@mantlefan:
Lowluck (for the person who asked) is where you add up the combat value of units on each side of a battle in each round, divide by 6 (and that’s how many hits you get), and roll one die for the remainder determining whether or not to add one more hit.
For example,
6 Artillery are attacking 4 tanks for some reason
Attacker
6 Art, each has Attack value of 2.
6x2=12
12/6=2
So the attacker does 2 hits, no rolling necessary.
The defender has 4 tanks.
4 tanks, each defends at 3
4x3=12
12/6=2
So the attacker does 2 hits.
So what happens when the total is not easily divisible by 6
For example,
Attacker has
2 inf, 1 art, 3 tanks.
1 inf: 1
1 inf with artillery support: 2
1 Art: 2
3 tanks: 9 (3x3)
1+2+2+9=14
14/6 =2, with a remainder of 2.
So gets 2 automatic hits, plus they roll one die at 2 to try to get a third hit.
Thanks for the explanation.