Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>America joins the Entente and declares war on the Central Powers!<b></body> Trigger AmericansRemoveRestrictions: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger AmericansJoinWar: Changing Relationship for AustroHungarians and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Russians and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Germans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for French and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for British and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Ottomans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Italians and Americans from Neutral to Allied Americans buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Americans 2 artilleries and 12 infantry moved from United States of America to SZ 1 2 artilleries, 12 infantry and 7 transports moved from SZ 1 to SZ 14 2 artilleries and 12 infantry moved from SZ 14 to Morocco 1 battleship and 1 cruiser moved from SZ 14 to SZ 8 Combat Move - Americans Place Units - Americans 6 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 22 PUsShadowguidex vs. Leodar
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Rolling convoy damage on UK at z70 from my Italian SUB
Rolls: 2@6; Total Hits: 22@6: (4, 5)
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No Convoy Damage (This new convoy rule is inferior to the old one)
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Italy Round Six
–-------------------------------------Purchase Units (45)
1 FTR
1 CV
1 DD
11 savedCombat Movement
2 INF, 2 ART, 1 MECH, 1 TANK Egy --> Sud
2 TRN z98 --> z72
1 INF Egy --> Ken
1 INF Egy --> Tan
1 ART Trj --> Ken
1 ART Trj --> Tan
1 INF Cpr --> Epr
1 TANK Cau --> Ros
1 STR Nukr --> Ros (2/6)Combat
Sud (2 INF, 2 ART, 1 MECH, 1 TANK vs. 2 INF, 1 ART)
Rolls: 1@1 4@2 1@3; Total Hits: 11@1: (2)4@2: (3, 5, 2, 6)1@3: (5)
Rolls: 3@2; Total Hits: 03@2: (4, 5, 4)
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Sud r2
Rolls: 1@1 4@2 1@3; Total Hits: 31@1: (6)4@2: (6, 2, 1, 2)1@3: (4)
Rolls: 2@2; Total Hits: 12@2: (3, 1)
Ros (1 TANK, 1 STR vs. 1 INF)
Rolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (6)
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Sud twlo 1 INF
Ros r2
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (6)
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Sud r3
Rolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (3)
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Sud r4
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (5)
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Those were all Ros obviously.
Forgot to write down a combat move
Made it at the end but forgot to write it out
–-----------------------------------------
1 TRN z98 --> z72
1 INF Syr --> MadRos twol
Non-Combat Movement
1 FTR Sita --> z95
1 STR Ros --> Sita
1 CA, 1 BB, 2 TRN z98 --> z95
6 INF, 3 ART Nita --> FraPlace Units
1 FTR, 1 CV, 1 DD in z95
Collect Income 32 + 11 saved + 11 NO = 54 IPCs
Gogo ANZAC…
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Deer hunting until Sunday night.
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Back, you can post ANZAC anytime.
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Defeat.