There is only one way to save the fleet.
Talk your opponent out of killing it.
This plan involves the following elements (as modified)
It can work. Maybe.
1. Kill North Sea fleet
2. Kill British Bomber and potentially fighter(s) and maybe England
3. All or mostly fleet build
4. Blocking all potential allied landing points (gibralter and africa)
5. Kill the British Battleship, if you are feeling super lucky get the sub and the Battleship
Its pretty sketchy. I think it can be done with the mid-atlantic submarine assisting in the Med without changing the odds too much. If it doesn’t work, Germany probably dies quick. If it does work, somewhat, Germany may well die anyhow. Africa however, is potentially well in the German clutches in a round or two.
[EDIT]
Pretty much this becomes operation Sea Lion if you send a loaded transport along to assist in taking down the British airforce, which on review seems to be the best way to go about this.
By Going to sealion with 2 infantry and using 3 fighters in north sea, you have the side benefit of a 10-15% of instantly capturing England. See below for rough odds to win both battles completely and taking England on R1. The naval win does increase your chances of damaging the British airpower, in particular the bomber. You can use less fighters in the north sea if you want to take chances and go for the med submarine.
The real goal of the sealion attack, here, is to kill the bomber rather than take England.
The Basic Plan
i853.photobucket.com/albums/ab98/FutureTechnology/games/sealion.jpg
The image shows a badly executed sealion approach that has only an 11% chance to win the sea battle (at best)
Maximizes the Battleship kill chance and shuts off access from Gibralter and takes the risk of leaving an intact sub,
forcing Germany to build 2 ships and hope for the best. Africa is a tank sweep with infantry covering the blitz route and the third bomber landing zone
You could bring more fighters into the North Sea if you were serious about taking down England and wanted to maximize your chance at making a landing, since you are halfway there already. The real goal is to kill the bomber along with the fleet.
Naval battle air force impact: 3 ftr=87% 2 Ftr = 56%, 1 Ftr=11%, assume lower actual numbers because you want the transport to stay alive.
Actually taking England by happy coincidence using sealion with all ships in play (russia restricted, soviets moving to north sea) (lower as transport must survive the sea battle, reducing all odds by whatever percentage that adjusts to)
3 fighter 15%
2 fighter 10%
1 fighter 6%
Chances of getting the bomber are pretty high, I think it will tend to die early when England is in a live or die situation and casualty selection could decide the game.
[/END EDIT]
[[i]originally wrote this with thnking Germans had 3 fighters that could get in, with two its only 1% win chance if the amphibious landing isn’t attempted. Assume Germans have an extra fighter to work with outside of England, adjust accordingly]
Three Two fighters and one bomber can attack Brittain in round one. 7% 1% chance of success if you get by the Anti-aircraft guns. Partial victory not even likely.
If the battle gets close the brits will usually give up the bomber, because they will need the fighters to defend with, somewhat better % of that happening. This can buy you some time and you might be able to withdraw your fighters for next round, particularly if you’re shutting down Gibralter.
That leaves you a battleship and two three planes to attack the British atlantic fleet with. Your sub is probably blocking the atlantic ocean (unless you have a plausible north sea attack). If you go to the western med with ships you need both Gibralter and Western Africa via French Equitorial Africa to prevent the US bomber and/or surviving british fighters from coming in on the first round.
CONSIDERATIONS:
MED
If your boats go towards the canal to deal with the sub you need to get lucky and take both sides of the canal. This prevents the fighter in India or the Russian fighters from having a response. An advantage of taking the canal side is that it makes a longer trip for the allied fleet and allows you to use blockers if you don’t have enough power to take it on directly. It also keeps the british transport from getting in as a casualty absorber, as well as discouraging the Allies from landing the Indian troops in Africa
If you want to improve the odds of the sub not being able to submerge, you’ll probably have to commit your battleship and a fighter to take it out.
BRITISH FLEET
Stopping the British fleet from responding.
Your sub will have to stay in the atlantic to block. Stands 1/3 chance of diving assuming the US tries to clear the shipping lane.
If the Soviets haven’t reinforced the navy in the north Sea, you might be able to send the baltic sea transport and the other two fighters into the North Sea. Sending fighters precludes their use in the Med, so you will have to slug it out ship to ship.
The sub will probably have to be used to take down the atlantic battleship if you go that route not very easy, you’ll need a lucky torpedo if it goes in alone, if you send the transport you get two or three shots. Since all of your fighters are committed the battleship will have to hunt the submarines. Any attempt to do all of things is going to spread you very thin and increases the already significant risk you are taking.
If the soviets do reinforce the North Sea you have around a 25% good chance of winning a direct attack if you send everything that can reach (sub(s), transport, last 23 fighters), better off simply blocking unless you want to go full on kamikaze longshot.
Going after this target means that you will have to leave the battleship or the sub alive in the Med, which means you will need to build at least sub+trans or two transports to stand a chance against the sub. (up to 4 small ships max) The upside is it makes your fleet stronger, the downside is that they could still die and you have less to work with on the continent. That and the fact that you will probably get smoked in the North sea by airpower next round.
IMPACTS AND FOLLOW UPS
If this works, you can now build anything you want in the Med that turn and its completely safe.
You have possibly discouraged the Allies with contesting your build, particularly if you’ve been lucky enough to trash the British airforce. On R2 and possibly R3 you can consolidate your fleet with a new build, although your probably busy with the Soviets by then.
If you get a partial success, you may be able to hold out. If you are insanely aggressive and lucky and manage to kill the british navy at the same time and disable the bulk of the allied airforce, or if the allies stay out of reach… you might get immunity in round 3 as well. If you take England, the allies are going to have a hard time.
If the allies have taken this as some form of determined personal mission to destroy your fleet they could sail to the atlantic and redeploy air power. (that won’t work if you managed to get a carrier built in R1 and have enough planes left to protect it. If you’re in the Western Med, and your sub can’t stop them the fleet can hit you directly. The russian sub could also be in striking range.
If you’ve gone this far and you have any airpower left, you can attack any pursuing fleets. If not, they may very likely elect to leave your fleet alone for a while and concentrate on other plans.
IF you really want to push things, and can clear the path for it, Germany could target India in R2 with the longterm intent of building new naval forces there. You may need help from Japan to clear India for you. Japan has to kill the british fighter to even consider this, unless you want to relocate your entire Navy to the Indian ocean. It would be helpful if the British were really foolish and decided to go ahead with a factory in India type plan, but I don’t think that’s likely. You’d probably have to build your own.
Germany is going to be playing catchup after this, even with the big IPC swing that will be coming your way fairly soon, if you can afford the ground troops needed to collect it.
The luftwaffe is pretty much trashed, ships are being built at the expense of defenses and the main British fleet is potentially being rebuilt. The chances of actually pulling this off successfully are pretty low and the cost of failure is high.
You are going to have to be lucky with your attack on the UK, need hot dice. You still have to win the ship battles, although you have the advantage there. To survive someone that is deadset on knocking out that fleet you may have to pour more resources into ships on R2 to counter there builds/adjusted deployments.
For insurance purposes you probably want to try and take out both Sinkiang and China in R1. Thats two less aircraft that could eventually engage your ships.
WARNING
I’ve never actually tried this with the goal of saving the fleet, but if I felt that it was imperitive to take Africa… or got obsessed with building a German Navy… was really tired of seeing my atlantic fleet bombed out and wanted revenge… or had a US player that liked to fight in the Pacific… or just wanted to see what happened… … well maybe.
I’d also probably have to feel that I could handle the other players invasion skills without an airforce. Might be a fun gamble against a weak player to increase the challenge level… I doubt its something you can build a solid strategy around, but I’ve never explored it. I’m pretty sure that Germany would be unable to hold Europe. I also don’t know what the critical mass is of damage that you would have to inflict to keep the Allies at bay.
If you go all out on this program and pull a super houdini with the dice you could end up with control of the seas, at least for long enough and maybe even grab England. I wouldn’t count on it or bet on it. Probably the best that can be hoped for is control of the Atlantic, and even that won’t be easy.
If you try this, good luck. You’ll probably need it.
Note: If its not a russia restricted game, your assets may be different and you may have to make some modifications, especially if the soviets attacked your sub and have theirs parked in that zone.
If you do the sealion thing to damage the air force, which makes more sense now that I’ve recounted the fighters; the british are probably building mainland defenses on their first buy, and/or the Americans are moving into the West Atlantic so you can’t try again on R2 (if you did Gibralter/Africa). The allies will probably assume that your goal was to take England and react accordingly.
Season accordign to tastes.
What successful results may look like… no idea about the end results.
Modified Plan after a mostly successful mission and generally poor unit placement… (post build screenshot) Units cut and pasted so they can actually be seen.
i853.photobucket.com/albums/ab98/FutureTechnology/games/sealion2.jpg
Germany had gotten all Navy happy and decided to spread them out after the build. Brittain still has two fighters, but the bomber is gone, all landing points are insulated and more naval forces placed to either facilitate a credible R2 sealion threat and to simply create more targets. The sub is alive, and anything in the north sea will get trashed as allies have 1 bomber, 4 fighters. SE ships are favored to win against the allied submarine.
Germany probably spent too much on its navy and didn’t place them particularly well. They could have placed entirely in the med (32pts navy) where they are completely safe for a while… a carrier could have time to get jets loaded, although at the expense of even more continental defense.
alternately an aggressive force could be placed in the baltic although it would probably sink. Land placements weren’t really thought about both fighters should probably be in WE with more land troops.
Fending of the Soviets is going to be very challenging for Germany and every unit siphoned off the mainland is trouble.
Brittain will have to build at least a couple of infantry unless the US sacrifices their transport to block a potential invasion. If the ships were placed in a way that allowed them to consolidate (MED), they’d be tough to take down and only the North sea transport would be likely to die.