GREATER CHINA
China
Neither the US or UK collect IP from any of the territories of Greater China (China, Sinkiang, Manchuria, and Kwangtung), unless Greater China has first been defeated.
Greater China consists of the territories of Manchukuo, Kwangtung, China, and Sinkiang. Lesser China consists of the territory of French Indo-China/Burma. Manchukuo, Kwangtung, and French Indo-China/Burma are Japanese controlled at the start of the game, and China and Sinkiang are Chinese (US) controlled.
Chinese War Aims
Chinese units may not operate or move out of the territories of Greater and Lesser China, except that Chinese bombers and their fighter escorts may perform strategic bombing on Japan.
Chinese Army’s Ineffectiveness
FIVE Chinese infantry are required to make ONE round of combat, hitting on rolls of 1. Chinese infantry defend normally (each unit rolling 2 or less on defense).
The Chinese Air Force
The fighter that begins in China represents US fighters with US volunteer pilots. During Returning Air Movement, US and UK (but not USSR) air units that have not moved or participated in combat that player turn may fly to Greater or Lesser China and be converted to Chinese air units. UK air units are immediately replaced with US (representing Chinese) air units. Chinese air units may support attacks on Axis units within Greater and Lesser China. Chinese bombers and fighter escorts may conduct strategic bombing raids on Japan. Chinese air units may not land outside of Greater or Lesser China, nor may they be returned to the US or UK, unless Greater China is defeated.
Chinese Sovereignty in Greater China
No UK or US units (except air units being transferred to the Chinese Air Force) may enter the territories of Greater China, unless Greater China has been defeated. USSR units may attack Axis-controlled territories of Greater China once the USSR and Japan are at war, but they may not enter or over-fly Chinese-controlled territory. Any Greater Chinese territory ‘‘liberated’’ by the USSR from the Axis becomes USSR-controlled under the Bolshevization rule.
Defeating Greater China
Greater China is defeated when all of the territories of Greater China are captured. Greater China is then permanently eliminated from the game, remaining Chinese infantry units are removed, Chinese air units revert to US control, and all rules pertaining to Greater China are suspended.
The Elusive Chinese Army
The Axis player is limited to one combat round when attacking Chinese units in China or Sinkiang (but not in Kwangtung, Manchuria, or French Indo-China). After one combat round, Axis units must retreat if any Chinese units survive.
Chinese Army Reinforcements
During the Place New Units Action Sequence of the US turn, each territory of Greater China that was Chinese-controlled at the beginning of the player’s turn receives a number of infantry equal to its IP value. These units are Chinese infantry.
Lesser China
Chinese, UK, and US units may attack Axis units in Lesser China and occupy this territory at the same time. (“Chinese†and US infantry must be kept distinct, due to their different combat abilities.)
did somebody say china?