Thanks for the update. Enjoy your travels :)
G40-03 Ksmckay (Axis -15) vs BigBadBruce (Allies)
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#2 z98 - Round 2
ATT : Ftr
Rolls: 1@3; Total Hits: 11@3: (3)
DEF : BB*
Rolls: 1@4; Total Hits: 11@4: (2) -
#2 z98
Failed, only 2 Tr remain#3 z96
ATT : 2Cr
Rolls: 2@3; Total Hits: 22@3: (3, 1)
DEF : DD
Rolls: 1@2; Total Hits: 01@2: (4) -
#3 z96
CWOL#4 z109
ATT : DD, 3Ftr
Rolls: 1@2 3@3; Total Hits: 41@2: (2)3@3: (3, 1, 2)
DEF : Sub
Rolls: 1@1; Total Hits: 01@1: (3) -
#4 z109
CWOL#5 Scotland
ATT : 3Inf, Ftr
Rolls: 3@1 1@3; Total Hits: 13@1: (3, 3, 3)1@3: (3)
DEF : Inf
Rolls: 1@2; Total Hits: 11@2: (1) -
#5 Scotland
TWL : InfNON COMBAT MOVES
QUE > GIB : Inf, Art
SUD > EGY : Inf, Art, Arm
ETH > EGY : MInf
RHO > CON : 2Inf
EPR > CPR : Inf + 2Inf recruited
z79 > z41 : DD
SHN > BUR : Inf
SHN > FIC : InfPLACES NEW UNITS
z106: DD, AC
LON : SB
IND : 6InfCOLLECT :
London : 31 + 0Saved = 31
Calcutta : 17 + 0Saved = 17 -
ANZAC 2- Protecting Dutch’s territories
PURCHASES (10)
Tr(7) = 7, save 10COMBAT MOVES
NoneNON COMBAT MOVES
JAV > CEL : Inf
z46 > z54 : DD
Z62 > z66 : Tr, pick Inf in NZE on the way
QUE > NSW : Inf, ArtPLACES NEW UNITS
NSW : TrCOLLECT : 17 + 10Saved = 27
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Italy 2
Purchases 13
1 dd 1 inf save 2Combat
Egy (2 inf 1 mec 1 art 1 arm)
3 inf 1 art 1 mec 1 arm
1 ftr 1 tac SItaCombat
Egy ()
3 inf 1 mec 1 art 1 arm 1 ftr 1 tac
Rolls: 3@1 2@2 2@3 1@4; Total Hits: 23@1: (5, 2, 6)2@2: (3, 2)2@3: (6, 6)1@4: (1)2 inf 1 mec 1 art 1 arm
Rolls: 4@2 1@3; Total Hits: 24@2: (6, 4, 1, 1)1@3: (6) -
Egy rnd 2
1 inf 1 art 1 mec 1 arm 1 ftr 1 tac
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 41@1: (1)2@2: (3, 2)2@3: (5, 1)1@4: (4)1 mec 1 art 1 arm
Rolls: 2@2 1@3; Total Hits: 22@2: (6, 1)1@3: (1) -
Egy twlo 3 inf 1 art
NCM
2 trn z98 to z97
1 art SFra to NIta
1 arm NIta to Yugo
2 inf 1 art NIta to Alb v 2 trn
2 inf SIta to Alb v trn
1 ss z93 to z98
1 ftr 1 tac Egy to AlxPlacement
1 dd z97
1 inf SItaCollect 19 + 2 = 21
bold attack in z98… though probably didnt feel as bold when you thought there was only one cruiser.
Wicked dice in the med as well. Combined we went 10 of 12, one miss on each side. -
bold attack in z98… though probably didnt feel as bold when you thought there was only one cruiser.
True… having noticed 2Cr, no attack would have occured there. I would have put all planes in defence with 2 more units, attacking Jordan with only 2 units + bombard + tac to land in Egypt. Turned out good.
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France 2- No such thing a unimportant battle…
PURCHASES (0)
N/ACOMBAT MOVES
#1 Libya (Inf)
TUN : Inf
z96 : Ftr, land in MalATT : Inf, Ftr
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)
DEF : Inf
Rolls: 1@2; Total Hits: 11@2: (1) -
#1 Libya
Cleared not but takenNON COMBAT MOVES
ALG > TUN : Inf
FCA > FEA : Inf
SYR > TRJ : Inf
LON > SCO : InfPLACES NEW UNITS
N/ACOLLECT : 0
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Germany 3
Purchases 55
1 dd 1 ss 2 ftr 6 infCombat Movement
Declare war on Soviet Unionz115 (no battle)
2 trn move away to z113EPl ()
1 inf RomBes ()
1 inf RomKar ()
1 inf FinVyb ()
1 inf Finz125 (1 ss)
1 dd z113
1 ftr 1 tac z111z91 (1 trn)
1 ss z112z96 (1 cv 2 ca 1 ftr?)
3 ftr 4 tac 1 bom Fra
1 ftr WGrScramble French Ftr in z96?
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due to overwhealming Luftwaffe, courageous Forces Française Libre will hold for it.
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In clear, no sramble.
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cowardly french…
Combat
z96
4 ftr 4 tac 1 bom
Rolls: 4@3 5@4; Total Hits: 64@3: (3, 2, 3, 6)5@4: (3, 6, 2, 6, 2)1 cv 2 ca
Rolls: 1@2 2@3; Total Hits: 31@2: (2)2@3: (1, 2) -
Jeez…
z96 cwlo 1 ftr 2 tacz125
1 dd 1 ftr 1 tac
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (4)1@4: (4)1 ss
Rolls: 1@1; Total Hits: 01@1: (5) -
Combat results
z96 cwlo 1 ftr 2 tac
z125 cwol
Kar, Vyb, EPl, Bes twol (mt)
z91 cwol (autokill)NCM
15 inf 2 art Hun to EPl
4 mec 10 arm Ger to EPl
2 art Ger to Pol
1 inf 1 art WGr to Ger
1 mec WGr to Pol
1 art WFr to WGr v trn ->z112
1 cv 1 ca 1 bb z111 to z112
1 tac z125 to z112
1 ftr z125 to WGr
3 ftr z96 to Egy
2 tac z96 to SIta
1 bom z96 to WGr
2 inf 1 art Yugo to Rom
3 arm Gre to Rom
1 inf z97 to Gre :(Placement
1 inf 2 ftr WGr
6 inf Ger
1 ss z112
1 dd z113Collect 50
should have been 7 inf purchased not 6. I added it in but if its not ok just delete an inf from Ger and add 3 to Ger money.
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corrected map
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should have been 7 inf purchased not 6. I added it in but if its not ok just delete an inf from Ger and add 3 to Ger money.
Sure it’s ok. Clearly a math issue, no reason to leave 3IPC behind.
I’m easy going, really. I rather this way, more fun, less arguying.