42.2 Mallery29(allies) v. Venoc(Axis)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour and 8 infantry; Remaining resources: 9 PUs;Combat Move - Japanese
1 armour moved from Evenki National Okrug to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kwangtung to Kiangsu
1 infantry moved from Kwangtung to Kiangsu
1 destroyer moved from 51 Sea Zone to 61 Sea ZoneCombat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
2 infantry placed in Kwangtung
1 armour and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 50 PUs totalTerritory Summary for Japanese :
61 Sea Zone : 1 carrier and 1 destroyer
Anhwei : 1 flag
Borneo : 1 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 2 infantry
Evenki National Okrug : 1 flag, 1 artillery
Japan : 1 aaGun, 1 armour, 1 bomber, 1 factory, 3 fighters and 8 infantry
Kazakh S.S.R. : 1 flag, 1 armour and 1 infantry
Kiangsu : 2 infantry
Kwangtung : 1 factory and 2 infantry
New Guinea : 1 infantry
Novosibirsk : 1 flag, 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 8 / 19
Germans : 48 / 51
British : 33 / 35
Japanese : 41 / 50
Americans : 38 / 38Dice Statistics:
Total
3 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3Japanese Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 60 Sea Zone to 61 Sea Zone
1 submarine moved from 59 Sea Zone to 61 Sea Zone
1 bomber moved from Iwo Jima to 61 Sea Zone
2 fighters moved from 59 Sea Zone to 61 Sea Zone
1 fighter moved from India to Russia
2 fighters moved from 59 Sea Zone to 61 Sea ZoneCombat - Americans
Battle in 61 Sea Zone
Americans attack with 1 bomber, 4 fighters and 3 submarines
Japanese defend with 1 carrier and 1 destroyer
Americans win with 1 bomber, 4 fighters and 3 submarines remaining. Battle score for attacker is 22
Casualties for Japanese: 1 carrier and 1 destroyerNon Combat Move - Americans
1 bomber moved from 61 Sea Zone to Iwo Jima
4 fighters moved from 61 Sea Zone to 59 Sea Zone
2 destroyers moved from 60 Sea Zone to 59 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Iwo Jima
1 destroyer and 3 submarines moved from 56 Sea Zone to 59 Sea Zone
2 submarines moved from 56 Sea Zone to 19 Sea ZonePlace Units - Americans
2 transports placed in 56 Sea Zone
1 artillery placed in Western United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total -
Just realized now that we don’t have the Air defense on… :-P
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Caucus was TERRIBLE!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 5
Research Technology - Russians
Purchase Units - Russians
Russians repair 9 damage on 9 factories; Remaining resources: 10 PUs;
Russians buy 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 4 infantry moved from Russia to Caucasus
2 fighters moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
2 infantry moved from Russia to Kazakh S.S.R.
2 armour moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 armour and 2 infantry
Japanese defend with 1 armour and 1 infantry
Russians win, taking Kazakh S.S.R. from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 artilleries, 2 fighters and 5 infantry
Germans defend with 1 factory and 7 infantry
Russians win, taking Caucasus from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 7 infantry
Casualties for Russians: 1 artillery and 5 infantryNon Combat Move - Russians
2 fighters moved from Caucasus to RussiaPlace Units - Russians
1 armour and 1 artillery placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 5
Purchase Units - Germans
Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
8 infantry moved from Ukraine S.S.R. to Caucasus
2 artilleries moved from Ukraine S.S.R. to Caucasus
3 bombers moved from Karelia S.S.R. to RussiaCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 2,2,1 and costs: 5 production.
Bombing raid costs 5 production in Russia
Battle in Caucasus
Germans attack with 2 artilleries and 8 infantry
Russians defend with 1 artillery and 1 factory
Germans roll dice for 2 artilleries and 8 infantry in Caucasus, round 2 : 0/10 hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
Germans roll dice for 2 artilleries and 8 infantry in Caucasus, round 3 : 2/10 hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
8 infantry moved from Poland to Ukraine S.S.R.
2 armour moved from Germany to Ukraine S.S.R.
4 armour moved from Germany to Ukraine S.S.R.
6 infantry moved from Karelia S.S.R. to West Russia
2 artilleries moved from Karelia S.S.R. to West Russia
1 infantry moved from Finland to Karelia S.S.R.
3 bombers moved from Russia to Karelia S.S.R.Place Units - Germans
1 armour and 1 infantry placed in Karelia S.S.R.
7 armour placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs totalTerritory Summary for Germans :
9 Sea Zone : 2 submarines
13 Sea Zone : 1 submarine
Archangel : 1 flag, 1 infantry
Caucasus : 1 flag, 2 artilleries, 1 factory and 7 infantry
France : 1 aaGun and 3 infantry
Germany : 7 armour and 1 factory
Italy : 1 aaGun and 1 factory
Karelia S.S.R. : 1 flag, 9 armour, 3 bombers, 1 factory, 5 fighters and 2 infantry
Northwestern Europe : 1 aaGun and 2 infantry
Ukraine S.S.R. : 6 armour and 8 infantry
Vologda : 1 flag, 1 infantry
West Russia : 2 artilleries and 8 infantryProduction/PUs Summary :
Russians : 10 / 14
Germans : 48 / 48
British : 33 / 35
Japanese : 39 / 50
Americans : 38 / 38Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 28Null / Other
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.450
Median : 3.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20Russians Combat
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 13 PUs;Combat Move - British
2 fighters moved from Iceland to Russia
1 fighter moved from India to Russia
1 artillery moved from Burma to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
1 infantry moved from Algeria to Morocco
British take Morocco from Germans
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo-Egyptian Sudan to Egypt
2 armour and 1 artillery moved from Burma to IndiaCombat - British
Non Combat Move - British
2 fighters moved from United Kingdom to IcelandPlace Units - British
1 armour and 2 infantry placed in India
1 fighter placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 49 PUs total -
Sorry I’m late taking my turn. A&A 404 error hit me, and I had another game to finish first. I’m going to GenCon so it will be Monday before I can take my next turn.
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TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Novosibirsk to Sinkiang
1 artillery moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Kwangtung to Kiangsu -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Novosibirsk to Sinkiang
1 artillery moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Kwangtung to KiangsuNon Combat Move - Japanese
Place Units - Japanese
2 armour placed in Kwangtung
4 armour and 2 infantry placed in Japan
1 destroyer placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs totalTerritory Summary for Japanese :
60 Sea Zone : 1 destroyer
Anhwei : 1 flag
Borneo : 1 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 2 infantry
Evenki National Okrug : 1 flag
Japan : 1 aaGun, 5 armour, 1 bomber, 1 factory, 3 fighters and 10 infantry
Kiangsu : 3 infantry
Kwangtung : 2 armour, 1 factory and 1 infantry
New Guinea : 1 infantry
Novosibirsk : 1 flag, 1 artillery
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag, 1 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 infantry
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flagProduction/PUs Summary :
Russians : 10 / 14
Germans : 47 / 48
British : 36 / 49
Japanese : 37 / 37
Americans : 38 / 38 -
I hope everything is okay Mallery…
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Iwo Jima to 59 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Philippine Islands
4 fighters moved from 59 Sea Zone to Philippine Islands
1 bomber moved from Iwo Jima to 60 Sea Zone
2 submarines moved from 61 Sea Zone to 48 Sea Zone
1 submarine moved from 61 Sea Zone to 48 Sea Zone
3 submarines moved from 59 Sea Zone to 60 Sea Zone
1 destroyer moved from 59 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Solomon Islands
1 battleship, 2 carriers, 1 cruiser and 4 destroyers moved from 59 Sea Zone to 48 Sea Zone
2 fighters moved from Western United States to 11 Sea Zone
2 submarines moved from 19 Sea Zone to 11 Sea ZoneCombat - Americans
Battle in Solomon Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 60 Sea Zone
Americans attack with 1 bomber and 3 submarines
Japanese defend with 1 destroyer
Americans win with 1 bomber and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippine Islands
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Philippine Islands from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
4 fighters moved from Philippine Islands to 48 Sea Zone
1 bomber moved from 60 Sea Zone to Iwo Jima
2 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to Central United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
1 transport placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 41 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 6
Purchase Units - Russians
Russians repair 5 damage on 5 factories; Remaining resources: 9 PUs;
Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Caucasus
2 armour moved from Kazakh S.S.R. to Russia
5 armour moved from Russia to Caucasus
2 infantry moved from Russia to Caucasus
2 fighters moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 5 armour, 2 fighters and 3 infantry
Germans defend with 2 artilleries, 1 factory and 7 infantry
Russians win, taking Caucasus from Germans with 5 armour and 2 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 2 artilleries and 7 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
2 fighters moved from Caucasus to RussiaPlace Units - Russians
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total -
not what I wanted for my Russian turn….FML.
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TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 6
Purchase Units - Germans
Germans buy 7 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
8 infantry moved from Ukraine S.S.R. to Caucasus
6 armour moved from Ukraine S.S.R. to Caucasus
3 bombers moved from Karelia S.S.R. to Russia
2 infantry moved from Karelia S.S.R. to West Russia
8 armour moved from Karelia S.S.R. to West Russia
1 armour moved from Karelia S.S.R. to West Russia
7 armour moved from Germany to Ukraine S.S.R.
1 submarine moved from 13 Sea Zone to 11 Sea Zone
2 submarines moved from 9 Sea Zone to 11 Sea Zone
5 fighters moved from Karelia S.S.R. to Caucasus -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 6
Purchase Units - Germans
Germans buy 7 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
8 infantry moved from Ukraine S.S.R. to Caucasus
6 armour moved from Ukraine S.S.R. to Caucasus
3 bombers moved from Karelia S.S.R. to Russia
2 infantry moved from Karelia S.S.R. to West Russia
8 armour moved from Karelia S.S.R. to West Russia
1 armour moved from Karelia S.S.R. to West Russia
7 armour moved from Germany to Ukraine S.S.R.
1 submarine moved from 13 Sea Zone to 11 Sea Zone
2 submarines moved from 9 Sea Zone to 11 Sea Zone
5 fighters moved from Karelia S.S.R. to CaucasusCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 3,5,1 and costs: 9 production.
Bombing raid costs 9 production in Russia
Battle in 11 Sea Zone
Germans attack with 3 submarines
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Americans roll dice for 2 submarines in 11 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 submarines in 11 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 11 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Americans and 3 submarines owned by the Germans lost in 11 Sea Zone
Americans win with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 3 submarines
Casualties for Americans: 1 submarine
Battle in Caucasus
Germans attack with 6 armour, 5 fighters and 8 infantry
Russians defend with 5 armour and 1 factory
Germans roll dice for 6 armour, 5 fighters and 8 infantry in Caucasus, round 2 : 7/19 hits
Russians roll dice for 5 armour in Caucasus, round 2 : 3/5 hits
5 armour owned by the Russians and 3 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour, 5 fighters and 5 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 3 infantry
Casualties for Russians: 5 armourNon Combat Move - Germans
3 bombers moved from Russia to Karelia S.S.R.
5 fighters moved from Caucasus to Karelia S.S.R.Place Units - Germans
2 armour placed in Karelia S.S.R.
5 armour and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs totalTerritory Summary for Germans :
Archangel : 1 flag, 1 infantry
Caucasus : 1 flag, 6 armour, 1 factory and 5 infantry
France : 1 aaGun and 3 infantry
Germany : 5 armour, 1 factory and 2 infantry
Italy : 1 aaGun and 1 factory
Karelia S.S.R. : 1 flag, 2 armour, 3 bombers, 1 factory and 5 fighters
Northwestern Europe : 1 aaGun and 2 infantry
Ukraine S.S.R. : 7 armour
Vologda : 1 flag, 1 infantry
West Russia : 9 armour, 2 artilleries and 10 infantryProduction/PUs Summary :
Russians : 10 / 14
Germans : 47 / 47
British : 36 / 49
Japanese : 34 / 37
Americans : 41 / 43Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.590
Median : 4.000
Variance : 0.289
Standard Deviation : 0.538
Total rolls : 39Null / Other
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.955
Median : 4.500
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22Russians Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.125
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.167
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
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