As with another AH game of the past (Mustangs) - make it part of the game that a player can pass the 1st player token at any time to their opponent. However, the US player can reject the pass with a dice roll of 6. This simulates the US breaking of the IJN code. Once broken the IJN must keep the 1st player token for the remainder of the turn. Rule phase 3, step 6; Pass the token, is not used.
Land v Air unit rules
-
I’m tired of seeing infantry take down fighters where in real life this would be impossible.
So I devised this rule for land v air
Art and AA guns are the only land units that may attack air units.
If Art attacks air they can’t attack land and attack at a 1 at the same time AA guns fire. If AA guns get increased attack i think Radar tech does this then Art gets the same bonus. If there is no AA gun present Art only attack at a 1 but still in the opening fire step.
-
Umm, inf are equipped with AA. Besides, you shouldn’t be making an attack where this is possible most of the time
-
I’m talking about where a power has turtled with lots of inf.
i.e.
Def
70 inf
10 art
5 arm
aaAtt
30 Inf
30 Art
30 arm
10 Fig
5 Bmr -
Does this mean if there are 40 infantry on Russia and No AA gun, 1 fighter can autokill the stack?
-
I’m tired of seeing infantry take down fighters where in real life this would be impossible.
Why impossible in real life :?
IMO its not even today impossible !
Just use a modern weapon system (like radar supported 50mm uranium auto-cannon)
and we are talking about WW2 AirCrafts. Much slower and far less armored than airplanes today. They were armed with machine guns compareable to the infantry used ones in these times, so why shouldn´t infantry shoot a fighter down ?Art and AA guns are the only land units that may attack air units.
That makes absolutly no sense for me, sorry but why shloud ART be able to shoot down fighters ? The only one I am aware of that it could be used as both (ground ART AND Air defense) was the German 88 Flugabwehrkanone. But it was primarily for Air Defense
like the name says….But maybe you have examples for your idea… so let me know :-D
-
@The:
I’m tired of seeing infantry take down fighters where in real life this would be impossible.
This game is NOT real life… it’s highly abstract, and what it represents is a sustained air-ground campaign to knock out fighting effectivness.
Many planes were shot down conducting low-level attacks over occupied France.
A modern equivalent is Vietnam - look how many planes were shot down over North Vietnam. In game terms, an infantry peice shooting down a US jet peice…
However what Axis and Allies does model well is the econmics of war - so to throw fighters against infantry is uneconomical and foolish. Better to escort bombers to raid industry, which means they can’t replace their losses from repeated ground attacks.
AND - if the Allies are fighting properly, the Americans and British will knock out German industry - whilst the Soveits batter their ground forces. Later in the game, Germany has to sustain three turns worth of attacks (US, UK and USSR)… wthat will quickly thin out their infantry.
-
Or when all else fails you can do what the soviets do and lie on your back and fire your rifle into the air at oncoming planes. :-D
http://englishrussia.com/index.php/2007/02/20/more-photos-from-ww2/