the losses you took in West Russia, I decided it was time to go on the offensive and buy 3 bombers!
I’m sure your strategy will seal my doom very soon! :evil:
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Well, if you don’t like the rules, take your issue with the developers! I don’t know why they decided to make it so lost fighters don’t fire back. Maybe it’s to simulate fighters caught off guard and shot down on the airstrip before they could take to the air. Who knows…
All I know is that I like the rule as it allows for just the right amount of defense against SBR, without making it downright impossible to SBR at all. I think it gets the balance just right.
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I added a SBR to Caucasus during the Russian turn, instead of a FTR. I’ll fix on the Brit turn.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 bomber
EDIT: Adding units owned by Russians to Caucasus: 1 fighter
EDIT: Turning off Edit Mode
British buy 1 factory, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 5 Sea Zone
1 armour moved from Egypt to Libya
British take Libya from Germans
1 armour moved from Libya to Egypt
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Egypt to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea ZoneCombat - British
Battle in 37 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 2 fighters
British roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 carrier, 2 cruisers and 2 fighters in 37 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship and 1 carrier in 37 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Japanese, 1 submarine owned by the British and 1 carrier owned by the British lost in 37 Sea Zone
British roll dice for 2 cruisers and 2 fighters in 37 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 battleship and 2 fighters in 37 Sea Zone, round 3 : 2/3 hits
1 cruiser owned by the British, 1 fighter owned by the British and 2 fighters owned by the Japanese lost in 37 Sea Zone
British roll dice for 1 cruiser and 1 fighter in 37 Sea Zone, round 4 : 2/2 hits
Japanese roll dice for 1 battleship in 37 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the British and 1 battleship owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
Casualties for British: 1 carrier, 2 cruisers, 1 fighter and 1 submarine
Battle in 5 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
1 infantry moved from Burma to India
1 fighter moved from 37 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Eastern Canada to Alaska
1 bomber moved from 5 Sea Zone to Caucasus
1 fighter moved from United Kingdom to French West Africa
1 fighter moved from United Kingdom to French West Africa
1 infantry moved from Persia to Trans-Jordan
1 aaGun moved from India to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Egypt
1 aaGun moved from 34 Sea Zone to Egypt
1 infantry moved from Eastern Australia to 39 Sea Zone
1 infantry moved from Eastern Australia to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 30 Sea Zone
1 infantry moved from Western Australia to Eastern AustraliaPlace Units - British
1 factory placed in Egypt
1 fighter and 2 infantry placed in IndiaTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Adding units owned by British to Persia: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for British :
17 Sea Zone : 1 destroyer
30 Sea Zone : 2 infantry and 1 transport
34 Sea Zone : 1 transport
Alaska : 1 armour
Belgian Congo : 1 infantry
Caucasus : 1 bomber
Eastern Australia : 1 infantry
Egypt : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 4 infantry
French West Africa : 2 fighters
India : 1 factory, 1 fighter and 4 infantry
Libya : 1 flag
New Zealand : 1 infantry
Persia : 1 infantry
Trans-Jordan : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 24 / 28
Germans : 40 / 42
British : 32 / 32
Japanese : 30 / 30
Americans : 42 / 42Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.600
Median : 3.500
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.417
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12 -
Decided to make a non-combat change during the Placement phase, using Edit Mode.
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Good move to send the fighters in Africa. Interesting move, that IC in Egypt. All hands on Africa! Should be a very interesting game.
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Are you sure you don’t want to move the Egyptian destroyer? Not too late to change it.