I used to believe that Japan had to kill the American fleet in J1. But then I got tired of usually losing my attacking forces on US1. Can Japan kill the US fleet and survive the counter attack?
The last game I played, I let the US fleet live, took back Borneo from the UK, took control of India and China, bought an IC for FIC, a sub and a destroyer, and set myself up to consolidate my fleet on J2 (if I so chose). This let the Russians move south, but blocking them would have required resources from other endeavors, and I knew I would get it back on J2.
The US saw this as an opening to try a “distract Japan from Russia” strategy and bought a carrier, two subs, a transport, and a couple of ground troops. He put all the naval build in the Pacific.
This kind of freaked me out, but I knew I had a round to prepare. I bought three tanks for FIC and a bomber. I took Australia and made some moves in Asia (took back my northern Asian territory from the Russians and took Singcang (SP?)). I used four fighters in Asia and left them in Kwangtun (SP?) so I could have some reaction options in the Pacific if needed.
The US pushed west but left his fleet within reach of everything I had (except the cruiser I sent to Australia for bombardment). I think this was one of two tactical mistakes he made. He bought a carrier and an two fighters.
I was nervous about attacking on J3, but I didn’t want his second carrier to catch up with his fleet. It turns out I need not have worried. I attacked with everything I had and obliterated his fleet. I lost very little in return. My big mistake was buying a carrier in case the battle went bad. I figured I could retreat my fighters to SZ60, place my carrier there and if I retreated with at least one carrier and two fighters, I would have enough of a deterrent to make what was left of the US fleet wait for its other carrier and fighters before it could counter attack. I also bought an IC for India.
Since the battle went so well, I was able to start building six tanks in Asia as well as bombers in Japan.
Throughout all this, Germany had some setbacks, but it was able to take and hold Africa (the other tactical error the Allies made). With the setbacks, it usually had a high 30s IPC count, but Russia wasn’t far behind.
Our IPC count was pretty even at this point. The US had an IPC in Norway, but Japan could now keep hitting Russia with six tanks, three fighters, and a bomber each turn. Germany recovered from its earlier setbacks, and the Allies lost any chance of landing in Europe in time to help Russia.
With Germany on the verge of taking and holding its eastern European territories, the economic advantage was clearly with the Axis. It was getting late, so the Allies player conceded the game. I think with some luck he might have turned things around, but it had already been a long day for everyone (we had all helped a friend move into a new apartment).
What would you guys have done different? None of us are expert players (we’ve only played about 8 games in the last year), so your insights would be useful.
How do you destroy the US fleet in Hawaii without being susceptible to a US counter attack with a bomber, two fighters, a battleship, and a sub? Also, in our games, the UK usually takes Borneo UK1.
If Japan let your Hawaii fleet live on J1, how would you capitalize?