• I just finished a game where at the end Germany had just been conquered, but Japan was still strong with 55IPCs. Japan rolled fot tech with 11 dice rolls. Only one 6! Ended up with jet power. I could have protracted the game and maybe won with incredibly lucky rolls. But I conceded. Starting a new game would be more interesting. I have only played six games. This was the first time anyone tried tech. It’s a big gamble. It’s fun to try though.


  • In less you are in a do or die circumstance, example it is USA’s turn and the Axis are about to win economic victory, rolling for tech is a waste of money. Fun, but a waste.


  • I absolutely do not agree. Tech is a potential equalizer that can win the game for a beleaguered power. It’s just a gamble. If you’re willing to accept the risks (that is, the potential wasted money) for the chance to reverse a bad situation, it’s definitely worthwhile. I have seen a number of games where tech played an important role and was extremely valuable to the person that had it…

    Ozone27


  • Sardo, if you look under the topic “curious” there is a relly persuasive post by Soon U Die concerning techs. Check it out.


  • Techs don’t usually help.

    You often get the wrong one for your country…
    Examples are rockets for Japan and subs for USSR!

    Heavy BMRs and production bonus are too big a compared to the others!


  • @Xi:

    Techs don’t usually help.

    You often get the wrong one for your country…
    Examples are rocets for Japan and subs for USSR!

    What’s so bad about Rockets for Japan? Move an AA to Manchuria & you can attack USSR. If UK has an IC in India you could hit it from there as well. Put one on Hawaii & you can attack the US. You are 1 turn away from your choice of any of these targets…

    Super Subs for USSR is pretty crapola, but what’s USSR rolling for tech for anyway?

    Ozone27


  • USSR roll for tech is useful (but a risky way to spend your money on something else than infantry at the beginning) ONLY for Industrial Tech, think about it , Infantry at 2 I.P.C., the best defence VS Germs…


  • USSR roll for tech is useful (but a risky way to spend your money on something else than infantry at the beginning) ONLY for Industrial Tech, think about it , Infantry at 2 I.P.C., the best defence VS Germs…

    1 Ind Tech = 1 in 36 rows
    36 rows = 180 IPCs
    180 IPCs = 60 INFs
    60 INFs = Priceless!!! :D

    PS:
    -60 INFs = Dead Russia


  • My bad.
    The probability of getting a particular tech you want is a lot more complicated than 1/36 but you get the idea. :D


  • @Ozone27:

    What’s so bad about Rockets for Japan?

    You’ve usually spent (2 dice) about 3 rolls (1 die each roll) worth of attacks when you could have built and moved 3 INF (or 2 ARM) to atttack multiple times[and destroyed 1 INF, [i]1 ARM or 1 FTR with each hit. There’s your flaw!

    I do not really like to use Tech…
    If I am winning I don’t need it (I usually win.)
    If I am losing it’s a desperate gambit that is often lost.

    In my book, I’d like to have HBMRs for only one BMR to limit that advantage. Plus, Industrial Tech would NOT apply to INF. I’m trying to talk my gamebuds into the IT rule (we play the Limited HBMR option.)


  • b_o_,
    I’ve watched many opponents roll between 3 (with little concern) and
    12 (stubborn) dice [usually one die @ a time, but as many as 3 each turn].
    Most of these dictators :) dug their own graves, loaded their own guns,
    and blew their own brains out.
    Reasonable purchases would have been a better choice and lousy rolls on
    my (it happens) or my partner’s part would have changed the game.

    D_B_,
    @Dirt:

    60 INFs = Dead Russia

    Don’t you mean “Dead Germany” for the example you’ve discussed?
    Though 60 INF (@ 2 IPCs each) v any opponent spells DEATH!


  • -60 INFs = Dead Russia

    I meant if Russia is foolish enough to go for Ind Tech, it means 60 less Russian INFs (minus in front of 60), which spells one dead Russia. :wink:


  • Sorry for the attempt at humour. :oops:


  • i thought that joke was funny! :lol:


  • Thanks harry. I needed that. :D


  • What joke?

    36 rows?

    I thought you were originally from Massachusetts
    and spelled the way you pronounced “rolls.” :roll: :wink:


  • Yes, rolls. :oops:

    And it should take on average less than 36 rolls to get a particular tech you want as my Excel program (working progress) will demonstrate. Still is a big chunck of IPCs that should be spent on INFs.


  • Oh-kay!
    36 rows it is.

    Techs OUT!

    Strategy IN!
    That’s planning and execution for anyone from West Palm Beach, FL! :P


  • Well, you should give it a guess once… but not in the opening, exept from USA where your money is a hell lot easier to get than Russia… poor Russia… squeezed up between Germany & Japan…

    But fun to play sometimes against newbies! They think that Japan target is USA… they will learn one day!


  • But until then, b_o_,

    KILL! KILL! KILL!
    MUAHAHAHAHAHAHAHAHA!

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