Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
-
Italy 11:
Buy (47):
7 Inf (21)
2 Mec (8)
2 Art (8)
1 Fgt (10)21+8=29+8=37+10=47
Combat Movement:
To Trj: 2Inf, 1Art Egy, 1Fgt, 1Bmb Turk vs. 1Mec
To Irq: 1Inf, 2Mec, 5Arm Turk vs. 1Inf
To Npr: 7Inf, 8Art Turkvs. 1InfCombat:
Trj: 2Inf, 1Art, 1Fgt, 1Bmb vs. 1Mec
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (3)2@2: (1, 3)1@3: (5)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (2)
Irq: 1Inf, 1Art, 2Mec, 5Arm vs. 1Inf
Rolls: 4@1 5@3; Total Hits: 34@1: (6, 6, 4, 3)5@3: (4, 1, 5, 2, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
Npr: 7Inf, 8Art vs. 1Inf
Rolls: 15@2; Total Hits: 615@2: (2, 2, 5, 5, 6, 6, 2, 3, 1, 2, 6, 6, 6, 1, 3)
Rolls: 1@2; Total Hits: 11@2: (2)
-
Trj twlo 1Inf
Irq twol
Npr twlo 1InfNoncombat Movement:
To Sfr: 1Mec NIta
To WGer: 5Inf, 1AAGun Den
To NIta: 3Mec, 2Arm Den
To SIta: 1Bmb Trj, 1Fgt, 1Tac Z100
To Gre: 1Art, 1AAGun Yugo,1Inf Mal, 2Mec, 1Arm NIta via Trp Z99, Z100
To Turk: 1Fgt Trj
To Irq: 1Mec, 2Arm Egy
To Sud: 3Inf, 1Art,1Mec Egy
To Fea: 1Art Fca, 1Mec Egy
To Z97: 3 DD, 1Car, 2Cru, 1BB Z100Placement:
To NIta: 4Inf, 2Art
To SIta: 1Fgt
To Turk: 3Inf
To Egy: 2MecConvoy raiding:
-
max Damage which is 2
Collection:
26(TT)+ 19(NO)-2(Convoy)=43ICP -
**Anzac and France turn 11:
Production: 17**
1 Transport=7
2 infantry=6
1 artillery=4
7+6=13+4=17
Combat Moves:
To z42: trn-z63 loaded with inf,art-Nze; ca,2trn-z33 loaded with 2inf,2art-Car
To Jav: 3inf,3art,ca-z42; tac-Que vs 2inf
Rolls: 6@2 2@3; Total Hits: 36@2: (4, 4, 5, 6, 2, 1)2@3: (6, 1)
Rolls: 2@2; Total Hits: 12@2: (1, 3)
-
Jav: Japan lost 2 inf; Anzac lost 1 inf
Noncombat Moves:
To Ind: ftr-Cpr; 2ftr-z39 (will scramble to defend z39, if Ind is not also attacked)
To z42: tac-Jav
To Sum: ftr-Que
To z26: dd-z33
To Sau: 2aagun,9inf-Que
To UK: inf,ftr-z110 (will scramble to defend 110)Placement:
Que: inf,art
z54: trn
Nsw: infCollection: 16
-
Germany 12:
Buy (69):
5 Inf (15)
3 Mec (12)
3 Art (12)
2 Arm (12)
1 Trp (7)
1 Tac (11)15+12=27+12=39+12=51+7=58+11=69
Combat Movement:
To Hol: 2Inf, 2Fgt, 1Tac WGer vs. 3Inf
To Nor: 2Inf Swe, 1Fgt, 1Tac Z113, 1Fgt WGer vs. 1Inf
To Fin: 6Inf, 4Art, 2Arm Swe vs. 1Inf
To Arc: 2Inf Nov, 1Bmb WGer vs. 1Inf
To Bel: 12Inf, 11Art, 2Mec, 2Arm Nov vs. 1Inf
To Nukr: 2Inf, 1Mec, 1Arm Bes, 2Mec Rom vs. 1Inf
To Sukr: 1Inf Cyp, 1Inf Turk via Trp Z100, 2Fgt Turk vs. 1Inf, 1Art
To Cau: 1Inf, 1Art Turk, 1Bmb Bur vs. 1InfCombat:
Hol: 2Inf, 2Fgt, 1Tac vs. 3Inf
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (6, 2)2@3: (3, 6)1@4: (2)
Rolls: 3@2; Total Hits: 23@2: (3, 2, 1)
To Nor: 2Inf, 2Fgt, 1Tac vs. 1Inf
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (2, 3)2@3: (3, 4)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (3)
To Fin: 6Inf, 4Art, 2Arm vs. 1Inf
Rolls: 2@1 8@2 2@3; Total Hits: 42@1: (5, 1)8@2: (4, 6, 2, 2, 6, 4, 6, 6)2@3: (6, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
To Arc: 2Inf, 1Bmb vs. 1Inf
Rolls: 2@1 1@4; Total Hits: 22@1: (1, 4)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (1)
To Bel: 12Inf, 11Art, 2Mec, 2Arm Nov vs. 1Inf
Input ErrorThere was an error in your dice throw: “22q2” is not correct syntax.
Rolls: 1@2; Total Hits: 01@2: (3)
To Nukr: 2Inf, 3Mec, 1Arm vs. 1Inf
Rolls: 5@1 1@3; Total Hits: 15@1: (6, 6, 4, 6, 1)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3)
To Sukr: 2Inf, 2Fgt vs. 1Inf, 1Art
Rolls: 2@1 2@3; Total Hits: 22@1: (5, 1)2@3: (6, 3)
Rolls: 2@2; Total Hits: 12@2: (1, 3)
To Cau: 1Inf, 1Art, 1Bmb vs. 1Inf
Rolls: 2@2 1@4; Total Hits: 12@2: (2, 3)1@4: (5)
Rolls: 1@2; Total Hits: 11@2: (2)
-
-
Hol rwlo 2Inf UK keeps 1Inf
Nor twol
Fin twol
Arc twlo 1Inf
Bel twol
Nukr twol
Sukr twlo 1Inf
Cau twlo 1InfTo Fra: 2Inf, 1Art Sfr, 1Inf, 1Art NIta 2Mec, 2Art WGer
To WGer: 3Art Den, 2Fgt, 1Tac Hol, 2Fgt Nor
To Den: 10Inf, 1Mec, 2AAGun WGer
To Nov: 2Inf, 1Art, 1Mec Den via Trp Z113, 1Tac Nor, 1Bmb Arc
To Bel: 4AAGun Nov
To Bes: 1Inf, 1Art Rom
To Turk: 2Fgt Sukr, 1Bmb Cau, 1Inf, 1Art Egy, 1Inf, 1Art NIta via Trp Z99, 1Fgt WGer
To Npr: 8Inf, 10Art, 1AAGun Turk
To Irq: 2Inf, 2Mec, 1Arm Turk, 1Arm Egy
To Z98: 5Sub Z99
To Z100: 2DD, 1Cru, 1BB, 2Car (w Japanese 3Fgt, 1Tac)
To Z115: 2Sub, 2DD, 2Trp, 1Car Z113Placement:
To Fra: 1Inf, 2Art
To WGer: 3Inf, 1Mec, 2Arm, 1Tac
To Rom: 1Inf, 1Art
To Nov: 2Mec
To Z100: 1TrpConvoy Raiding:
To Saud: 1Sub Z80
Rolls: 2@3; Total Hits: 02@3: (5, 6)
Collection:
59(TT)+ 20(NO)=79-Convoy -
Ok I do admit that I do have better luck with the Convoydamage, but I don’t think that it deviates more than perhaps 10-15IPC from average rolls over the whole game. I don’t think I got this far just because of a few lucky Convoyrolls.
-
-
I apologize for the delay, Yesterday was a holiday, I’ll post when I get home from work today.
-
**USSR turn 12:
Production: 24**
Repair 6 damage-Rus
6 infantry=18
18+6=24Combat Moves:
To Cau: art-Ros; 2inf-Vol vs art
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (2, 6)
Rolls: 1@2; Total Hits: 01@2: (6)
To Sukr: 2inf,art-Ros vs inf
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (5, 4)
Rolls: 1@2; Total Hits: 11@2: (2)
-
-
Cau: Germany lost art, NO; USSR no loss
Sukr: Germany lost inf; USSR lost inf
Crap, I forgot to take 2 uncontested Chinese territories it was on my other map I use for planning and I didn’t type it out.
To Tsi: inf-Kaz uncontested
To Sik: inf-Kaz uncontestedNoncombat Moves:
To Ind: 2ftr,tac-Rus
To Tam: 17art,14 inf-Ros; 2 inf-Vol
To Rus: 4arm,4mech-Vol; 2art,7inf-Volo
To Volo: inf-Nen
To Novo: 11art,27inf-KazPlacement:
6 inf-RusCollection: 18
-
Japan 12:
Buy (93):
2 Inf (6)
1 Mec (4)
1 Art (4)
1 Arm (6)
3 Trp (21)
2 DD (16)
1 Fgt (10)
1 Tac (11)
1 NB (15)Combat Movement:
To Volo: 1Mec Ura uncontested
To Tsi: 1Inf, 1Art Kan, 1Fgt, 1Tac Z100 vs. 1Inf
To Sik: 5Mec, 6 Arm Kan, 2Fgt Z100 vs. 1Inf
To Ind: 3Inf, 4Art, 4Mec, 6Arm, 1Tac Bur, 1Bmb Kan, vs. 9Inf, 4Art, 1AAGun, 5Fgt, 1TacCombat:
To Tsi: 1Inf, 1Art, 1Fgt, 1Tac vs. 1Inf
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (2, 6)1@3: (2)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (5)
To Sik: 5Mec, 6 Arm, 2Fgt vs. 1Inf
Rolls: 5@1 8@3; Total Hits: 65@1: (4, 3, 1, 1, 4)8@3: (5, 2, 2, 6, 4, 6, 1, 3)
Rolls: 1@2; Total Hits: 11@2: (1)
To Ind: 3Inf, 4Art, 4Mec, 6Arm, 1Tac, 1Bmb, vs. 9Inf, 4Art, 1AAGun, 5Fgt, 1Tac
AAGun (if it hits ignroe the right 4):
Tac:
Rolls: 1@1; Total Hits: 01@1: (2)
Bmb:
Rolls: 1@1; Total Hits: 01@1: (4)
Rolls: 3@1 8@2 6@3 2@4; Total Hits: 83@1: (5, 6, 6)8@2: (1, 2, 5, 4, 3, 2, 5, 5)6@3: (2, 6, 6, 1, 4, 3)2@4: (1, 4)
Rolls: 13@2 1@3 5@4; Total Hits: 813@2: (6, 5, 6, 1, 4, 4, 1, 5, 6, 1, 1, 4, 6)1@3: (6)5@4: (4, 6, 1, 3, 4)
-
-
Ok seems you had more luck. well No India for me this Round
Ind retreatVolo twol
Tsi twol
Sik twlo 1Mec
Ind Japan lost 3Inf, 4Art, 4Mec, 6Arm, 1Bmb Uk lost 9Inf, 4Art, 1AAGun and on plane of you choosing of the other allies I would suspect a russian Tac but it’s your choice of course you could also choose to loose planes before groundforce but that seems kind of silly (I’ll do some markers around the tac so that you’ll remember to loose a plane)Noncombat Movement:
To She:1Fgt, 1Tac Tsi
To Sze: 2Fgt Sik
To Kwe 2Mec Cha
To Yun: 1Inf 2Art Kwa
To Shn: 1Fgt, 1Tac Kan, 1Tac Ind, 2Inf, 2 Mec, 1Art Fic, 2Mec Kwa
To Fic: 1Inf Man, 1Inf, 2Art Korvia Trp Z6, 1Fgt, 3Tac Z6
To Hun: 1Mec Ksu
To Ksi: 2Inf, 2Art Ksu
To Jeh: 1Inf, 1Art Man
To Kor: 1Inf, 1Art Man
To Jap: 1Inf, 1Art Sfe, 1Fgt Z6
To Z35: 3DD, 1Cru Z6
To Z36: 3Sub, 1DD, 4Car, 1Cru, 3Fgt, 1Tac, 1BB Z6Placement:
To Fic: 1Mec, 1NB
To Ksu: 1Inf, 1Arm
To Man: 1Inf, 1Art
To Z6: 1Trp, 2DD, 1Fgt, 1Tac
To Z36: 2TrpCollection:
61(TT)+5(NO)=66ICP -
Wow, you India was a blood bath. I will remove an Anzac fighter as USSR needs their aircraft more.
-
Also, I’m updating your income as your map still shows last turns income.
-
Made the changes to the map