Word of warning about those essays - they are a double-edged sword:
Many would say that the infantry transport strategy is what ‘ruins’ Axis and Allies to a certain extent, because once you know it well the game is no longer balanced. You have to start introducing house rules to make it fair for the Axis again! It’s almost like a secret that you don’t want to learn…
It also makes for a long, less exciting game after the first few times you use it. All the other strategies you see on these forums and this website are either strategies from inexperienced players, or “fun” strategies from players who are bored with the standard infantry transport strategy - that’s why so many of them don’t work.
My friends who no longer play standard A&A have a saying: “I’ve already played that game” - in other words, it’s the same game every time.
All that having been said, I don’t want to sound too cynical - you will have a blast for a long time just developing the transport strategy, and the longevity comes from optional rules, playing A&AE or A&AP, or playing around with sub-par strategies trying to get them to work. :smile: