G40-03 Ksmckay (Axis -15) vs BigBadBruce (Allies)

  • '19

    Germany 4

    Purchases 50
    4 damage Fra
    10 inf 4 art

    Combat movement
    z81 (1 dd 1 ca 1 trn)
    2 ftrs Egy
    2 tac Sita

    z114 (1 bb)
    1 dd z112
    3 ftrs WGr
    1 tac z112

    Bes (3 inf)
    2 inf 1 art 3 arm Rom
    2 arm EPl

    NUkr
    14 inf 2 art EPl
    4 mec 7 arm EPl
    1 mec Pol

    Bel (1 inf)
    2 inf EPl
    1 bom WGr

    Bal ()
    1 arm EPl blitz from and to EPl

    Combat
    z81
    2 ftr 2 tac
    DiceRolls: 2@3 2@4; Total Hits: 22@3: (4, 1)2@4: (1, 6)

    1 dd 1 ca
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (3)

  • '19

    z81 cwlo tac

    z114
    1 dd 3 ftr 1 tac
    DiceRolls: 1@2 3@3 1@4; Total Hits: 01@2: (4)3@3: (4, 5, 4)1@4: (6)

    1 bb
    DiceRolls: 1@4; Total Hits: 01@4: (6)

  • '19

    :? but I guess I am thankful you didnt hit but jeez.

    z114 rnd 2
    1 dd 3 ftr 1 tac
    DiceRolls: 1@2 3@3 1@4; Total Hits: 31@2: (2)3@3: (2, 3, 4)1@4: (5)

    1 bb
    DiceRolls: 1@4; Total Hits: 11@4: (1)

  • '19

    z114 cwlo dd

    Bes
    2 inf 1 art 5 arm
    DiceRolls: 1@1 2@2 5@3; Total Hits: 51@1: (6)2@2: (5, 2)5@3: (1, 6, 3, 1, 1)

    3 inf
    DiceRolls: 3@2; Total Hits: 03@2: (5, 5, 4)

  • '19

    i have gotten so many wasted hits this game.  need to better distribute.

    Bes twol

    NUkr
    14 inf 2 art 5 mec 7 arm
    DiceRolls: 17@1; Total Hits: 117@1: (3, 6, 4, 5, 5, 1, 3, 3, 3, 5, 2, 5, 6, 6, 3, 4, 4)

    1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '19

    haha, didnt feel like rollin everything for no reason.  turns out 17 inf was barely enough.

    Bel
    2 inf 1 bom
    DiceRolls: 2@1 1@4; Total Hits: 02@1: (5, 6)1@4: (6)

    1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '19

    Bel rnd 2
    2 inf 1 bom
    DiceRolls: 2@1 1@4; Total Hits: 02@1: (3, 2)1@4: (6)

    1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '19

    Bel rnd 3
    2 inf 1 bom
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (5, 6)1@4: (4)

    1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '19

    Russians kept yelling not ready but the germans cant be fooled three times in a row.

    Combat results
    z81 cwlo tac
    z114 cwlo dd
    Bes twol
    NUkr twol
    Bal bwol (mt)
    Bel twol

    NCM
    1 ss z112 to z127
    1 inf 1 art WGr to Bal v trn
    2 inf 2 art Fin v 2 trn
    1 ca cv 1 bb z112 to z115
    1 ftr 1 tac z114 to z115
    2 ftr z115 to WGr
    7 inf 1 art Ger to Pol
    1 tac z81 to Egy
    2 ftr z81 to SIt
    2 art Pol to EPl
    1 bom Bel to Ger

    Placement
    2 inf 1 art Fra
    2 inf 1 art WGr
    6 inf 2 art Ger

    Collect 54

    Oh, sorry Japan said it declared war on everyone.  I didnt mean Russia… I meant everyone else.  Russia didnt even cross my mind.  Hopefully you are ok with that as I dont see how it would have affected anything and I certainly didnt gain any tactical advantage by saying that.

    ksmckay_v_BBB_04Ag.AAM


  • @ksmckay:

    Russians kept yelling not ready but the germans cant be fooled three times in a row.

    Well,  German are pretty strong… not sure I’ll be able to stop that advance!


  • @ksmckay:

    Oh, sorry Japan said it declared war on everyone.  I didnt mean Russia… I meant everyone else.  Russia didnt even cross my mind.  Hopefully you are ok with that as I dont see how it would have affected anything and I certainly didnt gain any tactical advantage by saying that.

    Heu… sorry, this one does matter to me. I move deep south with USA, specially because I choose to pressure with USA from South and Russia from North (And turtle UK).

    I admit, you didn’t gain advantage by annoncing (perhaps) 1 turn too soon… but I did play whole alliance accordingly afterwards  :-(

  • '19

    :-(  Ok, I understand.  But it certainly made no sense for me to do it.  No reason for me to every declare war on Russia.  24 ipc swing and worse since I certainly didnt put myself in any sort of tactical setup to do anyting useful.


  • RUSSIA 4 - So many lurking a piece of Mother land…

    PURCHASES (35+12)
    7Inf(21)+5Art(20)+Arm(6)= 47, save 0

    COMBAT MOVES
    #1 Korea (empty)
    AMU : Inf

    #2 Manchuria (empty)
    AMU : 17Inf
    BURY: Arm

    #3 Belarus (2Inf)
    BRY : 4Inf, 5Art
    NOV : 17Inf, 10Art

    #4 Berlin - Bombrun
    No interceptor
    NOV : SB land in SMO


  • #3 Belarus (2Inf)
    ATT : 21Inf, 15Art
    DiceRolls: 6@1 30@2; Total Hits: 106@1: (4, 2, 5, 5, 3, 2)30@2: (1, 3, 4, 3, 1, 2, 2, 3, 5, 5, 4, 6, 2, 3, 2, 4, 3, 4, 3, 5, 1, 1, 2, 6, 6, 6, 1, 4, 5, 4)
    DEF : 2Inf
    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)

    #4 Berlin
    AA Gun
    DiceRolls: 1@1; Total Hits: 11@1: (1)
    Bombrun @D6+2
    DiceRolling 1d6:
    (5)


  • #3 Belarus
    TWOL

    #4 Berlin
    Bomber downed by AA Gun  :x

    NON COMBAT MOVES
    AMU > TIM : Ftr, Tac
    NOVO> KAN : 2Inf, 2Art
    SUKR> BRY : Inf
    SUKR> ROS : 2Inf
    BRY > CAU : Arm, MInf
    AMU > MAN : AA
    RUS > VOL : Arm
    BRY > ROS : AA
    NOV > BEL : AA
    BRY > SMO : 3Inf
    NOV > RUS : Ftr
    ROS > CAU : 2Inf

    PLACES NEW UNITS
    VOL : 2Inf, Arm
    RUS : 5Inf, 5Art

    COLLECT : 35 + 0Saved = 35

    ksmckay_v_BBB_04bRUS.AAM

  • '19

    Japan turns just keep getting worse and worse.  I thought the worst part was that I forgot to roll some Cruiser shots but that amounted to nothing, The worst part of the turn was that I posted it in the wrong thread…

    Japan 4 is posted here on page 10 of the thread
    http://www.axisandallies.org/forums/index.php?topic=26660.135

    Will repost all of the moves and stuff but dont think I can copy the dice.

    Japan 4

    Purchases 69
    1 minor IC
    4 dd 1 cv
    3 inf

    Combat
    Man (17 inf 1 arm 1 aa)
    10 inf Jeh
    1 inf FiC 1 art Hon v z37 trn
    1 inf 2 art Phi, 1 inf Hon v 2 z35 trn
    1 ca z35
    1 ca z37
    2 ftrs 1 tac Cha
    2 ftrs 1 tac Kwa
    2 ftrs Jap

    z42 (1 trn)
    1 bb z41

    Jav (1 art)
    2 inf Sum v z41 trn
    1 ftr 1 tac z37

    z55 (1 dd)
    1 dd 1 ftr 1 tac z41
    1 ftr 1 tac Car

    Shn ()
    1 inf 1 art Mal

    Sik (1 inf)
    1 inf 1 mec 1 art 1 arm Sze

    z43 (1 ca)
    2 bom Kwa
    1 ftr 1 tac z44

    Combat results
    Man twlo 10 inf 1 ftr 1 tac
    Sik twlo inf
    shn twol (mt)
    z55 twol
    z43 cwlo tac
    z42 cwol (autokill)
    Jav twlo inf

    NCM
    1 cv z41 to z42
    1 cv z44 to z42
    1 cv z37 to z35
    1 dd z20 to z46
    1 tac Car to Phi
    1 tac Yun to Phi
    1 ftr z43 to Phi
    2 bom z43 to Phi
    1 aa Jeh to Man
    1 ftr 1 tac Jav to z42
    1 ftr 1 tac z55 to z42
    1 ftr 1 tac z55 to z35
    3 ftrs 1 tac Man to Jeh
    2 ftrs Man to z6
    1 dd z37 to z42
    2 ss z6 to z35
    1 dd z37 to z35
    1 inf 1 art Cel to Phi v trn
    1 inf FiC to Yun

    Placement
    1 minor ic Mal
    4 dd 1 cv z6
    3 inf Jap

    Collect 62

    ksmckay_v_BBB_04cJap.AAM


  • @ksmckay:

    The worst part of the turn was that I posted it in the wrong thread…

    :lol:  :lol:  :lol:
    Nice one!
    But I shouldn’t laught that loud… it did happen to me too. No need to copy anything more, I can easily refer to the other thread.


  • Ok, I quickly looked at rolls… and yes I would have accept to ignore any “last” dice if those Cruisers would have hit, so you know.


  • USA 4 - Pacific in jeopardy!

    PURCHASES (70)
    2Tr(14)+2Inf(6)+Art(4)+SB(12)+AC(16)+Ftr(10)+DD(8.) = 70, save 0

    COMBAT MOVES
    #1 Paris - Bombrun against minorIC
    No interceptor
    LON : SB, returns

    #2 z46 (DD)
    z54 : Sub, 2Ftr+Tac land z63 on AC to be
    z54 : Ftr, land in NZE
    QUE : Ftr, land in NZE

    #1 Paris
    AA Gun
    DiceRolls: 1@1; Total Hits: 11@1: (1)
    Bombrun against minorIC @D6+2
    DiceRolling 1d6:
    (4)

    #2 z46
    ATT : Sub, 4Ftr+Tac
    DiceRolls: 1@2 4@3 1@4; Total Hits: 21@2: (3)4@3: (6, 2, 6, 5)1@4: (4)
    DEF : DD
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • :x Really? Both defences!  :cry:

    #1 Paris
    SB downed by AA

    #2 z46
    CWL : Sub

    NON COMBAT MOVES
    z91 > z96 : Cr, Tr (with UK Inf+Art)
    CUS > MOR : MInf, Inf via Tr z101
    z54 > z63 : Tr
    QUE > IND : SB
    MID > z63 : Ftr, land on AC
    HAW > NZE : Inf, Arm via Tr z26
    WUS > WAK : Ftr
    z25 > z30 : DD
    HAW > NZE : Inf, Art via Tr z26
    WUS > JON : MInf via Tr z10
    HAW > JON : Inf via Tr z10
    z10 > z30 : DD
    z101> z11 : DD, AC, Ftr, Tac
    z54 > z63 : 2BB, 2Cr, 3AC(with 2Anz Ftr)
    QUE > NSW : Inf, Art

    PLACES NEW UNITS
    z101: 2Tr
    z10 : AC, DD, Ftr
    CUS : 2Inf, Art
    WUS : SB

    COLLECT : 70 + 0saved = 70

    ksmckay_v_BBB_04dUSA.AAM

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