OK - i’m entering the fray late, having read only a few posts, and with some wine under my belt (and sleep deprived too . . .) still here we go.
@googie7745:
Japan’s first turn should consist of:
Japan must attack the US Navy at Pearl Harbor with everything they have. Use your sub, your battleships, and your bomber. Also, use the fighter on your carrier and your Japanese fighter.
You will probably take the zone with 2 battleships, land your bomber in Japan, and your fighter(s) on your carrier, to be moved to the Wake Island sea zone. Also, attack Manchuria (held by the Soviets) with your two infantry from Kwangtung, your tank from Japan, your infantry from the Phillipines, and your fighter from Burma. You will win with about two infantry and one tank. Fly your fighter back to Burma.
Buy a tank, a fighter, and a transport.
- you will DEFINITELY take the zone - the question is “what is useful?” For me, ftrs are MUCH more useful than BB’s - especially as Japan. The only exception being if you are planning to harasss AUS or ALA and wish the pre-emptive bombing ability.
- Why move to Wake Island sz? What would you do from there? Either stick with Hawaii sz - where you can menace ALA, MEX or WEU, or else move towards Asia or Aus.
- I usually play RR and don’t lose MAN, however you can bring an inf from PHI and JP there with help from some mainland ftrs. Otherwise hit SFE.
Now this depends on what GERMANY is up to. I am thinking that if they are going power-Africa, then maybe aim a little more southernly - i.e. India and CHI/SIN. True - if MAN is held by Russia this is less palatable, but still - it is equal ipcs.
SUD - i respect the crap out of you as i think you are likely the best player on the board. Having said this . . .
1. Pearl Heavy - Sub, AC, 2 or 3 Ftrs, Bomber, both BBs ––pretty much guaranteed victory. Likely strong defense against counter. Could turn to disaster if US hits 3 on defense and then counters on their turn. Risk of not getting 3 round 1 hits and having the US kill the AC & Ftr and retreat the sub…only to attack your undefended trannies with the sub in Japan sea zone on her turn.
if one does not do this, there is a good chance that the US will finish off your pac forces that did NOT join in here. Still i do this maybe 50-60% of the time.
2. Pearl Heavy & Amphibious assault - the quintessential full-scale pummelling. Send everything in as per Pearl Heavy but include a tranny (1 Inf Japan/1 Inf Wake) and 1 of the Ftrs (the one on the AC) against the island itself. Both battles pretty much guaranteed. Best defense against counter, since you will have an extra piece (tranny) and a US Ftr cannot get there (no where to land). Gives you an IPC for Hawaii and gives you that for likely the whole game and possible base for aircampaign against WUSA (eg. Heavies) much later in game. As long as 1 Inf takes Hawaii, you can pick up another from an island an J2 and amphib Australia on J2…or take NZ for free. Gives you a weak feint on J2 against WUSA or west coast, possibly slowing a piece or two down for a turn against Deutschland. Obviously it slows you 2 Inf in Asia on J1. Further increases risk if US sub escapes, since you will have fewer trannies to defend Japan SZ with against that sub.
i love this option for all of the reasons you state. I like it also 'czu you can keep pressure on the US - as you stated - keeping less pressure on GER. You pop ALA every once in a while, and the US gets even more paranoid . . . :wink:
3. Pearl Lite - often my preferred solution. Several mixes available, most common I use is sub, bomber, 1 BB (possibly a Ftr as well). Gives you a lighter attack, but still decent first round assault. Often a battle of mutual destruction. Goal is to kill at least the AC or Ftr, preferably both (obviously). I consider one BB to be a throw away as I only need 2 capital ships for fleet defence the rest of the game. My order of loss is sub first, BB second, bomber last. I don’t want the Allies to have an extra capital ship for free, I don’t want any thought of a US fleet being built, and I can afford the pieces. Usually none of these pieces is really necessary on J1 in Asia. Odds are actually pretty good since you only need 2 hits to accomplish the objective and as long as the defence doesn’t get 3 hits it isn’t a disaster. You can often get yer 2 hits and retreat, or all 3 hits and still get away with keeping your bomber. Obvious risk is if you wiff on rd1 and the defence smokes you. Could be bad, real bad. But odds are pretty good that it will be a toss-up or better (for Japan). You can still consolidate all the rest of your fleet so their is no risk to Japan SZ on Rd1. If there is no UK AC and/or the situation is those US Ftrs aren’t required and can counter–-then I’ll choose this option.
:|
go big or go home. Seriously - if you do this, you will lose all of these pieces left here, possibly with a US ship to roam, no?