German Combat Move - Please make the German moves and then I will figure out the battle results.
Eric Wool (Axis) vs TGC (Allies) no bid
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 14 Combat Move - Americans 2 infantry moved from West US to West Canada 1 armour moved from West US to West Canada Combat - Americans Battle in West Canada Americans attack with 1 armour and 2 infantry Japanese defend with 2 infantry Americans roll dice for 1 armour and 2 infantry in West Canada, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in West Canada, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in West Canada Americans win, taking West Canada from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 transport moved from Baltic Sea Zone to North Sea Zone 1 aaGun moved from United Kingdom to North Sea Zone 1 aaGun and 1 transport moved from North Sea Zone to East Canada Sea Zone 1 aaGun moved from East Canada Sea Zone to East Canada 1 battleship, 1 carrier and 4 transports moved from Baltic Sea Zone to East Canada Sea Zone Turn Complete - Americans Americans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : -0.67
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 14 Combat Move - Americans 2 infantry moved from West US to West Canada 1 armour moved from West US to West Canada Combat - Americans Battle in West Canada Americans attack with 1 armour and 2 infantry Japanese defend with 2 infantry Americans roll dice for 1 armour and 2 infantry in West Canada, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in West Canada, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in West Canada Americans win, taking West Canada from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 transport moved from Baltic Sea Zone to North Sea Zone 1 aaGun moved from United Kingdom to North Sea Zone 1 aaGun and 1 transport moved from North Sea Zone to East Canada Sea Zone 1 aaGun moved from East Canada Sea Zone to East Canada 1 battleship, 1 carrier and 4 transports moved from Baltic Sea Zone to East Canada Sea Zone Turn Complete - Americans Americans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : -0.67
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 15 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 armour moved from Germany to South Europe Russians take South Europe from Germans 1 armour moved from South Europe to East Europe 2 armour moved from Germany to East Europe 1 infantry moved from Russia to Novosibirsk 2 fighters moved from Russia to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Combat - Russians Battle in East Europe Russians attack with 3 armour Germans defend with 1 aaGun and 1 infantry Russians roll dice for 3 armour in East Europe, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Europe Russians win, taking East Europe from Germans with 3 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Novosibirsk Russians attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Russians win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters moved from Novosibirsk to Russia 1 aaGun moved from Russia to Evenki National Okrug 1 aaGun moved from Karelia S.S.R. to Russia 1 aaGun moved from Ukraine S.S.R. to Karelia S.S.R. 13 armour moved from Germany to Karelia S.S.R. Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 Germans regular : -0.33 Russians regular : -2.00
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 15 Turn Complete - Germans
Combat Hit Differential Summary :
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gonna have to sleep on this UK turn. will get something out tomorrow.
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@the_good_captain This is a game that deserves some careful thought and consideration, without a doubt. Sleep well!
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TripleA Turn Summary: British round 15
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 15 Purchase Units - British British buy 2 fighters and 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Russia to Novosibirsk Russians take Novosibirsk from Japanese 1 armour moved from Novosibirsk to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 infantry moved from Kazakh S.S.R. to Sinkiang Americans take Sinkiang from Japanese 1 infantry moved from India to French Indo China British take French Indo China from Japanese 1 infantry moved from Congo to Congo Sea Zone 1 infantry and 1 transport moved from Congo Sea Zone to South Africa Sea Zone 1 infantry moved from South Africa Sea Zone to Madagascar British take Madagascar from Japanese Combat - British Non Combat Move - British 1 fighter moved from Caucasus to East Canada Sea Zone 1 carrier moved from Baltic Sea Zone to East Canada Sea Zone 1 fighter moved from United Kingdom to East Canada Sea Zone 1 fighter moved from Russia to East Canada Sea Zone 1 fighter and 43 infantry moved from Russia to Novosibirsk 1 aaGun moved from Persia to Kazakh S.S.R. 5 armour moved from Caucasus to Novosibirsk 5 infantry moved from Persia to India 5 infantry moved from Karelia S.S.R. to Finland Norway 2 infantry moved from Karelia S.S.R. to Baltic Sea Zone 2 infantry and 4 transports moved from Baltic Sea Zone to North Sea Zone 4 infantry moved from United Kingdom to North Sea Zone 2 infantry moved from United Kingdom to North Sea Zone 8 infantry and 4 transports moved from North Sea Zone to East Canada Sea Zone 8 infantry moved from East Canada Sea Zone to East Canada 1 fighter moved from Novosibirsk to Russia Place Units - British 2 fighters and 3 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 15
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 15 Purchase Units - British British buy 2 fighters and 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Russia to Novosibirsk Russians take Novosibirsk from Japanese 1 armour moved from Novosibirsk to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 infantry moved from Kazakh S.S.R. to Sinkiang Americans take Sinkiang from Japanese 1 infantry moved from India to French Indo China British take French Indo China from Japanese 1 infantry moved from Congo to Congo Sea Zone 1 infantry and 1 transport moved from Congo Sea Zone to South Africa Sea Zone 1 infantry moved from South Africa Sea Zone to Madagascar British take Madagascar from Japanese Combat - British Non Combat Move - British 1 fighter moved from Caucasus to East Canada Sea Zone 1 carrier moved from Baltic Sea Zone to East Canada Sea Zone 1 fighter moved from United Kingdom to East Canada Sea Zone 1 fighter moved from Russia to East Canada Sea Zone 1 fighter and 43 infantry moved from Russia to Novosibirsk 1 aaGun moved from Persia to Kazakh S.S.R. 5 armour moved from Caucasus to Novosibirsk 5 infantry moved from Persia to India 5 infantry moved from Karelia S.S.R. to Finland Norway 2 infantry moved from Karelia S.S.R. to Baltic Sea Zone 2 infantry and 4 transports moved from Baltic Sea Zone to North Sea Zone 4 infantry moved from United Kingdom to North Sea Zone 2 infantry moved from United Kingdom to North Sea Zone 8 infantry and 4 transports moved from North Sea Zone to East Canada Sea Zone 8 infantry moved from East Canada Sea Zone to East Canada 1 fighter moved from Novosibirsk to Russia Place Units - British 2 fighters and 3 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by British from East Canada Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to West US: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Russia: 1 fighter EDIT: Adding units owned by British to East Canada Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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sorry about the edits. it works out.
Eric, this is the most interesting game of classic I have ever played. More so than our first set of games. I’m so glad this has progressed the way it has. This is truly uncharted territory for me. I will do a write up on this thread once we’ve concluded here.
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 bombers and 1 transport; Remaining resources: 6 PUs; Combat Move - Japanese 1 bomber moved from Manchuria to Russia 1 bomber moved from Manchuria to Russia 1 bomber moved from Manchuria to Russia 1 infantry moved from Manchuria to Yakut S.S.R. 1 armour moved from Manchuria to Yakut S.S.R. 1 infantry moved from China to Sinkiang 1 armour moved from Manchuria to Sinkiang 1 infantry moved from China to French Indo China 1 armour moved from Manchuria to French Indo China 1 infantry moved from Alaska to West Canada 1 infantry moved from Alaska to West Canada 1 bomber moved from Alaska to West Canada 1 fighter moved from Alaska to West Canada 1 fighter moved from Alaska to West Canada 1 fighter moved from Alaska Sea Zone to West Canada 4 bombers moved from Alaska to West US Combat - Japanese Strategic bombing raid in West US Americans roll AA dice in West US : 2/4 hits, 0.67 expected hits 2 bombers killed by AA Bombing raid in West US rolls: 4,5,2,2,4,4 and costs: 21 PUs. Bombing raid costs 21 PUs Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 2,6,2,4,1,2,5,5,1 and costs: 28 PUs. Bombing raid costs 28 PUs Battle in French Indo China Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sinkiang Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Sinkiang, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sinkiang Japanese roll dice for 1 armour in Sinkiang, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Sinkiang, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Sinkiang Americans win with no units remaining. Battle score for attacker is -5 Casualties for Japanese: 1 armour and 1 infantry Casualties for British: 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 armour and 1 infantry British defend with 1 armour Japanese roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in West Canada Japanese attack with 1 bomber, 3 fighters and 2 infantry Americans defend with 1 armour and 2 infantry Japanese roll dice for 1 bomber, 3 fighters and 2 infantry in West Canada, round 2 : 5/8 hits, 3.83 expected hits British roll dice for 1 armour and 2 infantry in West Canada, round 2 : 0/3 hits, 1.00 expected hits 1 armour owned by the Americans and 2 infantry owned by the Americans lost in West Canada Japanese win, taking West Canada from British with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 1 armour and 2 infantry Non Combat Move - Japanese 1 bomber moved from Manchuria to Australia 1 bomber moved from West US to Alaska 1 bomber moved from West US to Alaska 1 bomber moved from West Canada to Alaska 1 fighter moved from West Canada to Alaska 1 carrier moved from Alaska Sea Zone to Hawaii Sea Zone 1 fighter moved from West Canada to Alaska 3 bombers moved from Russia to Manchuria 26 infantry moved from Manchuria to Japan Sea Zone 26 infantry and 13 transports moved from Japan Sea Zone to Hawaii Sea Zone 26 infantry moved from Hawaii Sea Zone to Hawaiian Islands 2 transports moved from Alaska Sea Zone to Japan Sea Zone 2 battleships moved from Alaska Sea Zone to Hawaii Sea Zone 1 fighter moved from West Canada to Hawaii Sea Zone Place Units - Japanese 2 bombers placed in Japan 1 transport placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 38 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : 1.33 Americans AA : 1.33 Russians regular : 0.67 British regular : -2.00 Russians AA : -0.50
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@the_good_captain No problem. I saw where the planes were coming from and going.
It’s definitely the strangest board I’ve seen in a game that’s still competitive!
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 2 infantry moved from West US to West Canada Combat - Americans Battle in West Canada Americans attack with 1 armour and 2 infantry Japanese defend with 2 infantry Americans roll dice for 1 armour and 2 infantry in West Canada, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in West Canada, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 armour and 2 infantry in West Canada, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in West Canada, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in West Canada Americans roll dice for 1 armour and 2 infantry in West Canada, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in West Canada, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in West Canada Americans win, taking West Canada from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 1 transport moved from East Canada Sea Zone to West Mediteranean Sea Zone 1 aaGun moved from Caucasus to Ukraine S.S.R. 3 armour and 12 infantry moved from West US to East US Place Units - Americans 1 aaGun and 2 infantry placed in East US Turn Complete - Americans Americans collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -0.67
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 16 Purchase Units - Russians Russians buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Non Combat Move - Russians 1 aaGun moved from Russia to Novosibirsk 1 fighter moved from Russia to East Canada Sea Zone 1 fighter moved from Russia to Karelia S.S.R. 1 aaGun moved from Karelia S.S.R. to Russia 1 aaGun moved from East Europe to Karelia S.S.R. 13 armour moved from Karelia S.S.R. to Novosibirsk 3 infantry moved from Russia to Caucasus 1 infantry moved from Russia to Karelia S.S.R. 2 infantry moved from Russia to Novosibirsk 3 armour moved from East Europe to Russia Place Units - Russians 1 transport placed in Baltic Sea Zone 1 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 16
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 16 Purchase Units - British British buy 1 fighter and 8 infantry; Remaining resources: 3 PUs; Combat Move - British 3 infantry moved from India to French Indo China 1 armour moved from Novosibirsk to French Indo China 1 armour moved from Novosibirsk to China Americans take China from Japanese 43 infantry moved from Novosibirsk to Yakut S.S.R. Combat - British Battle in French Indo China British attack with 1 armour and 3 infantry Japanese defend with 1 armour and 1 infantry British roll dice for 1 armour and 3 infantry in French Indo China, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in French Indo China British roll dice for 1 armour and 2 infantry in French Indo China, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in French Indo China British roll dice for 1 armour and 2 infantry in French Indo China, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in French Indo China, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Japanese: 1 armour and 1 infantry Battle in Yakut S.S.R. British attack with 43 infantry Japanese defend with 1 armour British roll dice for 43 infantry in Yakut S.S.R., round 2 : 5/43 hits, 7.17 expected hits Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Yakut S.S.R. British win, taking Yakut S.S.R. from Japanese with 43 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Non Combat Move - British 1 armour moved from Novosibirsk to Yakut S.S.R. 1 armour moved from Novosibirsk to Sinkiang 1 aaGun moved from Kazakh S.S.R. to Persia 1 infantry moved from Madagascar to South Africa Sea Zone 1 infantry and 1 transport moved from South Africa Sea Zone to Red Sea Zone 1 infantry moved from Red Sea Zone to Persia 1 fighter moved from West US to Cuba 2 fighters moved from United Kingdom to East Canada Sea Zone 4 transports moved from East Canada Sea Zone to North Sea Zone 3 infantry moved from United Kingdom to North Sea Zone 5 infantry moved from Finland Norway to North Sea Zone 8 infantry and 4 transports moved from North Sea Zone to East Canada Sea Zone 8 infantry moved from East Canada Sea Zone to East Canada 2 fighters moved from East Canada Sea Zone to East Canada 1 infantry moved from India to Sinkiang Place Units - British 1 fighter and 8 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 British regular : -2.83
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 bombers; Remaining resources: 14 PUs; Combat Move - Japanese 1 armour moved from Manchuria to China 1 armour moved from Manchuria to China 1 armour moved from Manchuria to French Indo China 1 armour moved from Manchuria to French Indo China 1 armour moved from Manchuria to French Indo China 1 bomber moved from Alaska to West US 1 bomber moved from Alaska to West US 1 bomber moved from Alaska to West US 2 fighters and 16 infantry moved from Alaska to West Canada 2 bombers moved from Japan to West Canada 24 infantry moved from Hawaiian Islands to Hawaii Sea Zone 1 infantry moved from Hawaiian Islands to Hawaii Sea Zone 1 infantry moved from Hawaiian Islands to Hawaii Sea Zone 2 infantry and 1 transport moved from Hawaii Sea Zone to Mexico Sea Zone 2 infantry moved from Mexico Sea Zone to Mexico Japanese take Mexico from Americans 1 battleship, 24 infantry and 12 transports moved from Hawaii Sea Zone to West US Sea Zone 24 infantry moved from West US Sea Zone to West Canada 3 bombers moved from Manchuria to West Canada 1 bomber moved from Australia to West Canada Combat - Japanese Strategic bombing raid in West US Americans roll AA dice in West US : 0/3 hits, 0.50 expected hits Bombing raid in West US rolls: 1,3,1,2,5,2,5,4,5 and costs: 28 PUs. Bombing raid costs 28 PUs Battle in French Indo China Japanese attack with 3 armour British defend with 1 armour and 1 infantry Japanese roll dice for 3 armour in French Indo China, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 armour owned by the British lost in French Indo China Japanese win, taking French Indo China from British with 3 armour remaining. Battle score for attacker is 8 Casualties for British: 1 armour and 1 infantry Battle in China Japanese attack with 2 armour British defend with 1 armour Japanese roll dice for 2 armour in China, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 armour in China, round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the British lost in China Japanese win, taking China from Americans with 2 armour remaining. Battle score for attacker is 5 Casualties for British: 1 armour Battle in West Canada Japanese attack with 6 bombers, 2 fighters and 40 infantry Americans defend with 1 armour and 1 infantry Japanese roll dice for 6 bombers, 2 fighters and 40 infantry in West Canada, round 2 : 18/60 hits, 19.67 expected hits British roll dice for 1 armour and 1 infantry in West Canada, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in West Canada Japanese win, taking West Canada from British with 6 bombers, 2 fighters and 39 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Japanese 1 armour and 4 infantry moved from Manchuria to Japan Sea Zone 1 armour, 4 infantry and 3 transports moved from Japan Sea Zone to Alaska Sea Zone 1 armour moved from Alaska Sea Zone to Alaska 4 infantry moved from Alaska Sea Zone to Alaska 1 battleship moved from Hawaii Sea Zone to Solomon Islands Sea Zone 1 carrier moved from Hawaii Sea Zone to Solomon Islands Sea Zone 1 fighter moved from Hawaii Sea Zone to Solomon Islands Sea Zone 1 fighter moved from West Canada to Alaska 1 fighter moved from West Canada to Alaska 6 bombers moved from West Canada to Alaska 3 bombers moved from West US to Alaska Place Units - Japanese 2 bombers placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.17 Americans AA : -0.50 British regular : -0.33
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 armour moved from East US to Mexico 1 infantry moved from West US to Mexico Combat - Americans Battle in Mexico Americans attack with 2 armour and 1 infantry Japanese defend with 2 infantry Americans roll dice for 2 armour and 1 infantry in Mexico, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Mexico, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Mexico Americans roll dice for 2 armour and 1 infantry in Mexico, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Mexico, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Mexico Americans win, taking Mexico from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 aaGun moved from West US to Mexico 1 aaGun moved from East US to West US 1 aaGun moved from East Canada to East US 1 aaGun moved from Ukraine S.S.R. to East Europe 1 transport moved from East Canada Sea Zone to Baltic Sea Zone 1 transport moved from West Mediteranean Sea Zone to East Canada Sea Zone 1 transport moved from East Canada Sea Zone to Gulf of Mexico Sea Zone Place Units - Americans 1 infantry placed in West US 1 infantry placed in East US Turn Complete - Americans Americans collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -1.00
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 17 Purchase Units - Russians Russians buy 5 transports; Remaining resources: 2 PUs; Combat Move - Russians 4 armour moved from Novosibirsk to French Indo China 2 armour moved from Novosibirsk to Karelia S.S.R. 1 armour moved from Novosibirsk to Soviet Far East Russians take Soviet Far East from Japanese 1 armour moved from Novosibirsk to Manchuria Russians take Manchuria from Japanese 3 armour moved from Russia to Karelia S.S.R. 2 armour moved from Novosibirsk to China Combat - Russians Battle in China Russians attack with 2 armour Japanese defend with 2 armour Russians roll dice for 2 armour in China, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 2 armour in China, round 2 : 2/2 hits, 0.67 expected hits 2 armour owned by the Russians and 2 armour owned by the Japanese lost in China Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Russians: 2 armour Casualties for Japanese: 2 armour Battle in French Indo China Russians attack with 4 armour Japanese defend with 3 armour Russians roll dice for 4 armour in French Indo China, round 2 : 0/4 hits, 2.00 expected hits Japanese roll dice for 3 armour in French Indo China, round 2 : 1/3 hits, 1.00 expected hits 1 armour owned by the Russians lost in French Indo China Russians roll dice for 3 armour in French Indo China, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 3 armour in French Indo China, round 3 : 2/3 hits, 1.00 expected hits 2 armour owned by the Russians and 2 armour owned by the Japanese lost in French Indo China Russians roll dice for 1 armour in French Indo China, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in French Indo China, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in French Indo China, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in French Indo China, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in French Indo China Japanese win with 1 armour remaining. Battle score for attacker is -10 Casualties for Russians: 4 armour Casualties for Japanese: 2 armour Non Combat Move - Russians 1 fighter moved from Karelia S.S.R. to East Canada Sea Zone 1 fighter moved from East Canada Sea Zone to East US 2 infantry moved from Caucasus to Karelia S.S.R. 2 infantry moved from Novosibirsk to Yakut S.S.R. Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Baltic Sea Zone: 1 transport EDIT: Removing units owned by Russians from Karelia S.S.R.: 2 infantry EDIT: Adding units owned by Russians to East Canada Sea Zone: 1 transport EDIT: Adding units owned by Russians to East Canada: 2 infantry EDIT: Turning off Edit Mode 5 transports placed in Baltic Sea Zone Turn Complete - Russians Russians collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Japanese regular : 2.67 Russians regular : -1.50
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TripleA Turn Summary: British round 17
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 17 Purchase Units - British British buy 5 armour and 2 transports; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 16 infantry moved from East Canada to West Canada 3 fighters moved from East Canada Sea Zone to West Canada 1 fighter moved from United Kingdom to West Canada 4 transports moved from East Canada Sea Zone to North Sea Zone 1 armour and 6 infantry moved from United Kingdom to North Sea Zone 1 armour, 6 infantry and 4 transports moved from North Sea Zone to East Canada Sea Zone 1 armour and 6 infantry moved from East Canada Sea Zone to West Canada 1 infantry moved from Persia to Red Sea Zone 1 infantry and 1 transport moved from Red Sea Zone to East Indies Sea Zone 1 infantry moved from East Indies Sea Zone to East Indies British take East Indies from Japanese 1 infantry moved from India to French Indo China 1 armour moved from Sinkiang to China Americans take China from Japanese 1 armour moved from China to French Indo China 1 infantry moved from Sinkiang to French Indo China 1 armour moved from Yakut S.S.R. to Kwangtung British take Kwangtung from Japanese Combat - British Battle in French Indo China British attack with 1 armour and 2 infantry Japanese defend with 1 armour British roll dice for 1 armour and 2 infantry in French Indo China, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Battle in West Canada British attack with 1 armour, 6 fighters and 22 infantry Japanese defend with 39 infantry British roll dice for 1 armour, 6 fighters and 22 infantry in West Canada, round 2 : 7/29 hits, 7.17 expected hits Japanese roll dice for 39 infantry in West Canada, round 2 : 12/39 hits, 13.00 expected hits 7 infantry owned by the Japanese and 12 infantry owned by the British lost in West Canada British roll dice for 1 armour, 6 fighters and 10 infantry in West Canada, round 3 : 8/17 hits, 5.17 expected hits Japanese roll dice for 32 infantry in West Canada, round 3 : 9/32 hits, 10.67 expected hits 8 infantry owned by the Japanese and 9 infantry owned by the British lost in West Canada British roll dice for 1 armour, 6 fighters and 1 infantry in West Canada, round 4 : 4/8 hits, 3.67 expected hits Japanese roll dice for 24 infantry in West Canada, round 4 : 8/24 hits, 8.00 expected hits 4 infantry owned by the Japanese, 1 infantry owned by the British, 6 fighters owned by the British and 1 armour owned by the British lost in West Canada Japanese win with 20 infantry remaining. Battle score for attacker is -86 Casualties for British: 1 armour, 6 fighters and 22 infantry Casualties for Japanese: 19 infantry Non Combat Move - British 1 aaGun moved from Persia to Syria Jordan 1 fighter moved from Cuba to East Canada Sea Zone 1 armour moved from Novosibirsk to Persia 10 infantry moved from Yakut S.S.R. to Soviet Far East 10 infantry moved from Yakut S.S.R. to Manchuria 10 infantry moved from Yakut S.S.R. to Novosibirsk Place Units - British 5 armour placed in United Kingdom 2 transports placed in North Sea Zone Turn Complete - British British collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : -2.00 British regular : 4.17
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 3 bombers and 2 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 2 bombers moved from Japan to West US 1 bomber moved from Alaska to West US 1 battleship moved from Solomon Islands Sea Zone to East Indies Sea Zone 1 armour moved from Alaska to East Canada 20 infantry moved from West Canada to East Canada 1 bomber moved from Alaska to North Sea Zone 2 fighters moved from Alaska to East Canada Sea Zone 1 bomber moved from Alaska to West US 6 bombers moved from Alaska to East Canada Sea Zone Combat - Japanese Strategic bombing raid in West US Americans roll AA dice in West US : 0/4 hits, 0.67 expected hits Bombing raid in West US rolls: 1,2,2,5,5,6,4,1,3,1,4,5 and costs: 39 PUs. Bombing raid costs 39 PUs Battle in East Indies Sea Zone Japanese attack with 1 battleship British defend with 1 transport Japanese roll dice for 1 battleship in East Indies Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 transport in East Indies Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the British lost in East Indies Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is 8 Casualties for British: 1 transport Battle in North Sea Zone Japanese attack with 1 bomber British defend with 2 transports Japanese roll dice for 1 bomber in North Sea Zone, round 2 : 2/3 hits, 2.00 expected hits British roll dice for 2 transports in North Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 bomber owned by the Japanese and 2 transports owned by the British lost in North Sea Zone British win with no units remaining. Battle score for attacker is 1 Casualties for Japanese: 1 bomber Casualties for British: 2 transports Battle in East Canada Japanese attack with 1 armour and 20 infantry Russians defend with 2 infantry Japanese roll dice for 1 armour and 20 infantry in East Canada, round 2 : 3/21 hits, 3.83 expected hits British roll dice for 2 infantry in East Canada, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in East Canada Japanese win, taking East Canada from British with 1 armour and 20 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in East Canada Sea Zone Japanese attack with 6 bombers and 2 fighters British defend with 1 carrier, 1 fighter and 4 transports; Americans defend with 1 battleship, 1 carrier and 3 transports; Russians defend with 1 fighter and 1 transport Japanese roll dice for 6 bombers and 2 fighters in East Canada Sea Zone, round 2 : 13/20 hits, 13.00 expected hits British roll dice for 1 battleship, 2 carriers, 2 fighters and 8 transports in East Canada Sea Zone, round 2 : 5/13 hits, 4.33 expected hits 1 transport owned by the Russians, 2 fighters owned by the Japanese, 1 fighter owned by the Russians, 3 bombers owned by the Japanese, 4 transports owned by the British, 1 carrier owned by the Americans, 3 transports owned by the Americans, 1 fighter owned by the British, 1 carrier owned by the British and 1 battleship owned by the Americans lost in East Canada Sea Zone Japanese win with 3 bombers remaining. Battle score for attacker is 79 Casualties for Japanese: 3 bombers and 2 fighters Casualties for Americans: 1 battleship, 1 carrier and 3 transports Casualties for British: 1 carrier, 1 fighter and 4 transports Casualties for Russians: 1 fighter and 1 transport Non Combat Move - Japanese 1 bomber moved from East Canada Sea Zone to West Canada 1 bomber moved from East Canada Sea Zone to West Canada 1 bomber moved from East Canada Sea Zone to West Canada 4 infantry moved from Alaska to West Canada 1 transport moved from Mexico Sea Zone to Hawaii Sea Zone 1 infantry moved from Hawaiian Islands to Hawaii Sea Zone 1 infantry and 1 transport moved from Hawaii Sea Zone to West US Sea Zone 1 infantry moved from West US Sea Zone to West Canada 4 bombers moved from West US to West Canada 1 fighter moved from Solomon Islands Sea Zone to West Canada 3 transports moved from Alaska Sea Zone to Japan Sea Zone 1 carrier moved from Solomon Islands Sea Zone to Japan Sea Zone 7 transports moved from West US Sea Zone to Solomon Islands Sea Zone Place Units - Japanese 2 infantry placed in Japan 3 bombers placed in Japan Turn Complete - Japanese Japanese collect 24 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from East Canada: 3 infantry EDIT: Adding units owned by Japanese to West Canada: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.50 Americans AA : -0.67 British regular : 0.50
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I have an edit in this past turn that is questionable. I genuinely intended to bring 18 infantry and an armor on my East Canada attack. I hit the “all” button for 20 infantry and forgot to pull 2 of them back to West Canada. I edited 2 of them back to West Canada, and I removed an extra infantry from East Canada since the 2 extra infantry had a potential effect on the battle.
My playing groups have gone both ways on this type of error. Some go with the attacker’s intention and some go with whatever final attack position a player finalized. I’m 100% on board if you edit it back to 20 inf & 1 armor in East Canada and 5 inf instead of 7 in West Canada.