Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • Yes, for Italy z80 I scramble 2 anc and 1 US fighter…

    I am scampering to get units to where I need them, when I need them…you are giving me a run for my money…Ultimately I think you will get me, but time will tell. Maybe a break in a close battle will help as well.


  • I’ll need more time for Italy maybe you should look for it tomorow.


  • Italy 10:

    Buy (50):

    4 Inf (12)
    4 Mec (16)
    1 Arm (6)
    1 Car (16)

    12+16=28+6=34+16=50

    Combat Movements:

    To Mal: 1Inf NIta via Trp Z98 uncontested
    To Den: 5Inf, 3Mec WGer, 1Arm Ger, 1 Arm NIta vs. 1Inf
    To Sukr: 2Inf Nita via Trp Z95, 1Fgt, 1Tac, 1Bmb SIta, 1Cru, 1BB Z98 bombard vs. 1Inf

    Combat:

    Den: 5Inf, 3Mec, 2Arm vs. 1Inf
    DiceRolls: 8@1 2@3; Total Hits: 28@1: (3, 2, 6, 2, 2, 1, 4, 4)2@3: (1, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Sukr: 2Inf, 1Fgt, 1Tac, 1Bmb, 1Cru, 1BB bombard vs. 1Inf
    DiceRolls: 2@1 2@3 3@4; Total Hits: 32@1: (4, 6)2@3: (2, 5)3@4: (2, 6, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    10gItaly_NothingtoseeherevsJamesAleman.AAM


  • Mal twol
    Den lwol
    Sukr twol

    Noncombat Movement:

    To Den: 1AAGun WGer
    T o WGer: 1AAGun Ger, 1AAGun Fra
    To Yugo 1Art, 1AAGun NIta
    To Turk: 3Inf, 3Art NIta via 2Trp Z95, 1Trp Z98 1Inf, 1Art Trj via Trp Z98, 2Art Npr, 2Inf, 1Mec, 2Art, 5Arm Irq, 1Fgt SIta, 1Bmb Sukr
    To Egy: 2Inf, 2Art Trj, 1Mec, 1Arm Fea
    To Fca: 1Art Fea
    To Z97: 2 Sub Z98
    To Z100: 1Cru, 2DD Z98, 1Fgt, 1Tac Sukr, 2DD Z95

    Placement:

    To NIta: 3Mec, 1Arm
    To Egy: 3Inf
    To Turk: 1Mec, 1Inf
    To Z100: 1Car

    Collection:
    30(TT)+19(NO)-2 Convoydamage =47ICP

    It may be the convoydamage doesn’t happen let’s see:
    DiceRolls: 9@3; Total Hits: 49@3: (5, 1, 5, 1, 1, 6, 5, 5, 2)

    10gItaly_NothingtoseeherevsJamesAleman.AAM


  • Good thing i included it on the map


  • **Anzac(France) turn 10:

    Production: 24**
    1 fighters=10
    1 tactical fighter=11
    1 infantry=3
    10+11=21+3=24

    Combat Moves:
    To z114: Ftr(Fra)-z112 vs German transport autokill

    Noncombat Moves:
    To z16: dd(fra)-z26
    To z33: dd-z26; ca,2trn-z54 loaded with 2art,inf-Que; inf-Ngu
    To Car: 2inf,2art-z33
    To z63: trn-z66 loaded with inf,art-Arg
    To Nze: inf,art-z63
    To z112: ftr(fra)-z114
    To z80: ftr-Cpr lands on US cv

    Placement:
    Que: ftr,tac,inf

    z80: scramble 1 anz ftr, 2 US ftr if no land attack on Cpr…if both, consult. OOL will need to consult…basically due to subs I have to exercise care in OOL.

    Cpr: Consult for OOL: due to bombers, I need to exercise care

    Collection: 17

    10hAnzFrance_NothingtoseeherevsJamesAleman.AAM


  • Germany 11:

    Buy (85):

    2 Inf (6)
    4 Mec (16)
    1 Art (4)
    1 Arm (6)
    2 Trp (14)
    1 DD (8)
    1 NB (15)
    1 Car (16)

    6+16=22+4=26+6=32+14=46+8=54+15=69+16=85

    Combat Movements:

    To Wfr: 1Inf Spa uncontested
    To Ros: 1Mec Nukr uncontested
    To Cyp: 1Inf Trj via Trp Z98 uncontested
    To Sfr: 2Inf, 1Art Fra, 3Fgt WGer vs. 1Inf
    To Hol: 2Inf Fra, 1Fgt, 1Tac WGer vs. 1Art
    To Ind: 1Bmb Turk vs. 1AAGun
    To Z113: 1DD, 2Sub Z115, 1Fgt, 1Tac, 1Bmb Turk vs. 2Subs

    Combat:

    Sfr: 2Inf, 1Art, 3Fgt vs. 1Inf
    DiceRolls: 1@1 2@2 3@3; Total Hits: 11@1: (4)2@2: (4, 3)3@3: (1, 6, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Hol: 2Inf, 1Fgt, 1Tac vs. 1Art
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (3)1@3: (1)1@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Ind: 1Bmb vs. 1AAGun
    DiceRolls: 1@4; Total Hits: 01@4: (6)
    DiceRolls: 1@1; Total Hits: 01@1: (5)

    Z113: 1DD, 2Sub, 1Fgt, 1Tac, 1Bmb vs. 2Subs
    DiceRolls: 3@2 1@3 2@4; Total Hits: 23@2: (5, 5, 2)1@3: (5)2@4: (2, 5)
    DiceRolls: 2@1; Total Hits: 02@1: (5, 3)

    11aGermany_NothingtoseeherevsJamesAleman.AAM


  • Round 2:

    Ind: 1Bmb vs. 1AAGun
    DiceRolls: 1@4; Total Hits: 11@4: (4)
    DiceRolls: 1@1; Total Hits: 01@1: (6)


  • Wfr twol
    Ros twol
    Cyp twol
    Sfr twol
    Hol twol
    Ind cwol
    Z113 cwol

    You can’t land on Crete if I haven’t attacked it. If you can by some strange rules I don’t know add a Combat Move with 1Inf from Rom via Trp Z98. I’ll assume it isn’t possible at this point.

    Noncombat Movement:

    To NIta: 2Inf, 2Art Fra
    To Den: 3Inf, 4Art, 3Mec WGer
    To Swe: 4Inf, 2Art Fin, 2Arm Kar, 4Inf, 2Art Ger via Trp Z115
    To WGer: 2Art, 1AAGun Fra, 13Inf, 1Art, 1AAGun Ger, 1Bmb Z113, 1Fgt, 1Tac Hol, 3Fgt Sfr
    To Nov: 10Inf, 8Art, 4AAGun Bel, 1Mec, 1Arm Epl
    To Rom: 2Mec Ger
    To Bes: 2Inf Epl, 1Arm Nukr, 1Mec Rom
    To Turk: 1Inf, 1Art Rom via Trp Z98, 9Inf, 8Art, 1AAGun Npr, 2Mec, 1Arm Irq
    To Egy: 1Inf, 2Art Trj, 1Arm Sud
    T Z99: 1Car(w Jap Fgt), 4Sub Z98, 1Sub Z93, 2DD, 1Car(w Jap Fgt), 1Cru, 1BB Z95
    To Tim: 1Inf Ura
    To Bur: 1Bmb Ind

    Placement:

    To WGer: 3 Mec
    To Rom: 1Inf, 1Art
    To Nov: 1Inf, 1Mec, 1Arm
    To Gre: 1NB
    To Z113: 1Trp, 1DD, 1Car
    To Z100: 1Trp

    Convoyraid (Gulffleet to Saud):
    DiceRolls: 9@3; Total Hits: 49@3: (4, 4, 4, 1, 1, 1, 6, 2, 4)

    Collection:
    61(TT)+10(NO)- 2Convoy=69IPC

    11aGermany_NothingtoseeherevsJamesAleman.AAM


  • I’m looking forward to blitzing through a Capital.
    It’s a first. :-D


  • I think I forgot to place a destroyer on Japans last turn on the map it was still on the top of the map  where I keep my production this turn and the numbers of destroyers as per the posts isn’t correct if it isn’t there.
    You can look in every map since Japan 10 it’s there in the space above Bury.

    So we can do one of the following:

    1. I place it now
      this seems not very good since it could have influenced your moves if it was there
    2. I save the 8 IPC for this round
    3. It’s my own fault for forgetting it so it just isn’t there.

  • Regarding the DD, that actually increases your chances of sinking the US fleet. The movement of my fleet in range, and the trn to z3 were based on you having 1 dd in z6 to block,suicide the trn, or attack the fleet. If you don’t mind, just use the 8 IPC’s this round.

    **USSR turn 11:

    Production: 18**
    1 fighter
    1 inf
    1 mech
    Save 1 IPC
    10+3=13+4=17+1=18
    (I am building a replacement fighter, cause you force USSR to land in India to save Wind…nice shaft)
    Combat Moves: (Time to do some interesting things)
    To Nukr: inf-Bry uncontested
    To Arch: inf-Smo uncontested (recover NO)
    To Bel: inf-Bry uncontested
    To Sukr: art,2inf-Bry; ftr,tac-Rus vs 2inf
    DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (3)2@2: (2, 1)1@3: (5)1@4: (6)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)
    To Ros: 16inf,19art vs mech
    DiceRolls: 35@2; Total Hits: 1235@2: (4, 4, 2, 6, 4, 6, 5, 2, 2, 4, 3, 3, 3, 6, 2, 3, 1, 2, 3, 2, 5, 4, 6, 2, 1, 2, 3, 6, 1, 4, 3, 4, 1, 5, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    To Novo: inf-Volo uncontested
    To Ura: inf-Volo uncontested
    To Nen: inf-Volo uncontested

    11bUSSR_NothingtoseeherevsJamesAleman.AAM


  • Sukr: Italy lost 2inf; USSR lost inf
    Ros: Germany lost mech; USSR no loss

    Noncombat Moves:
    To Ind: ftr-Rus (Blocker-Since USSR has money to burn after this round  :evil:)
    To Vol: 4mech,4arm-Rus; 4 inf-Cau
    To Rus: ftr,tac-Sukr; inf-Volo
    To Kaz: 29 inf, 11 art-Cau
    Placement:
    Rus: inf,mech,ftr

    Collection: 29 (24+5NO)

    11bUSSR_NothingtoseeherevsJamesAleman.AAM


  • Sorry but since there are Americans in Sfe there’s no NO for Russia


  • Am I correct that UK Pazific and UK Europe can’t earn or expend ICP in the other theater even if the other Power lost it’s capital. So say I conquer Calcutta you can’t receive Money for the UK DEI and Wind and can’t produce in Wind?


  • Sorry about Sfe…and yes the only way I can produce in Wind is if Japan or an axis player takes it, and the US, USSR, or Anzac liberate it while India is held, they can use it, but never UK.


  • Sorry to but in here but I just want to say this looks like a crazy :-o game.  With no one’s capitals even remotely close to being taken, it looks like this is a 20+ rounder.  Even luck to the both of you and let the player with the best strategy win!


  • Japan 11:

    Buy (70):

    3 Mec (12)
    2 Art (8)
    3 Sub (18)
    2 DD (16)
    1 Car (16)

    12+8=20+18=38+16=54+16=70

    Combat Movement:

    SBR:
    To Rus: 2Bmb Tsi (2 possible Inteceptors)

    To Sol: 2 Inf Phil uncontested (restore NO)
    To Jav: 2Inf Phl uncontested
    To Sfe: 1Inf Jap, 1Art Kor via Trp Z6, 3Fgt, 1Tac Z6 vs. 1Inf
    To Ind: 2Inf, 2Art Bur vs. 1Fgt
    To Ura: 1Inf, 1Mec Eve, 1Fgt, 1Tac Tsi
    To Z16: 1DD, 2Fgt, 2Tac Z6 vs. 1DD

    I will wait with the SBR if you intercept though I doubt it.

    Combat:

    Sfe: 1Inf, 1Art, 3Fgt, 1Tacv vs. 1Inf
    DiceRolls: 2@2 3@3 1@4; Total Hits: 22@2: (2, 4)3@3: (5, 2, 4)1@4: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Ind: 2Inf, 2Art Bur vs. 1Fgt
    DiceRolls: 4@2; Total Hits: 04@2: (3, 6, 4, 3)
    DiceRolls: 1@4; Total Hits: 11@4: (1)

    Ura: 1Inf, 1Mec, 1Fgt, 1Tac vs. 1Inf
    DiceRolls: 2@1 1@3 1@4; Total Hits: 02@1: (3, 3)1@3: (4)1@4: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Z16: 1DD, 2Fgt, 2Tac vs. 1DD
    DiceRolls: 1@2 2@3 2@4; Total Hits: 21@2: (5)2@3: (6, 3)2@4: (3, 5)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    11cJapan_NothingtoseeherevsJamesAleman.AAM


  • Ind: 1Inf, 2Art Bur vs. 1Fgt
    DiceRolls: 3@2; Total Hits: 23@2: (1, 2, 5)
    DiceRolls: 1@4; Total Hits: 11@4: (3)

    Ura: 1Inf, 1Mec, 1Fgt, 1Tac vs. 1Inf
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 4)1@3: (1)1@4: (4)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Sol twol (NO restored)
    Jav twol
    Sfe twol
    Ind twlo 2Inf
    Ura twlo 1Inf
    Z16 cwlo 1Tac

    Noncombat Movement:

    To Kan: 1Fgt, 1Tac Ura, 1Inf, 3Mec, 1Art, 2 Arm Tsi, 2Mec, 4Arm Sik
    To Ind: 1AAGun
    To Bur: 2Inf Shn, 1Mec, 2Arm Mal, 1Tac Tsi
    to Shn: 3Inf, 3Art Mal
    To Kwa: 1Inf, 2Art Fic, 2Mec Bur
    To Cha: 2Mec Man
    To Man: 1Inf Kor
    To Kor: 1Inf, 1Art Phi via Trp Z35
    To Z6: 3Fgt, 1Tac Sfe, 2Fgt, 1Tac Z16, 2DD, 1Car, 1BB, 1Fgt, 1Tac Z35, 1Fgt, 1Tac Phi
    To Z99: 1Tac SIta, 1Fgt Tsi

    Placement:

    To Fic: 2Mec, 1Art
    To Ksu: 1Mec, 1Art
    To Z6: 3Sub, 2DD, 1Car

    Collection:
    67(TT)+10(NO)+16(treasure)=93ICP

    So I’m ready to be sorrounded by blockers

    11cJapan_NothingtoseeherevsJamesAleman.AAM

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