First off… I apologize for being so hasty to reply with such a sharp retort. Your response was gracious and your stating of the facts was not incendiary or hyperbolic, in any fashion.
I do, however, have to re-state the ambiguity of the rulebook as it states the “resolution” of any battle.
I believe the only point of contention is the word “resolve”. Nowhere in the rules does it say the defender must remove, systematically units from the battleboard in any proscribed fashion, whatsoever. The word ‘resolve’ in and of itself is ambiguous at best, as it describes only a “separation or breakdown into constituent parts”, not an “end, decision or determination.” (substitute the word initiate for resolve to clarify my point)
I have seen the use of the International Rules, and cannot believe that any competitive body could subject themselves to such a starchy paradigm. As a matter of the English language, the previously stated rule only serves to mirror the sequence of rolls, in order to keep the continuity congruent.
In other words, let me ‘interpret the Bible’, here…lol.
3. Attacker fires. The attacker rolls 1 die for each attacking unit. Notice the battle board is divided into 4 columns. Resolve combat in column 1 first, then column 2 and so on.
“Resolving” combat is a poor choice of words, due to the fact that there is no resolution of combat, as it pertains to both sides in a natural interpretive sense, except on the side of the attacker. I believe that when the rule later goes on to state…
Each time a hit is scored, the defender must choose one of his or her units as a casualty and must move it below the casualty line in the same column of the battle board.
…that this statement only refers to the unit’s defensive capabilities, but can lead to confusion as to what the order of removal should, or could be. To clear this linguistical nightmare up, I’ll restate it: “Move your defeated units below the line, in the column area they came from.” Otherwise interpreted, it would mean that the removed units must mirror the attacker’s units’ capabilities, which is impossible 99% of the time. Any other interpretation of a linear removal of units is a convoluded misinterpretation.
Again, in the fourth part of the “Land Combat” section, (Defender Fires), it mirrors the same “resolve” statement described earlier. In fact, the word “resolve” is often used as an end, decision or determination, when in this case it is only a separation, or breakdown, into constituent parts.
This ‘breakdown’ is only meant as an order by which the initiation of die rolling by either side is commenced! A “resolution”, in this case does not mean an end, decision or determination! Substitute the word “initiate” for the word “resolve”, and you will see what I mean.
I, again, re-state the rule quoted from pages 4 and 5 of the manual. These statements of fact are not clouded by language, double-talk, confusing rhetoric, or any other form of misunderstanding:
Scoring a hit means your opponent loses a unit. THE PLAYER SUFFERING THE HIT CHOOSES WHICH UNIT HE OR SHE WISHES TO LOSE!
There are NO qualifiers in that statement. There is nothing demarcating ANY proscribed ritual, rule, linear fashion, or other order FOR REMOVAL OF UNITS. As a matter of fact, there is NOWHERE, ANYWHERE, that describes the removal of units, except for the rules on pages 4 and 5. The other rules, on page 18, are easily confused by language. There is nowhere clearer than 4-5, to describe REMOVAL OF UNITS!
laststrike, again I apologize for jumping down your throat in my earlier post. This has been a point of contention amongst my friends as well, and I have argued this point to where it is almost an area of expertise for me. I just about took your well-written post as more confusing garbage in ‘professor-speak’…lol. When something is well written, it becomes more believable.
This is a confusing area for this game, and I had to pull out a dictionary AND a thesaurus to convince some very well-read compatriots! But, every time we read it, we come back to pages 4 and 5.
Thank you for your time.
-Gravy-