i agree with you on this one commissar adam (you give good advice :D ), this is very similar to my main startagy as any nation. my start has nothing to do with particular units or countries, as u have to decide on those as the game progress’. i relay on 2 basic rules.
both these are considering that, whatever the battle,
it is equal probability (although this almost never
happens, it just makes things easier to pretend).
1. variaty works. a multitude of guys with different hit numbers works (ie. inf + tanks on offense, not on defense). the math behind this one is that, if u and you opponent both lose the same amount of guys, but he has all the same (like defense hit 2) then after every round of rolls u gain a bigger advatage. if he has to lose a guy thats just as valuable then the rest, and u can lose a guy that is less valuable, like losing inf as fodder, u will one up him. retreating works well with this as well, like your conga line strat. when i use a strat like that though i like to use a couple fighters as well so that when i retreat, if my opponent can counter, i have some varying defense with the fighters. i know that this is pretty basic and simple, but it works. what works well about it is that there is nothing set about it and it can vary depending on the situation.
2. power in numbers. again this is saying odds are even. this is similar to the first one and works well with it. if the odds are equal but you have quantity against there quality, you have the advantage. an example of this would be attacking with 6 inf against 3 defending inf. the odds are equal, first round you should each lose 1, but from then on u have a growing advantage. again this was pretty basic information but, hey, it works.
these end up making something VERY similar to your strat, so i guess this was a pointless rant… YAY