OK #1 if you love RISK you have a new love the second you buy AaA… I introduced AaA this summer to guys who had RISK and Stratego for there only intro to wargames and one who was the biggest fan of RISK went out and bought it… here are the basic differences…
1. Miriads of new units. Unlike RISK’s get them and place them system of gathering new armies AaA takes great thought to win a war especially concernong your buys… Are Infantry Sufficient covered by a Fighter to defend Stalingrad or do I need offensive power in the form of Tanks… Or my fleet does it need a Carrier and Fighter or should a Battleship be launched to give me shore Bombardment
2. the advent of territorial value compared to what is defending it… Western Europe may give you 6 IPC’s (Industrial Production Certificates) but Germany brings in the Bacon at 10 IPC’s plus making Germany lose his Capital… But is it worth it with those 6 Infantry, 3Armor, 1 Fighter and an AA Guns?
3. Tons of more Territories… when you sit down ot the AaA board there is always more options for attacks another way you could play it to outsmart your opponent hitting him where he isn’t thinking… In RISK you typically know where he is hitting next…
4. Technology… 'nuff said 8)
5. Simplified combat system… Everything has an Attack and Defense number which basically means in combat that in order to make a “hit” (chosen by your opponent) is by rolling there particular number on the die or all numbers below it i.e. a fighter Attacks on a 3 so in order to make a hit he has to roll a 1-2-3… you can also roll all units in a column so it speeds up gameplay…
6. Not as complex as its sounds? IF you have seen games like Advanced Squad Leader, Panzer Leader, Afrika Korps, Mass Battle Tanks, or another complicated wargame AAA is definitely simpler… don’t let the amount of units scare ya away it is really not that hard to learn and more fun then you can imagine (or 2 AM can imagine
buy it buy it buy it!!!
best wishes,
GG