@captainwalker ab841aa5-da1b-40e2-a571-36b4e4465f17-french 4.tsvg
Gsh34 (axis) vs. Axisplaya (allies) Alpha +3
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When japan is unable to take the russian eastern territories, it’s not rare to see the german going for it with tanks.
And no, i wouldn’t risk any russian plane to kill your tanks. At this point, i just know that Russia will fall and i’m trying to prepare for after(if there is an “after” worth playing)….so i don’t really care about those territories.Russia 10
Buy: 5inf (15)
CM
Volo (mec)
inf, fgt, tac RusSam (inf)
inf, fgt, tac RusTam (inf)
inf, fgt RusVolo
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (1)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1)
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Sam
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (4)1@3: (2)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (4)
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Sam twol
Tam
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
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Tam cwlo 1inf
Ok, now, since you have elite troops that shot over 60% with dices @2, you’ll have to pay for that tech that you unduly aquired while i wasn’t watching closely enough. Cost is 6 token = 30 IPC
If you don’t hit a 6 out of those 6 dices, you’ll have to repay another 30IPC to try again until you hit. Then we’ll be even. :lol: :lol:NCM= all air Rus
Place 5inf Rus
Collect : 9 IPC
Now i’ll get to see my UK fleet sunk….All the while i had a feeling that i should kill an AC and keep one intact with 2fgt on it, but i couldn’t see the combo with the italian AC…
:? :?How could i forget your best speciality : blowing stuff with your planes… -
?How could i forget your best speciality : blowing stuff with your planes…
Well partner, I have good news and, depending on how this goes, probably even worse news than you losing your UK fleet. The good news is that I completely missed a move Japan can do so the Italian CV was for nothing. It is yours to freely sink. Now for the bad news…… I can’t say what it is yet because the dice can always intervene, but the odds are way more in my favor on this new attack. I will also say that it uses my “specialty” that you previously mentioned: “blowing stuff up with my planes…” :lol: :lol: :lol:
Regarding the Russian front…I warned you I was placing my best trained units out there. :wink: I see you have caught onto the results that my “secret research” led to. Now, if I informed you how that was achieved, it wouldn’t be very secret anymore now would it? :evil:
Japan, round 10
Purchase: 67 ipc to spend
6 fig (60)
inf (3)
art (4)Combat:
to Kan: (3 inf, fig)
tank Sui
inf, tank (via Tsi) She
mech, 2 tank Szeto Bur: (walk in)
2 mech FIC
2 sbr Sze (4 move remain)to Shn: tank FIC
to Nte: (5 inf, 2 mech, 2 art, tank)
8 fig, 6 tac z42 (2 movement remain) -
Battle for Kan:
attacker: inf, mech, 4 tank
Rolls: 2@1 4@3; Total Hits: 22@1: (4, 1)4@3: (5, 1, 5, 6)defender: 3 inf, fig
Rolls: 3@2 1@4; Total Hits: 23@2: (5, 6, 2)1@4: (3) -
Battle for Kan, round 2
attacker: 4 tank
Rolls: 4@3; Total Hits: 44@3: (2, 2, 2, 3)defender: inf, fig
Rolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (5) -
Kan twlo inf, mech
Valiant, bloody valiant fighting that your Chinese have done. You made me scrape for every stinking territory of yours.
Battle for Bur:
attacker: 2 mech, 2 sbr
Rolls: 2@1 2@4; Total Hits: 12@1: (5, 2)2@4: (3, 6)defender: 2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
Battle for Bur, round 2
attacker: 2 mech, 2 sbr
Rolls: 2@1 2@4; Total Hits: 12@1: (2, 3)2@4: (5, 3)defender: inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Bur twol
Ok, now the big dog battle. I plan on killing everything, so unless the dice roll horrible for me (in which case I’ll ask for OOL), I’ll use my judgement on which units you want to lose.
Battle for Nte:
attacker: 8 fig, 6 tac
Rolls: 8@3 6@4; Total Hits: 38@3: (5, 4, 5, 1, 5, 5, 4, 4)6@4: (5, 6, 5, 3, 6, 1)defender: 5 inf, 2 mech, 2 art, tank
Rolls: 9@2 1@3; Total Hits: 49@2: (2, 5, 4, 4, 5, 3, 1, 2, 4)1@3: (1) -
err….but do you remember that the whole allies fleet is in sz55 ?
I put a marker there, that’s why the fleet is sitting on sz52…
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I lose 3 fighters and 1 tac. You lose 3 inf.
Battle for Nte, round 2
(I know I should retreat, but I have a baby on the way by Nov. 20 and this game is going to end one way or another….)
attacker: 5 fig, 5 tac
Rolls: 5@3 5@4; Total Hits: 55@3: (5, 3, 4, 3, 4)5@4: (4, 1, 6, 3, 5)defender: 2 inf, 2 mech, 2 art, tank
Rolls: 6@2 1@3; Total Hits: 56@2: (1, 3, 1, 2, 6, 1)1@3: (3) -
err….but do you remember that the whole allies fleet is in sz55 ?
I put a marker there, that’s why the fleet is sitting on sz52…
Ow….just realized you were sending only air units…sorry, tired here. Disregard my last silly post…
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Yea, I knew. Like I said, I need to get this game done one way or another. Once the baby comes, I know realistically that I won’t be coming back to this game. I planned on an average of five plane losses for the whole battle based on my expected averages of hits in the first round. With bringing 8 fighters and 6 tacticals, I had 48 pips for an average of 8 hits on round 1. Rollling only 3 hits on the first round was way, way below average for me. You had 21 pips for 3.5 hits on average. So, 5 hits by you is not super crazy for round 1, but sucks for me when I was so far below average. Oh well. You are rolling phenomenally. Good for you (but horrible for me :cry:) after the Russian debacles you’ve been having. As for my lost planes: I have 3 figs in Mal, a tac in Sze, 2 SS by India, a SS in z37, and 2 DD in z20 that could all make it to z42 to reinforce my fleet after the battle. I had originally planned on bringing enough back for defense of my fleet, but now, I don’t know if that will be enough or not. :cry:
Loses:
Me: 2 fig, 3 tac
You: 2 inf, 2 mech, artNte, round 3
attacker: 2 fig, 3 tac
Rolls: 3@3 2@4; Total Hits: 23@3: (5, 4, 6)2@4: (4, 3)defender: art, tank
Rolls: ; Total Hits: 0 -
Well, that would be one way to reduce my plane losses for this battle….not roll your dice. :lol: :lol: :lol:
Ok, here’s the defensive roll:
defender: art, tank
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1) -
haha, this is interesting technique !… :-D
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Lose another tac
totals:
Me: lose 5 fig, 5 tac
You: 5 inf, 2 mech, 2 art, tankNow, can I defend z42??? I’ll need a bit to calculate this.
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Well, I truly don’t know how to describe that battle. I brought 14 units vs 10 units. 48 pips vs. 21 pips. We both end up with 10 hits total. Now I can’t defend z42 against the 1-2 punch you have with the US and Anzac even if I max defend. So, because I have to retreat from z42 my total loss will be all 14 planes that I began with and 2 CV because I have to leave them behind. Sigh…. I still contend that it was a good battle to do based on expected hits. If not for the fact that my fleet has to retreat, it would have made the US largely impotent in the Pacific without the ability to take islands or territories. But man, that result… Sigh. Now, you may even be able to hook up with the UK fleet currently off Iraq and Central Persia. I may not be “dead” in the Pacific, but now I fell like the impotent one.
NCM:
to z42:
3 fig, tac Nteto z37:
2 BB, 2 CA, 3 DD, 2 SS, 6 CV z42
3 fig Mal
tac Sze
2 fig, tac Jap
2 DD z20
2 SS z39to z19:
DD z6to Shn:
3 inf, 3 art Jav via 3 TT z42 > z37 and offloadto Anh:
inf Chato Hon:
2 sbr Burto Man:
6 inf, AA gun JehPlacement:
3 fig z37
3 fig Hon
inf, art FICCollect Income:
65 territory + 5 NO (last time for that) = 70 -
Yeah, the loss is huge for Japan there. Got very very lucky here.
Still, your position was so dominant, that i don’t think it was a necessity. You had more too lose than to win with that move.
But it’s fun to have some action like this. Have to admit : it wasn’t a trap to leave Anzac fgt behind, i just didn’t think you would go for this attack. Had you wiped the zone with only 3-5 planes lost, that would have been a great success.
Too bad that the dices got so horrible for you.
Now, that gives me a hell of a break in the pacific.
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Well, this game has only days left….so I am pushing my luck where I see an advantage. I saw one there but it didn’t pan out.
Not that this matters for diddly squat, but sometimes I will reroll truly horrible dice to try to console myself that my move was indeed a good idea…
Fake battle for Nte
attacker: 8 fig, 6 tac
Rolls: 8@3 6@4; Total Hits: 68@3: (2, 6, 5, 4, 4, 4, 3, 3)6@4: (6, 6, 4, 5, 2, 4)defender: 5 inf, 2 mech, 2 art, tank
Rolls: 9@2 1@3; Total Hits: 59@2: (2, 1, 2, 4, 2, 6, 6, 4, 6)1@3: (3)