@ButterSurge
Im trying to create a basic framework for the rise of the Axis powers very similar to the one sported by HBGs Global 1936. It is my hope this script will get the ball rolling so to speak. If anyone has any suggestions to improve or expand such a script, please feel free to share.
The Diplomatic script
ROUND 1
Germany annexes Austria
UK and France incomes increase by 1 IPP each
Italy annexes Albania
ROUND 2
Germany annexes Czechoslavakia
UK and France incomes increase by 1 IPP each
Italy may invade Abyasinia
UK income increases by 1 IPP if Italy occupies Abyasinia
Japan may invade China
FEC and ANZAC incomes increase by 1 IPP for every Chinese territory Japan occupies until at war with Japan
USA may invade Mexico
CSA income increases by 1 IPP for every Mexican territory the USA occupies until at war with the USA
ROUND 3
USA may occupy Cuba
UK and CSA incomes increase by 1 IPP each
ROUNDS 4-6
The status quo continues until global war
ROUND 7
WW2 begins, Germany invades Poland and the Entente minus the CSA, declare war on Germany exclusively
The Molotov-Ribontrop pact is signed, Eastern Europe is divided between Germany and the USSR and the USSR agrees to lend-lease Germany 3 oil and 3 iron ore per turn until they are at war
If Germany captures Paris, Finland, Hungary, Romania, Bulgaria, Venazeula, and Argentina become pro-Axis
Italy and Turkey may join the Axis at their descretion from now on
ROUND 8
The USA and Japan may sign the Pacific Mutual Security Pact, stipulating the USA will cede the Phillipines, Guam, Wake and Midway island to Japan and the USA promises to lend-lease Japan 3 oil and 3 iron ore per turn until either power is defeated, the game ends, or if “Japan leaves the Axis”* at a later date. Japan and the USA then must declare war on the Entente jointly. The CSA will then join the Entente and declare war on the USA.
*Japan may leave the Axis and act as a free-agent after round 12, this allows to Japan to attack any power and make peace on their own without the consent of their allies.