Hey Ozone27,
Soon your brother finds out how to proper play the allied forces. They can do enormous damage in mid-game following this strat. So I will make a new one for ya. I don’t know with what rules you play, I guess second edition.
(Assume USSR killed the Baltic see fleet and marched into the caucasus)
Turn one Germany.
Buy 8 inf and 1 transport! (yes you have read it well!)
Combat moves
Kill the UK fleet with your fighters and maybe your sub (Make sure you won’t lose more than one fighter in this battle)
Try to kill the sub in the Egypt sea zone with one fighter (It can do horrable damage to your med fleet)
With your bomber kill of the UK transport in the Canada sea zone.
Move your algeria forces one zone down (forgot the name :)
Move your Libian forces also one step down)
*If you have decided that your sub (in the west Europe sea zone) should not fight in the BritishSZ move it to the East-American SZ and try to kill this transport (gives you a full turn more to take over Africa without americans)
Non combat moves
Move 2 fighters to WE and 1 to EE. Land one in Libya and land there also two inf.
Move your bomber to Germany
Move the rest of your forces into EE. (let 2 inf in WE and 1 tank in SE)
place 2 inf on SE and the rest in Germany
(Assume that the allies played smart and placed a Indian fac and the USSR did not attack Manchuria, it is one of the greatest blunders you can make)
Turn 1 Japan
Buy 2 transports and 3 inf. (Idd no Industrial complex! It takes too mcuh time to deploy it well and you don’t have that time, I always buy an IC in turn 3 or 4)
Combat moves
Kill of the Pearl Harbor threat. Move in one Battleship not from Japan, 1 bomber one fighter from Japan (you will land it on the carrier) 1 fighter from the carrier and one sub. (NO TRANSPORTS! You need the transports to get all your inf from the islands to the mainland)
Kill china with overwhelming forces, so you don’t have to worry about an American IC there. Let the USSR for what they are, in the next turn you can go after them.
*Note the Pearl Harbor attack. You maybe lose 2 units there, it is better to sacrifise your battleship there. (Your fighters are more important)
Non Combat moves
Move the solomon transport to the Caroline Island and pick up those two inf (unload in caroline Islands, yu need them to fight in Australia and NZ)
Move the carrier to the Caroline SZ and land your 2 fighters on it.
Move 2 inf from Japan Mainland to Manchuria, Kwantung or Burma.
Germany turn 2
Buy 10 inf (Assuming that the USSR took the Caucasus in T1)
Combat moves
move your Med fleet to Egypt SZ and land 2 inf and 1 tank there (you also have your Naval Bombardement.) Maybe also your fighter and 2 inf if you really want to win with a huge overkill.
With the other tank blitz true Africa (it is maybe better to kill the SA inf unit with your fighter) Assuming that the UK has moved it one up and attack this also with your tank. (It is a gamble, but you can wait a turn and move in 2 tanks, 1 inf and 1 fighter)
SBR the UK (you want them to have as little money as possible to help Japan in their campagne in Asia)
Japan T2
Buy 2 transports and 5 inf.
Combat moves
Take NZ (quiet easy) with your fleet in the Caroline SZ
Land men in far east
(Maybe take Yakult also)
(When enough men availlable take Sinkang)
Non combat moves
Move your inf in from Japan (If you didn’t land in Far East)
regroupe your forces! So you can take out India in the next turn or the turn after the next turn)
I don’t have time to finish it, but move in your men from the islands (they are useless when the USA attacks) Japan can reach Moskou with a greater force (than when you build a fac in T1) in less turns!
The Germans can hold Africa for like 2-3 turns for certain (Almost all of it) so they can build more inf to march in Kar. Germans should build only arms in turn 4.
Note
If you can take out more IPC’s than you lost, DO IT! It maybe disturb your strat of that round, but in the long term war you get the benifits of it!