• the real truth of the matter is that Japan is working against time in this game…basically the Japs have to capture the cities they need within a certain number of turns before the USA gets too strong and starts kicking Japan A$$ across the board…


  • the real truth of the matter is that Japan is working against time in this game…basically the Japs have to capture the cities they need within a certain number of turns before the USA gets too strong and starts kicking Japan A$$ across the board…


  • isn’t kwangsi worth 1, so impossible to build IC?


  • the real truth of the matter is that Japan is working against time in this game…basically the Japs have to capture the cities they need within a certain number of turns before the USA gets too strong and starts kicking Japan A$$ across the board…

    That has not really been our experience so far. Japan doesnt need to capture the 6 cities to ‘win’, all they need to do is have a higher income than the Allies and still retain her superior positioning and the game is pretty much over without the need to play out to the grinding end. And to accomplish this, the Japanese only need to take out the Brits and China without becoming crippled at sea.

    Japan with control of the DEI and India will likely be making 75+. The US will still be making 55 and the Anzacs probably 15. From there, the US is no longer in a superior position to trade with Japan. In addition, the Allies have to cover 2 VCs (Hawaii and NSW) and a slip at either means the official end of the game.


  • I’ve had to face this and it is a pain.  But there are options for the US.

    First off the attack on Pearl is only 62% for Japan to win, and even if they win they should only have a handful of units left, like 1 or 2, 3 at the most.  If they fail to take pearl you can hide your fleet in SZ2 while blocking SZ 25 with a destroyer, this means Japan fails to take Pearl till turn 3, by which time US should have naval parity.

    If the attack succeeds you have a problem with the US, because 6 planes can hit along with the remaining units.  If you leave your fleet there the Jap will sink it and soak most of the hits with capital ships, then retreat to Pearl.  The first thing you have to do is see if you need more ground units to keep WUS safe.  If you don’t need any more, then that is awesome, you purchase an airbase and put it on the johnston island, move all your boats except a DD (to block bombard) down there along with your planes.  Even the fig from phil can make it to the carrier.  Then ANZAC can land all 4 of her figs on the island as well.  At that point the IJN would have to defeat a naval force of: 7 figs, 2 tacs, 1 BB, 1 Cru, 1 AC, and 1 SS.  It is a fight they can win, but they will not have much left afterwords and on US3 you drop a huge navy.  You could also use the island Samoa.  On following US turns you can either build up a huge airforce, simply save for a turn to drop a massive navy and send your boats in the DEI area, or whatever you wish.

    Now for the trick where Japan stacks Pearl with fighters.  Simply send your fleet to Midway once it is large enough, then Japan is forced to defend 2 key islands.

    But, the big thing is, if you scramble a tac to negate the shore bombard at Pearl, it is a 62% chance for them to win, if they do win you still have a good chance to win the game!  If they loose then it will cost them the game.

    @Uncle Joe: The really funny thing about this map is this.  If Japan controls all of asia and the Philippine islands they make 55 IPC a turn, same as the US.  This is why DEI is the absolutely most important area in the game.  It is the economic decision maker on who has the advantage.


  • @Uncle Joe: The really funny thing about this map is this.  If Japan controls all of asia and the Philippine islands they make 55 IPC a turn, same as the US.  This is why DEI is the absolutely most important area in the game.  It is the economic decision maker on who has the advantage.

    Yes, they really took great pains to try and flow the game into the DEI. The naval base set up and the sea zone connections really conspire (along with the economic value of course) to make that the primary battleground. I think in general this is a good thing. So far, however, the South Pacific hasnt really seen much action in our games. The Anzacs often get their bonus and hold it since it doesnt seem to be worth it to the Japanese to extend that far. The risk/reward ratio seems pretty low IMO. Now if the US was getting a bonus and not the Anzacs, I might want to spend a little more effort to go in and take it away but even there I’m not convinced the 5 IPCs/turn swing would be worth the cost/risk of fighting there.

    Still, as the game matures it’s quite possible that the Japanese would want to secure one or more of the SoPac territories to protect against raids into the DEI and that would pretty much coincide with historical strategies to extend the defensive perimeter.


  • I think it all depends on your strategic focus as Japan.  Most players try to do a crush india strat from the get-go while holding on in the DEI area.  I think in the future we may see more strats where Japan focuses more on the ANZAC/pearl area to keep the DEI secure while they slowly whittle away at the UK.  In all honesty, with the convoy at India and Malaya japan should easily be able to place a sub or two into those areas and reduce UK’s income to a 1-3 IPC a round within 2 turns of declaring war.  And the SoPac territories only require 3 drops to acquire and you really don’t want ANZAC getting the extra 5, at least I don’t, so I always try to keep 1 of 'em.  And if I got 1, getting the other 3 are pretty easy so it all depends.


  • @Frontovik:

    isn’t kwangsi worth 1, so impossible to build IC?

    We have played this wrong… missed the ipc value requirement


  • Also, Japan could not land the AA in hawaii on the turn that Japan takes it.  Next round they can.


  • @RJL518:

    sounds to me that somepe conceded too early…thet attacks u describe sound tasty to be sure…but…I wouldn’t have quit so fast…it is still  up to japan to take the cities it needs…and the allies ca defend teir teritories for a while  while the us gets back into the game

    I told my opponent that he was conceding too soon, but he convinced me it was over…. after reading the responses to my post I agree he shouldn’t have and I will try some of the stratagies suggested should that attack  happen against me as allies


  • @Piazza2425:

    Also, Japan could not land the AA in hawaii on the turn that Japan takes it.  Next round they can.

    I’ll have to review the rules again, in this case it didn’t matter, US couldn’t get thru the navy to assault the island.


  • I have a counter hypothetical proposal for you.  If the Japanese take Hawaii and decide to leave the IJN there to take out the US west coast fleet, could the Japanese build enough subs themselves to shut down the US economy?


  • No, because 40 of there income is from an NO and cannot be convoy raided  :-(

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