R01-Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+8)


  • Pretty soon the Russians are gonna run out of territory  :evil:

    Jap15-Buy: 5 inf, 6 arm, IC, bmr…save o

    CM
    1. arm Egy => Lib => Alg
    2. arm Egy => Sud => Cng
    3. arm Egy => Sud => Eaf
    4. arm Sum => Mad
    5. inf Bel/bmr Chi/2bmr Fra => Kar 3inf (see if Japan’s hot streak continues)

    Kar
    A-inf 3bmr
    DiceRolls: 1@1 3@4; Total Hits: 21@1: (3)3@4: (5, 3, 4)
    D-3inf
    DiceRolls: 3@2; Total Hits: 13@2: (1, 6, 5)

  • '12

    i can’t buy help from the dice.  i remember one battle that went in my favor, when you attacked arc with the germans, but it was quickly negated by your lone german inf taking out my 4 russians the very next turn….  sigh.

  • '12

    the story of this one is really your near perfect J1 followed by incredible defense in the pacific all game which never allowed me to make any headway.  then taking sum today with no fighter casualties really rubbed salt in the wounds.

    we will have to rematch this one in a league game, i suppose.  :evil:


  • Kar hwlo 2inf

    NCM
    bmr Kar => Ger
    2bmr Kar => Fra
    inf Ura => Arc
    inf Rus => Bel
    4arm Cau => Bel
    aa gun Sum/inf Ind => Egy
    5sub sz34 => sz14
    4sub sz35 => sz15
    2sub sz17 => sz9
    inf Aus => Sum
    fleet sz38 => sz34
    2inf Haw => Ala unload from sz64
    3inf aa gun Jap/3arm Man => Ala
    2inf Kia => Man
    ftr Phi => Sum
    5trn sz64 => sz62
    2dd 2cv 4ftr sz48 => sz53
    aa gun FIC => Bur
    sub sz33 => sz27

    Mobilize
    IC in Ala
    5inf 3arm in Jap
    arm bmr in Sum
    2arm in Man

    Collect: 76

    OBG_vs_Bold_R01_15cJ.AAM


  • @Boldfresh:

    the story of this one is really your near perfect J1 followed by incredible defense in the pacific all game which never allowed me to make any headway.  then taking sum today with no fighter casualties really rubbed salt in the wounds.

    we will have to rematch this one in a league game, i suppose.   :evil:

    I am up for that  8-)…if I recall correctly, you took me 2 out of 3 last year

  • '12

    i can knock out a quick UK i believe.

  • '12

    UK15 - with 26 buys 4 rpr, 7 inf, save 1

    CM

    ger (aa) - sbr with bom (nwe)
    alg (arm) - inf (z23), bom (nwe), bombard with bat

    combat:

    ger aa fire
    DiceRolls: 1@1; Total Hits: 01@1: (6)

    IF miss, dmg
    DiceRolls: 1@6; Total Hits: 11@6: (3)

    alg - inf, bom, bat vs. arm
    DiceRolls: 1@1 2@4; Total Hits: 11@1: (4)2@4: (5, 1)
    DiceRolls: 1@3; Total Hits: 11@3: (1)

  • '12

    alg cwlo inf

    3 more measly dmg to ger

    NC

    nwe - bom (alg), bom (ger), 5 inf (gbr), inf (kar), 3 ftr (z6)
    z12 - des (z6), 2 acc (z23)
    z5 - 8 trn, 2 des, 3 acc, bat (z6)

    place 7 inf (gbr)

    collect 20, has 21  :|

    OBG_vs_Bold_R01_15dUK.AAM

  • '12

    @Ol’:

    @Boldfresh:

    the story of this one is really your near perfect J1 followed by incredible defense in the pacific all game which never allowed me to make any headway.  then taking sum today with no fighter casualties really rubbed salt in the wounds.Â

    we will have to rematch this one in a league game, i suppose.   :evil:

    I am up for that  8-)…if I recall correctly, you took me 2 out of 3 last year

    don’t count on dice this good again…  :wink:


  • Ita15-Buy: 4 inf, 2 arm…save 0

    CM
    None

    NCM
    4inf arm Ita => Fra
    10inf Fra => Ger

    Mobilize
    4inf 2arm in Ita

    Collect: 28

    OBG_vs_Bold_R01_15eI.AAM

  • '12

    USA15 - with 40 buys 5 inf, 5 art, arm

    CM

    ger (aa) - sbr with 2 bom (nwe)
    alg () - inf (z23)

    combat:

    ger aa fire
    DiceRolls: 2@1; Total Hits: 12@1: (4, 1)

  • '12

    yet another bomber shot down… didn’t make it to my 10 straight sbrs with no damage… no surprise there.

    ger sbr
    DiceRolls: 1@6; Total Hits: 11@6: (6)

  • '12

    6 dmg ger, total of 11

    NC

    z12 - 6 trn (z10), 12 inf (eca), 6 acc (z23), 2 ftr (wus) to UK acc
    z18 - sub (z20)
    nwe - bom (ger), 3 ftr (z23)
    z5 - 6 ftr (nwe)
    wus - aa (cus), 6 arm (eus)

    place 5 inf, 5 art (wus)
    place arm (eus)

    collect 41, has 41

    soooooooooo frustrating.

    OBG_vs_Bold_R01_15fUSA.AAM


  • Ger16-Buy: 11 repairs, 7 inf, art, arm, dd…save 0

    CM
    1. inf Arc => Kar
    2. 2bmr Fra => UK IC

    UK IC
    aa gun
    DiceRolls: 2@1; Total Hits: 12@1: (1, 4)
    damage
    DiceRolling 2d6:
    (1, 3)


  • :cry:

    UK IC damaged 3 for a total of 4

    NCM
    16inf 2art 17arm Bel => Kar
    arm Rus => Kar
    inf Bst => Kar
    bmr UK => Fra
    10 inf Ger => Fra

    Mobilize
    7inf art arm in Ger
    dd in sz5….I remember this lesson well from you last year  8-)

    Collect: 51

    OBG_vs_Bold_R01_16aG.AAM

  • '12

    an aa  finally hit you  :?

    so what are you thinking the German destroyer does to me?


  • Well, it prevents the loading of transports since the sea zone is hostile at the beginning of the turn.

  • '12

    you would be right if it were the uk’s turn, i would not be able to make any noncombat move with the transports because they would either have to leave the zone in combat phase or be involved in the battle with the destroyer, thus preventing their ability to be involved in noncombat.  however, since it is russias turn, i believe should be able to clear the zone and then board the transports in noncombat since the british transports were not involved in combat.  the way i read the rule, boarding a transport in prohibited in a hostile sea zone, but not after the zone is not hostile (ie, in noncombat after the destroyer is cleared).  IF this were all true, the ability of the russians to actually clear the zone is another question entirely.  :lol:

    i have asked for clarification in the FAQ, we’ll see what is said.

  • '12

    http://www.axisandallies.org/forums/index.php?topic=12601.0;topicseen

    yes, it is as i thought.  russians coming up…

  • '12

    R16 - with nothing buys nothing

    CM

    z5 (des) - sub (z7), ftr, bom (nwe)

    combat:

    z5 - sub, ftr, bom vs. des
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (4)1@4: (3)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

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