• '12

    Gamerman makes good points.  By not describing the game state, you can’t expect anybody to offer meaningful specific help.  I also feel one can learn a great deal by playing against themselves, as long as they are not playing ‘the perfect victim’ so your pet strategy works.  It’s like your buddy the local karate ‘expert’ who instructs somebody in how to attack him with a knife.  “See, hold the knife up real high like and come down with it like you are an elephant swinging his trunk.”  Then when the karate expert comes close, the guy with the knife just punches him in the throat and walks away.

    If you actually make the best moves for the country given the current state, you can learn a lot.  You may not develop many long term plans, but at least you can learn to react to immediate and near immediate threats.  As you get better, you stop reacting to the enemy and make him react to you.  Obviously, you don’t know what you don’t know so you have to play in the real world a few times and get spanked to learn.

    The question that  jmlport98 should be asking himself is, what would I do to stop somebody else from winning with that strategy as the axis.


  • My current game is:

    -Russia is all but destroyed, with attacks from Japan and Germany the only Russian units left are an infantry in Archangel and a submarine stationed in England. The my opponent refrains from attacking Archangel, I have a transport from England waiting to evacuate him

    -France has been taken by England with a significant US and UK force there, southern Europe(Italy) has no forces but I do not own it

    -Asia is mostly owned by Axis powers, but their forces are spread thin

    -US and UK navy dominates the Atlantic, there is only a German transport left

    -The pacific is dominated by Japan, but I am building a US force to combat that


  • I can’t see myself wasting any more time on jmplort98 without seeing a fing picture of the fing game.

    blah blah dominate blah destroyed blah blah vague blah significant blah.

    Fine here’s some advice.  It’s such good advice.

    @jmlport98:

    My current game is:

    -Russia is all but destroyed, with attacks from Japan and Germany the only Russian units left are an infantry in Archangel and a submarine stationed in England. The my opponent refrains from attacking Archangel, I have a transport from England waiting to evacuate him

    You don’t need to evacuate Archangel.  Just use that unit to control access to Moscow.  Because Russia is “all but destroyed” it is not destroyed, therefore Moscow is safe.

    -France has been taken by England with a significant US and UK force there, southern Europe(Italy) has no forces but I do not own it

    Well since it’s so significant on the next turn you soften up Berlin with UK.  Then on US turn, capture Germany and Southern Europe.  Now US can pump out sixteen ground units a turn.  Obviously you will have no problems following this advice since your force is so “significant.”

    -Asia is mostly owned by Axis powers, but their forces are spread thin

    Well apparently Russia is also garbage, but at least Moscow is safe.  Just continue to defend Moscow, which shouldn’t be hard.  After US is pumping out sixteen ground a turn in Europe, you can use that to push Japan out of Asia.

    -US and UK navy dominates the Atlantic, there is only a German transport left

    So kill the transport.  Then use your fleet to dominate the Pacific.  Obviously there should be no problems with that because Germany is about to fall, and Japan is stalled against Moscow.

    -The pacific is dominated by Japan, but I am building a US force to combat that

    Of course, because you’re already safely about to control Berlin and Rome with US.

    I fail to even understand why you would ask for advice with such an obviously great position.  I guess you are trolling.  troll lol lol


  • Holy sh*t you are an a$$hole…

    When I mean the Soviets are destroyed, I mean that they are all but destroyed. Archangel is the only territory I have left, Moscow has been taken.

    Here are 3 pictures:

    http://imgur.com/2HaJR,HIioS,VGQvu


  • @jmlport98:

    Holy sh*t you are an a$$hole…

    When I mean the Soviets are destroyed, I mean that they are all but destroyed. Archangel is the only territory I have left, Moscow has been taken.

    Here are 3 pictures:

    imgurDOTcom/2HaJR,HIioS,VGQvu

    (wont let me post links)

    You say you want help from others.  They tell you what’s needed - a picture of the game state or far better description.  You completely ignored what they said.  Go through the thread and see how many people said the exact same thing; nobody understands what the heck is going on in your game because your description sucks.

    Which is understandable if it’s the first time you’re posting, but people are TELLING you they need more description, and you’re just coming out with the same vague stuff again and again.  Multiple threads. You may not like what I wrote in the last post, but being polite sure as hell wasn’t working.  Obviously being rude doesn’t work either because you STILL haven’t put up any pictures.

    But you ALMOST made an attempt to actually put up some pictures, for the first time ever.  So maybe I should be even more rude, make a conscious effort at it.

    I notice you still haven’t put up any pictures or links to pictures.

    I wonder if you actually think “imgurDOTcom/2HaJR,HIioS,VGQvu  (wont let me post links)” is some sort of reasonable response to requests for information.  At least I had the politeness to be straightforward.  Your way of being rude is to completely ignore what people are asking of you, which I think is a hell of a lot worse.


  • Fixed  :mrgreen:

    If you still can’t see it you might want to get your eyesight checked.


  • @jmlport98:

    Fixed  :mrgreen:

    It looks like Russia controls Russia in that picture.  Those fuzzy brownish red things; sure seems to be a few of them on Moscow.

    Fuzzy a** pictures will not do. What is needed is a complete and comprehensive picture; people need to be able to look at the map and tell EXACTLY what is where.  Not “oh, you have mayyyyybe 3 infantry in Berlin and some air”, but "you have exactly seven infantry, two artillery, four tanks, three fighters, one bomber on Berlin, and so on and so forth for every single territory on the map.  That means a LOT of high quality digital pictures, or putting the game state on TripleA or Abattlemap.

    My advice - get TripleA now now now.  Download and open the v4 map, edit the game file to reflect your current game, post the .tsvg (the save game file).  Players that can read the .tsvg will be able to give you completely specific advice, down to the movement of your last infantry.

    If I am understanding the fuzzy things correctly, you should forget about the Pacific (except for a bit of defense) and finish beating the crap out of Berlin.  Exactly how this may be accomplished will have to wait for a .tsvg file.


  • Weirdly, those fuzzy brownish red things from picture 1 appear to be fuzzy black things in picture 2.  (shrug)

    Efficient supply chains -

    Say you have two infantry on Eastern Canada, two newly built infantry on Eastern US, one transport at Western Europe, and one transport at Eastern Canada.  Take the empty transport at Western Europe, and move it to Eastern Canada.  Take the transport at Eastern Canada, load the infantry, move it to Western Europe, and unload the infantry.

    Now in noncombat move the two infantry from Eastern US to Eastern Canada.  On unit placement, place two new infantry in Eastern US.

    Another variation is -

    Just like before, but now you have two infantry on London also, and your Eastern Canada transport is now northwest of London.  You take the Western Europe transport, load the infantry from London, and dump it to Western Europe.  You take the transport northwest of London, pick up the infantry from East Canada, and dump to London.  This is less efficient in terms of movement, but is more flexible.  In the previous variation, you’re dumping to Western Europe, period.  In this variation, you can move the infantry on London to Karelia/Archangel/Norway/Eastern Europe/Germany/Western Europe.

    At this point, Japan should be heading to Australia and Africa to finish choking off the Allied income, and pushing hard and fast to help Germany in Europe.  The Axis basically have to control all the victory cities except London, Washington, and Western US, but once they do that after the end of a US turn, it’s over.  Looks like Japan isn’t doing that.  Lucky you.

    Germany will be running back west from Moscow; I can’t imagine any player would be so bad as to ignore what was going on in Western Europe, so you probably can’t hope for it.  You will have a little time in which to build an offense.  Once German reinforcements reach Berlin, it will be so much harder to get anywhere with the game.  For Axis to win, Germany will have to push you out of Western Europe, which you can make very difficult by putting loads of units there.  But you can’t just load up on infantry; you need to try to build an invasion threat against Berlin, probably by UK attacking first and hopefully weakening Berlin, then US finishing Berlin off.  Either way, efficient UK and US supply chains will be crucial.

    If Western Europe can hold a couple turns, the game could turn into a draw-ish game, with Germany unable to invade London because of the fat Allied fleet, US building enough to hold off the Axis from capturing Western or Eastern US, and Germany unable to crack the combined UK/US defense on Western Europe.  But this will fail once the Japanese get to doing something.

    Your best chance to win is to crack Berlin before Germany can reinforce it enough.

    If you can’t quite manage that, you could try to fortify Western Europe to prevent the Axis from winning, and hope the Axis screw up and don’t pressure you with Japan fast and hard.  If the Axis screw around long enough, you might have the chance to do something.

  • Liaison TripleA '11 '10

    Is it just me?  Or are there NO CONTROL markers on that board?

    Trick your opponent into thinking several territories are still yours, even if they’re not, because you’ve all been to lazy to put the counters down!

  • '12

    At the very least, use battlemap and upload a map file to show us the exact board state.  The AC’s look freaking HUGE on that board, they are big enough to act as a causeway between EUS and WEu.  I have better than 20/20 eyesight, was just tested last year.  That picture is fuzzy as heck, really hard to make out exactly what land units are where.

    It looks like Japan has 8 Infantry sitting on the islands.  Considering most of the Jap fleet is sitting around looking pretty in Hawaii/Midway area it shows a lack of efficient utilization of assets.

    With such a poor picture and lack of effort in setting up the game state I’m surprised anybody bothered to reply at all.  Those who did reply  have more patience and are better peeps than I.

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