Ohmss vs Shin Ji/Pvt.Ryan G40 A+3 TripleA
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I’m still getting used to TripleA, but isn’t it standard practice to ask for scramble?
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You know what, after looking at the initial attack setup, I would have made the same scramble decisions. I realize that this is Pvt.Ryan’s call, though. We should probably ask in the future. We can post partial turns in TripleA, right?
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Game History
Round :1
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
3 infantry moved from Vyborg to Karelia
1 artillery moved from Novgorod to Karelia
1 infantry moved from Novgorod to Baltic States
5 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Russia to Ukraine
1 mech_infantry moved from Russia to Ukraine
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Archangel to Novgorod
1 infantry moved from Amur to Buryatia
5 infantry moved from Amur to Buryatia
6 infantry moved from Sakha to Buryatia
2 aaGuns moved from Sakha to Buryatia
1 aaGun moved from Novgorod to Baltic States
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to NovgorodPlace Units - Russians
2 artilleries and 1 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
2 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Buryatia : 2 aaGuns and 18 infantry
Karelia : 1 artillery and 5 infantry
Baltic States : 1 aaGun and 12 infantry
Bryansk : 1 artillery and 1 infantry
Rostov : 2 infantry
Eastern Poland : 1 infantry
Russia : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major and 1 infantry
Ukraine : 1 armour, 3 artilleries, 1 factory_minor, 6 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Caucasus : 1 armour and 1 mech_infantry
127 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 44 / 73
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
And here’s the map. You know, I could get used to this program.
One major problem, though. From what I’ve read, this program doesn’t actually support G40 tech. It uses AA50 tech. You might need to redo those purchases, ohmss.
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Copy/pasted from the game notes.
- Do not allow blitzing or movement through Friendly Neutrals. * Air units may not land in or move through Friendly Neutrals, including the same turn they are captured. * Friendly Neutrals can not be ‘captured’ with an AA Gun, only by land units with an attack power. * Kamikaze attacks will prevent bombardment. So will Scrambling attacks. * Captured naval and air bases can not be used until next turn. In other words, you can’t somehow use the naval base for bonus movement during noncombat. * New Blockade Zone rules. * If UK Pacific captures Japan, the money goes to UK Pacific, even if UK Pacific’s capital is occupied. * Technology does not yet work. * UK Pacific may for part or all of any Tech Tokens purchased by the British. * Tactical Bombers may only target Airfields and Harbours for strategic bombing, and may not target any factories. * Do not allow USA movement to end in Sea Zones 17, 22, 32, 33, 34, and 37.
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@Shin:
You know what, after looking at the initial attack setup, I would have made the same scramble decisions. I realize that this is Pvt.Ryan’s call, though. We should probably ask in the future. We can post partial turns in TripleA, right?
As far as partial turns, AFAIK you can only post at the end of your turn. Since this is just practice, we can probably just use our best judgment on what the other person would do. If they disagree that part of the turn can be rerolled. For the tournament, though, we’ll probably have to send PMs to ask on scrambling/kamikaze/etc.
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Guys, I’m having issues with Triple A. I download the map, but it doesn’t show up in my list of playable games. Any clue on how I can fix this? Until then, I think you should just play my turns for me Shin.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 mech_infantry moved from Manchuria to Chahar
Japanese take Chahar from Chinese
1 artillery and 2 infantry moved from Jehol to Chahar
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 fighter moved from Formosa to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 1 : 2/5 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Japanese win with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 1/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Japanese win with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 infantry moved from Korea to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Kiangsu to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
3 infantry moved from Kiangsu to Anhwe
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to Kiangsi
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
2 carriers moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Okinawa to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsi
1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from Manchuria to Kwangsi
1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsi
1 artillery and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 aaGun moved from Manchuria to Jehol
1 bomber moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Japan to KwangsiPlace Units - Japanese
1 bomber placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 2 bombers, 6 fighters and 5 tactical_bombers
Korea : 1 infantry
Kiangsu : 1 artillery and 1 infantry
Kiangsi : 5 fighters and 3 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 6 infantry
Jehol : 1 aaGun, 1 artillery and 1 infantry
Okinawa : 1 infantry
Siam : 1 infantry
Manchuria : 6 infantry
Yunnan : 1 flag, 1 artillery
Hunan : 1 flag, 1 artillery and 3 infantry
Chahar : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Anhwe : 1 flag, 2 artilleries and 6 infantry
French Indo China : 1 flag, 1 armour and 2 infantry
36 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 transport
19 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 1 cruiser, 3 destroyers, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 44 / 73
Russians : 37 / 37
Japanese : 32 / 32
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Guys, I’m having issues with Triple A. I download the map, but it doesn’t show up in my list of playable games. Any clue on how I can fix this? Until then, I think you should just play my turns for me Shin.
Haven’t seen that error. My only suggestion would be to uninstall TripleA, completely delete the directory (and any maps left over), reinstall and redownload map. /shrug
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Pvt. Ryan, did you DL the bundled version from the first post of Garg’s thread? You might just need the map.
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Also, I was having trouble with it (and a lot of other things) so I reset my comp to factory settings. It’s great now! May be a little much for your situation, though.
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Game History
Round :1
Purchase Units - Americans
Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
1 fighter moved from Hawaiian Islands to Western United States
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 infantry moved from 10 Sea Zone to Western United States
1 cruiser moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 bomber moved from Central United States to Western United States
1 armour moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 transport moved from 101 Sea Zone to 11 Sea Zone
1 cruiser moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from Eastern United States to Western United StatesPlace Units - Americans
1 battleship and 2 carriers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter and 6 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Chinese win with 1 fighter and 8 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Recording Battle StatisticsNon Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Yunnan to SuiyuyanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
Game History
Round :1
Combat Move - British
Giving bonus movement to units
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from United Kingdom to 97 Sea ZoneCombat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 96 Sea Zone
British attack with 1 cruiser
Italians defend with 1 destroyer and 1 transport
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for British: 1 cruiser
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 carrier owned by the British
British win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 1
Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
British win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 1
Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
Recording Battle StatisticsNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 infantry moved from Scotland to Eire
1 aaGun moved from Scotland to Eire
1 mech_infantry moved from United Kingdom to Eire
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 armour moved from Quebec to New Brunswick Nova Scotia
1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from West India to India
1 fighter moved from Burma to IndiaPlace Units - British
1 transport placed in 71 Sea Zone
1 factory_minor placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs (3 lost to blockades); end with 25 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs -
Accidentally moved the transport with the rest of them. Still getting used to how the units look like in the program.
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I also have a dumb question lol. Is this for the tourny or is it a practice game?
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Just practice. I’m thinking we’ll reset the game pretty soon. I’ve just found out we should have been inputting each others email addresses into the system. Did you ever get it working?
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I used Garg’s file and I have them all now. Want to start?
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@Shin:
Just practice. I’m thinking we’ll reset the game pretty soon. I’ve just found out we should have been inputting each others email addresses into the system. Did you ever get it working?
The email addresses when you start the game are just a depository for the die rolls (which are also stored in the game’s history), I’ve got throwaway folders that I empty after each game or we could make a shared gmail account for it if you guys want.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from Northern Italy to Greece
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 armour and 2 infantry moved from Albania to Greece
1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tunisia
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour and 1 infantry moved from 98 Sea Zone to SyriaCombat - Italians
Battle in Greece
Italians attack with 2 armour, 1 bomber and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 cruiser in Greece, round 1 : 1/1 hits
Italians roll dice for 2 armour, 1 bomber and 3 infantry in Greece, round 1 : 1/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 0/4 hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 2 armour, 1 bomber and 3 infantry in Greece, round 2 : 1/6 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 1/2 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour, 1 bomber and 2 infantry in Greece, round 3 : 3/5 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Italians win with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Battle in Syria
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Syria, round 1 : 0/2 hits
French roll dice for 1 infantry in Syria, round 1 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Syria, round 2 : 0/2 hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Syria, round 3 : 1/2 hits
French roll dice for 1 infantry in Syria, round 3 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria
Italians win, taking Syria from French with 1 armour remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 armour remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 : 0/2 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 1 : 2/4 hits
British roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Italians win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle Statistics
Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Setting uses for triggers used this phase.Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Kenya : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Syria : 1 flag, 1 armour
Tunisia : 1 flag, 1 artillery and 1 infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
Greece : 1 flag, 2 armour and 2 infantry
97 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
98 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 44 / 73
Russians : 37 / 37
Japanese : 31 / 32
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 30
UK_Pacific : 21 / 21
Italians : 16 / 20
ANZAC : 10 / 10
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0