@leemorrison You’re being polite. Yes I got my bomber and some air shot down during the first two turns but I overextended very badly with Japan, mostly because I underestimated the value the tanks would give you in terms of exploiting openings in my positions.
R01 - DM (Axis) vs. Soul (Allies + 10)
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wtf
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Results
kaz - taken, walk-in
sz 35 - heldNon-Combat Move
15 inf to bst from pol
10 arm to bst from ger
1 inf to pol from ger
2 inf to cze from ger
1 rt to ger from fra
1 inf to arch from mos
1 inf, 1 rt to bel from mos
1 ftr to mos from gerPlacement
5 inf, 5 arm on Ger
2 inf on FraCollect 29 + 10 (NO) = 39 total
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Japan Round 12
Buy 7 inf, 1 ftr
Combat Move
1) Sz 35 - dd vs. 1 sub (sz 37), 3 ftrs (1 bur, 2 sz 37)
2) Sz 38 - dd vs. 10 subs (sz 36), 7 dd (sz 37), 7 ac (sz 37), ca, bb (sz 37)
3) Sum - 1 inf, 1 rt vs. 3 inf, 3 rt (bur), 3 ftrs (sz 37)
4) Sui - 10 inf, aa vs. 5 inf, 2 rt, 1 arm (hup), 11 ftrs (10 bur, 1 jap) -
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Results
sz 35 - cleared, wol
sz 38 - cleared, wol
sum - taken with 2 inf, 3 rt
sui - taken with 2 rt, 1 arm, 9 ftrsNon-Combat Move
6 ftrs (sz 35, sum) to sz 38
9 ftrs to hup
1 arm to hup from bur
1 inf, 1 rt to yun from bur
2 inf to man from bryPlacement
7 inf, 1 ftr on Japan
Collect 28 + 5 (NO) = 38 total
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UK12:
Purchase:
16 inf arm ftrcombat:
inf cau -> euk
arm cau -> ukr -> cau
inf kar, ftr 5 -> arc
2 inf arm ind -> bur
inf cau, ftr ind -> kaz
trn 5 -> 6 load 2 inf gbr -> 5 unload nwe *support bb ca
ftr 5 -> nwe
trn 5 -> 6 load inf gbr -> 5 unload pol *support canwe
aRolls: 2@1 2@3 1@4; Total Hits: 12@1: (6, 6)2@3: (4, 6)1@4: (2)
dRolls: 2@2; Total Hits: 02@2: (4, 4)
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