Well, the 3°ed rules (PC GAME 1998) still permit you to put a industrial complex in a neutral, but you can only make one unit on it.
IC in a formerly neutral country
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One quick question…in order to place a factory on a neutral country, do you first have to control it?
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Yes, you need to control it, like any other country. You cannot place an IC there the same turn you have taken the territory.
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You can capture a neutral country by having an aircraft pass over it (must be done in the combat movement phase).
This is stated in the second edition rules -
I don’t believe so, can you quote it for me?
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Well acyually, I can’t right now because I the board game is at my friends house, but I’m pretty sure it said that if you fly over it, it is considered a combat-movement, thus you pay 3 IPC’s and control the country.
I’m 90% positiv and 15% err….negative (15%? whatta)
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You can take over neutral countries in this game? How does this happen? Can I benefit by doing so?
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Yeah, I’m pretty sure you’re right, Ulven.
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Aye your right, thank you.
Ok, now my strategy is easier. Fly a bomber to Germany, take the Neutral country.
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Yeah, I was pretty sure cause I read most of the rulebook through again before playing (was a while since the last time you see :smile: )
But is it worth it to spend 15 IPCs for the already money-short Japan (well that’s my opinion, but I’m not an expert) and then further more three IPCs on an infantery?
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Screw the 3 IPCs for INF–spend 12 IPCs for some FTRs!!! :grin:
Good ol’ Swiss-built “Zeros” for use by the Fatherland…
Ozone27