I see it this time - I know it’s my turn
R01-Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+8)
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Pretty soon the Russians are gonna run out of territory :evil:
Jap15-Buy: 5 inf, 6 arm, IC, bmr…save o
CM
1. arm Egy => Lib => Alg
2. arm Egy => Sud => Cng
3. arm Egy => Sud => Eaf
4. arm Sum => Mad
5. inf Bel/bmr Chi/2bmr Fra => Kar 3inf (see if Japan’s hot streak continues)Kar
A-inf 3bmr
Rolls: 1@1 3@4; Total Hits: 21@1: (3)3@4: (5, 3, 4)
D-3inf
Rolls: 3@2; Total Hits: 13@2: (1, 6, 5)
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i can’t buy help from the dice. i remember one battle that went in my favor, when you attacked arc with the germans, but it was quickly negated by your lone german inf taking out my 4 russians the very next turn…. sigh.
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the story of this one is really your near perfect J1 followed by incredible defense in the pacific all game which never allowed me to make any headway. then taking sum today with no fighter casualties really rubbed salt in the wounds.
we will have to rematch this one in a league game, i suppose. :evil:
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Kar hwlo 2inf
NCM
bmr Kar => Ger
2bmr Kar => Fra
inf Ura => Arc
inf Rus => Bel
4arm Cau => Bel
aa gun Sum/inf Ind => Egy
5sub sz34 => sz14
4sub sz35 => sz15
2sub sz17 => sz9
inf Aus => Sum
fleet sz38 => sz34
2inf Haw => Ala unload from sz64
3inf aa gun Jap/3arm Man => Ala
2inf Kia => Man
ftr Phi => Sum
5trn sz64 => sz62
2dd 2cv 4ftr sz48 => sz53
aa gun FIC => Bur
sub sz33 => sz27Mobilize
IC in Ala
5inf 3arm in Jap
arm bmr in Sum
2arm in ManCollect: 76
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the story of this one is really your near perfect J1 followed by incredible defense in the pacific all game which never allowed me to make any headway. then taking sum today with no fighter casualties really rubbed salt in the wounds.
we will have to rematch this one in a league game, i suppose. :evil:
I am up for that 8-)…if I recall correctly, you took me 2 out of 3 last year
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i can knock out a quick UK i believe.
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UK15 - with 26 buys 4 rpr, 7 inf, save 1
CM
ger (aa) - sbr with bom (nwe)
alg (arm) - inf (z23), bom (nwe), bombard with batcombat:
ger aa fire
Rolls: 1@1; Total Hits: 01@1: (6)
IF miss, dmg
Rolls: 1@6; Total Hits: 11@6: (3)
alg - inf, bom, bat vs. arm
Rolls: 1@1 2@4; Total Hits: 11@1: (4)2@4: (5, 1)
Rolls: 1@3; Total Hits: 11@3: (1)
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alg cwlo inf
3 more measly dmg to ger
NC
nwe - bom (alg), bom (ger), 5 inf (gbr), inf (kar), 3 ftr (z6)
z12 - des (z6), 2 acc (z23)
z5 - 8 trn, 2 des, 3 acc, bat (z6)place 7 inf (gbr)
collect 20, has 21 :|
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@Ol’:
the story of this one is really your near perfect J1 followed by incredible defense in the pacific all game which never allowed me to make any headway. then taking sum today with no fighter casualties really rubbed salt in the wounds.Â
we will have to rematch this one in a league game, i suppose.  :evil:
I am up for that 8-)…if I recall correctly, you took me 2 out of 3 last year
don’t count on dice this good again… :wink:
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Ita15-Buy: 4 inf, 2 arm…save 0
CM
NoneNCM
4inf arm Ita => Fra
10inf Fra => GerMobilize
4inf 2arm in ItaCollect: 28
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USA15 - with 40 buys 5 inf, 5 art, arm
CM
ger (aa) - sbr with 2 bom (nwe)
alg () - inf (z23)combat:
ger aa fire
Rolls: 2@1; Total Hits: 12@1: (4, 1)
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yet another bomber shot down… didn’t make it to my 10 straight sbrs with no damage… no surprise there.
ger sbr
Rolls: 1@6; Total Hits: 11@6: (6)
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6 dmg ger, total of 11
NC
z12 - 6 trn (z10), 12 inf (eca), 6 acc (z23), 2 ftr (wus) to UK acc
z18 - sub (z20)
nwe - bom (ger), 3 ftr (z23)
z5 - 6 ftr (nwe)
wus - aa (cus), 6 arm (eus)place 5 inf, 5 art (wus)
place arm (eus)collect 41, has 41
soooooooooo frustrating.
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Ger16-Buy: 11 repairs, 7 inf, art, arm, dd…save 0
CM
1. inf Arc => Kar
2. 2bmr Fra => UK ICUK IC
aa gun
Rolls: 2@1; Total Hits: 12@1: (1, 4)
damage
Rolling 2d6:
(1, 3) -
:cry:
UK IC damaged 3 for a total of 4
NCM
16inf 2art 17arm Bel => Kar
arm Rus => Kar
inf Bst => Kar
bmr UK => Fra
10 inf Ger => FraMobilize
7inf art arm in Ger
dd in sz5….I remember this lesson well from you last year 8-)Collect: 51
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an aa finally hit you :?
so what are you thinking the German destroyer does to me?
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Well, it prevents the loading of transports since the sea zone is hostile at the beginning of the turn.
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you would be right if it were the uk’s turn, i would not be able to make any noncombat move with the transports because they would either have to leave the zone in combat phase or be involved in the battle with the destroyer, thus preventing their ability to be involved in noncombat. however, since it is russias turn, i believe should be able to clear the zone and then board the transports in noncombat since the british transports were not involved in combat. the way i read the rule, boarding a transport in prohibited in a hostile sea zone, but not after the zone is not hostile (ie, in noncombat after the destroyer is cleared). IF this were all true, the ability of the russians to actually clear the zone is another question entirely. :lol:
i have asked for clarification in the FAQ, we’ll see what is said.
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http://www.axisandallies.org/forums/index.php?topic=12601.0;topicseen
yes, it is as i thought. russians coming up…
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R16 - with nothing buys nothing
CM
z5 (des) - sub (z7), ftr, bom (nwe)
combat:
z5 - sub, ftr, bom vs. des
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (4)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (2)