On 2001-12-11 11:46, Yanny wrote:
Again, you said it yourself, Germany can easily be taken down by a combined allied assault. But, if you do that it becomes a race for if Japan takes Russia before the allies take Germany.
The key to my plans is moderation. Spend 75% on germany, 25% on japan. Japan, bottlenecked at the start, will take a few turns longer to get into shape and make a serious threat upon russia. By now, Germany and Russia are in stalemate, America and Britain now are in full swing, and the Japaneese are just begining to gain momentum. Problem is, once they gain momentum, the russians, if they havent been putting enough infantry toward Japan, may also be overwhelmed.
Japan will not take Russia. Far from it. Germany will fall far quicker and once Germany falls it is all over for Japan.
Russia can easily fortify its capital’s defense by buying infantry and the US and UK will provide air support. Japan needs to build but it can only do so with limited quickness even if uncontested. The more pressure the Allies put on Germany the less time Japan has to build its force because once Germany falls it is all over for Japan anyway. This is the key. There is no need to stall Japan because the more pressure the Allies put on Germany the easier Germany will yield land and the quicker it will fall -hence the less time Japan has to build.
And with three countries providing support, Russia can easily defend itself against Japan. A few UK/US planes (that can also be flown to combat when on the offensive) and all Russia has to do is throw some infantry in the capital when Japan reaches its borders.
One thing that I learned early on in playing the game is that it is not wise to try and do too much. It is better to concentrate on one thing than to try and do several things half-heartedly. The reason for this is simple. The quicker I can kill my opponent the fewer casulties I will suffer in doing so. If I destroy my opponent in one round, I will only suffer as many casulties as he can inflict in a single round. If it takes me three rounds to kill that same force, I will suffer three rounds worth of casulties in the transaction. The point is, the 5 tanks and 15 IPCs plus what ever else you commit to building/defending an IC in Asia may not seem to you like a lot of fire power to be taking away from the efforts in Europe, but they can be VERY significant. Every enemy those pieces kill is one less enemy that can potentially inflict casulties on me, and the pieces they save can then go on an destroy more enemy pieces hence preventing further potential casulties to my forces…etc.
The bottom line is a quicker, easier falling of Germany. Japan may expand slightly quicker if left alone, but this quick expansion is outweighed by the hastening of the German demise and a stronger Allied force as the result of fewer casulties sustained due to more convincing Allied victories in combat.
[ This Message was edited by: xenophobe on 2001-12-11 13:07 ]