@wizmark
Ohh, I just re-read and you’re correct. AAA guns are not in the list of eligible units.
Thanks a lot for pointing it out!
I’ve reshuffled a little in the north via edits. But should all be fine as non-combat moves
Wake Island
ATK: 1 Inf, 1 Arm, 1 Ftr
Rolls: 1@1 2@3; Total Hits: 21@1: (3)2@3: (2, 1)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (3)
**Japan 3
Purchase ($65)**
6 Inf ($18), 1 Arm ($23), 1 Bmr ($35), 2 IC ($65)
Combat
#1) Yakut (mt)
w/ 1 Inf Far
Walk In
#2) Stanovoy Range (mt)
w/ 3 Inf, 1 Art Bry
Walk In
#3) Chinghai
6 Inf, 3 Ftr vs 1 Inf
w/ 3 Inf Nin
w/ 3 Inf Sik
w/ 1 Ftr Hup
w/ 2 Ftr Fic
Taken with loss of 1 Inf
#4) South Africa (mt)
w/ 1 Inf Mad
Walk In
#5) New Zealand (mt)
w/ 1 Inf Aus via Trn sz39
Walk In
#6) Solomon Islands
w/ 1 Ind Ngu via Trn sz48
Walk In
#7) Wake Island
1 Inf, 1 Arm, 1 Ftr vs 1 Inf
w/ 1 Inf, 1 Arm Jap
w/ 1 Ftr sz62
Taken without loss
Noncombat Moves
2 Ftr Chi > Sik
1 Ftr Chi > Yun
2 Inf, 1 Art Fuk > Yun
1 Inf, 1 Arm Jap > Fic
2 Inf, 2 Arm Jap > Bry via Trn sz61 & sz50
1 AC sz62 > sz52
1 CA sz50 > sz52
1 Ftr Wak > sz52
2 Ftr, 1 AC, 1 BB sz39 > sz46
2 Ftr, 1 AC sz32 > sz28
Mobilize
6 Inf, 1 Arm, 1 Bmr - Jap
1 IC - Burma
1 IC - East Indies
Collect
$51 + $15 NOs = $66
UK with 1 researcher on hand
Rolls: 1@6; Total Hits: 11@6: (6)
that’s 4 in a row!
was wondering why the US looked so weak, i didn’t place the two fighters in the eus on US2, will correct on this map.
hmmm almost every tech useful to the UK
going to go chart 2
Rolling 1:
(6)
that’s the best of 2 dice heavies right?
i am stuck on six!! :lol: yeah best of two dice. two-hit heavies were way too powerful
with 28 the UK buys acc, ftr, save 4
CM
alg (inf) - inf, arm (gbr), bombard with cru (z12)
saf (inf) - inf (z22), hb (cng)
egy (mt) - blitz and back to trj with arm (trj)
z15 (2 cru, bat, trn) - 2 subs (z13), 3 hb (gbr)
combat:
alg - inf, arm, cru vs. inf
Input ErrorThere was an error in your dice throw: “/>” is not correct syntax.aaa 1@2:
let’s try that again
alg - inf, arm, cru vs. inf
Rolls: 1@1 2@3; Total Hits: 01@1: (5)2@3: (5, 4)
Rolls: 1@2; Total Hits: 11@2: (1)
well well
arm vs. inf to the death - for the italian NO!
Rolls: 10@3; Total Hits: 610@3: (3, 2, 3, 5, 2, 1, 5, 3, 5, 5)
Rolls: 10@2; Total Hits: 310@2: (6, 1, 5, 1, 5, 6, 4, 4, 3, 1)
alg cwlo inf
saf - inf, hb vs. inf
Rolls: 1@1 2@4; Total Hits: 21@1: (5)2@4: (3, 2)
Rolls: 1@2; Total Hits: 11@2: (2)
saf cwlo inf, not taken
z15 - 2 subs, 3 hb vs. 2 cru, bat
two sneak attack subs
Rolls: 2@2; Total Hits: 02@2: (4, 6)
3 heavy bombers
Rolls: 2@4 2@4 2@4; Total Hits: 22@4: (6, 5)2@4: (3, 2)2@4: (5, 5)
defense
Rolls: 2@3 1@4; Total Hits: 32@3: (1, 1)1@4: (3)
Ouch
absolutely freaking incredible
i get one hit in on your battleship and you sink two subs and down a bomber - that is one of the most phenomenally lucky rolls I have EVER seen… the chances of that are… hmmmm let’s see
0.67 * 0.67 * 0.9 * 0.1 * 0.1 * 0.5 * 0.5 * 0.67 = 0.067%
that means you had a roughly 1 in 1500 chance of that result… that is pretty darn lucky. well, the italian fleet lives to see another day, completely intact. it’s a miracle!!! :lol: sometimes all you can do is just scratch your head…
NC
bel - 3 ftr (trj)
trj - hb (saf)
z27 - des (z22)
z6 - 2 des, acc (z12) with american fighter aboard
place ftr, acc (z6)
collect 23 + 4 saved = 27 on hand
not sure if that map’s correct, use this one.
The odds are actually about 0.254% (there are 5 different units you can get your 1 hit with and you have to take the sum of all the probabilities).
Nonetheless that one will go into my memory as one of the worse rolls I’ve seen, not the worst, but I haven’t seen many that bad. Lucky break for Italy.
Did you mean to leave your 3 land units in the Congo? If not you may move them any time before you do the US turn, Italy doesn’t have too much to do.
**Italy 3
Purchase ($15)**
5 Inf ($15)
Combat
#1) Ukraine
2 Inf, 1 Arm, 1 CA, 1 BB vs 2 Inf
w/ 2 Inf Ita
w/ 1 Arm Pol
w/ Fleet sz15
Ukraine
ATK: 2 Inf, 1 Arm, 1 CA, 1 BB
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (4, 5)2@3: (3, 4)1@4: (3)
DEF: 2 Inf
Rolls: 2@2; Total Hits: 02@2: (4, 5)