L20 Captain Napalm Axis vs Ghostglider Allies+20 BM3

  • '20 '16

    TripleA Turn Summary: Japanese round 27

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 27
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 8 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            16 armour, 5 infantry and 2 mech_infantrys moved from India to Burma
            1 submarine moved from 21 Sea Zone to 45 Sea Zone
                  Japanese take 35 Sea Zone from Americans
            2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Kiangsi to Kwangsi
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
            10 fighters and 5 tactical_bombers moved from 35 Sea Zone to French Indo China
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Borneo
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 3/6 hits, 2.67 expected hits
                    Americans roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery
                    Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Celebes
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 2/6 hits, 2.67 expected hits
                    Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Kwangsi
                Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                Americans defend with 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 3/7 hits, 3.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Burma
                Japanese attack with 16 armour, 5 infantry and 2 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 16 armour, 5 infantry and 2 mech_infantrys in Burma, round 2 : 10/23 hits, 9.17 expected hits
                    Chinese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Burma
                Japanese win, taking Burma from Chinese with 16 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in French Indo China
                Japanese attack with 10 fighters and 5 tactical_bombers
                French defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Japanese roll dice for 10 fighters and 5 tactical_bombers in French Indo China, round 2 : 9/15 hits, 8.33 expected hits
                    French roll dice for 3 infantry in French Indo China, round 2 : 2/3 hits, 1.00 expected hits
                    2 fighters owned by the Japanese and 3 infantry owned by the French lost in French Indo China
                Japanese win with 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is -11
                Casualties for Japanese: 2 fighters
                Casualties for French: 3 infantry
    
        Non Combat Move - Japanese
            8 fighters and 5 tactical_bombers moved from French Indo China to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from Kwangsi to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Borneo to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from Japan to 35 Sea Zone
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
            3 infantry moved from Persia to Iraq
            1 armour moved from Iraq to Eastern Persia
            1 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Shantung to Kiangsu
            1 infantry moved from Shantung to Jehol
            1 infantry moved from Jehol to Manchuria
            1 infantry moved from Manchuria to Amur
            1 infantry moved from Buyant-Uhaa to Amur
            1 artillery and 2 infantry moved from Siberia to Amur
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
            34 submarines moved from 20 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 submarine placed in 19 Sea Zone
            2 infantry placed in Shantung
            3 infantry placed in Persia
            3 infantry placed in India
            1 bomber and 2 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 16
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,6,4,3,1,4,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1,1,4,5,2,1,3,3,4,3,6,1,2,2,3,5,6,4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,5,3
            Japanese collect 44 PUs (16 lost to blockades); end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -1.00
    French regular : 1.00
    Japanese regular : 1.33
    ANZAC regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 27

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 27
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Nenetsia to Evenkiyskiy
                  Americans take Urals from Japanese
                  Americans take Evenkiyskiy from Japanese
            1 infantry moved from Nenetsia to Vologda
                  Americans take Vologda from Germans
            1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
            1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
            1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
            2 fighters moved from Yunnan to Anhwe
            2 fighters moved from Yunnan to Kiangsi
            1 fighter moved from Yunnan to Kiangsi
            1 fighter moved from Yunnan to Anhwe
            1 fighter moved from Yunnan to Hopei
            1 fighter moved from Yunnan to Shensi
            1 infantry moved from Siam to Shan State
            1 infantry moved from Soviet Far East to Siberia
                  Americans take Siberia from Japanese
            4 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
            1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Holland Belgium
                Americans attack with 5 mech_infantrys
                Germans defend with 2 infantry
                    Americans roll dice for 5 mech_infantrys in Holland Belgium, round 2 : 1/5 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Holland Belgium
                    Americans roll dice for 3 mech_infantrys in Holland Belgium, round 3 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 mech_infantrys in Holland Belgium, round 4 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 2 mech_infantrys in Holland Belgium, round 5 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 mech_infantrys in Holland Belgium, round 6 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 2 mech_infantrys remaining. Battle score for attacker is -6
                Casualties for Americans: 3 mech_infantrys
                Casualties for Germans: 2 infantry
            Battle in Hopei
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Americans attack with 3 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 3 fighters in Kiangsi, round 2 : 3/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsi
                Americans win with 2 fighters remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Americans attack with 3 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 3 fighters in Anhwe, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Americans win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters and 1 tactical_bomber in Shensi, round 2 : 3/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shensi
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Sikang to Kweichow
            1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
            2 fighters and 1 tactical_bomber moved from Hopei to Kweichow
            3 fighters moved from Anhwe to Kweichow
            2 fighters moved from Kiangsi to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Northern Territory to Queensland
            21 carriers, 1 cruiser, 20 fighters, 14 submarines and 1 transport moved from 55 Sea Zone to 54 Sea Zone
            10 submarines moved from 6 Sea Zone to 25 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 15 Sea Zone to 26 Sea Zone
            2 carriers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            2 transports moved from 64 Sea Zone to 10 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to Western United States
            1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 105 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 carriers, 2 destroyers, 5 submarines and 1 transport placed in 10 Sea Zone
            2 infantry and 1 mech_infantry placed in Central United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
            Americans collect 67 PUs (7 lost to blockades); end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2,00
    Japanese regular : 0,33
    Germans regular : 1,00
    

    Savegame


  • TripleA Turn Summary: Americans round 27

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 27
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Nenetsia to Evenkiyskiy
                  Americans take Urals from Japanese
                  Americans take Evenkiyskiy from Japanese
            1 infantry moved from Nenetsia to Vologda
                  Americans take Vologda from Germans
            1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
            1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
            1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
            2 fighters moved from Yunnan to Anhwe
            2 fighters moved from Yunnan to Kiangsi
            1 fighter moved from Yunnan to Kiangsi
            1 fighter moved from Yunnan to Anhwe
            1 fighter moved from Yunnan to Hopei
            1 fighter moved from Yunnan to Shensi
            1 infantry moved from Siam to Shan State
            1 infantry moved from Soviet Far East to Siberia
                  Americans take Siberia from Japanese
            4 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
            1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Holland Belgium
                Americans attack with 5 mech_infantrys
                Germans defend with 2 infantry
                    Americans roll dice for 5 mech_infantrys in Holland Belgium, round 2 : 1/5 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Holland Belgium
                    Americans roll dice for 3 mech_infantrys in Holland Belgium, round 3 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 mech_infantrys in Holland Belgium, round 4 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 2 mech_infantrys in Holland Belgium, round 5 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 mech_infantrys in Holland Belgium, round 6 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 2 mech_infantrys remaining. Battle score for attacker is -6
                Casualties for Americans: 3 mech_infantrys
                Casualties for Germans: 2 infantry
            Battle in Hopei
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Americans attack with 3 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 3 fighters in Kiangsi, round 2 : 3/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsi
                Americans win with 2 fighters remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Americans attack with 3 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 3 fighters in Anhwe, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Americans win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters and 1 tactical_bomber in Shensi, round 2 : 3/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shensi
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Sikang to Kweichow
            1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
            2 fighters and 1 tactical_bomber moved from Hopei to Kweichow
            3 fighters moved from Anhwe to Kweichow
            2 fighters moved from Kiangsi to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Northern Territory to Queensland
            21 carriers, 1 cruiser, 20 fighters, 14 submarines and 1 transport moved from 55 Sea Zone to 54 Sea Zone
            10 submarines moved from 6 Sea Zone to 25 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 15 Sea Zone to 26 Sea Zone
            2 carriers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            2 transports moved from 64 Sea Zone to 10 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to Western United States
            1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 105 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 carriers, 2 destroyers, 5 submarines and 1 transport placed in 10 Sea Zone
            2 infantry and 1 mech_infantry placed in Central United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
            Americans collect 67 PUs (7 lost to blockades); end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Nenetsia: 2 infantry and 2 mech_infantrys
            EDIT: Adding units owned by Americans to Urals: 2 infantry
            EDIT: Adding units owned by Americans to Evenkiyskiy: 2 mech_infantrys
            EDIT: Removing units owned by Americans from Finland: 5 infantry
            EDIT: Adding units owned by Americans to Norway: 5 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 2,00
    Japanese regular : 0,33
    Germans regular : 1,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 27

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 27
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Sikang
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Kweichow to Hunan
    
        Place Units - Chinese
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 27

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 27
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Nenetsia to Evenkiyskiy
                  Americans take Urals from Japanese
                  Americans take Evenkiyskiy from Japanese
            1 infantry moved from Nenetsia to Vologda
                  Americans take Vologda from Germans
            1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
            1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
            1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
            2 fighters moved from Yunnan to Anhwe
            2 fighters moved from Yunnan to Kiangsi
            1 fighter moved from Yunnan to Kiangsi
            1 fighter moved from Yunnan to Anhwe
            1 fighter moved from Yunnan to Hopei
            1 fighter moved from Yunnan to Shensi
            1 infantry moved from Siam to Shan State
            1 infantry moved from Soviet Far East to Siberia
                  Americans take Siberia from Japanese
            4 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
            1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Holland Belgium
                Americans attack with 5 mech_infantrys
                Germans defend with 2 infantry
                    Americans roll dice for 5 mech_infantrys in Holland Belgium, round 2 : 1/5 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Holland Belgium
                    Americans roll dice for 3 mech_infantrys in Holland Belgium, round 3 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 mech_infantrys in Holland Belgium, round 4 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 2 mech_infantrys in Holland Belgium, round 5 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 mech_infantrys in Holland Belgium, round 6 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 2 mech_infantrys remaining. Battle score for attacker is -6
                Casualties for Americans: 3 mech_infantrys
                Casualties for Germans: 2 infantry
            Battle in Hopei
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Americans attack with 3 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 3 fighters in Kiangsi, round 2 : 3/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsi
                Americans win with 2 fighters remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Americans attack with 3 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 3 fighters in Anhwe, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Americans win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters and 1 tactical_bomber in Shensi, round 2 : 3/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shensi
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Sikang to Kweichow
            1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
            2 fighters and 1 tactical_bomber moved from Hopei to Kweichow
            3 fighters moved from Anhwe to Kweichow
            2 fighters moved from Kiangsi to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Northern Territory to Queensland
            21 carriers, 1 cruiser, 20 fighters, 14 submarines and 1 transport moved from 55 Sea Zone to 54 Sea Zone
            10 submarines moved from 6 Sea Zone to 25 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 15 Sea Zone to 26 Sea Zone
            2 carriers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            2 transports moved from 64 Sea Zone to 10 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to Western United States
            1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 105 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 carriers, 2 destroyers, 5 submarines and 1 transport placed in 10 Sea Zone
            2 infantry and 1 mech_infantry placed in Central United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
            Americans collect 67 PUs (7 lost to blockades); end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Nenetsia: 2 infantry and 2 mech_infantrys
            EDIT: Adding units owned by Americans to Urals: 2 infantry
            EDIT: Adding units owned by Americans to Evenkiyskiy: 2 mech_infantrys
            EDIT: Removing units owned by Americans from Finland: 5 infantry
            EDIT: Adding units owned by Americans to Norway: 5 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Sikang
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Kweichow to Hunan
    
        Place Units - Chinese
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_major; Remaining resources: 42 PUs; 
            British buy 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 4 PUs; 
    
        Combat Move - British
            23 infantry moved from Finland to Norway
            5 fighters and 1 mech_infantry moved from Nenetsia to Novosibirsk
    
        Combat - British
            Battle in Novosibirsk
                British attack with 5 fighters and 1 mech_infantry
                Germans defend with 2 armour and 4 mech_infantrys
                    British roll dice for 5 fighters and 1 mech_infantry in Novosibirsk, round 2 : 3/6 hits, 2,67 expected hits
                    Germans roll dice for 2 armour and 4 mech_infantrys in Novosibirsk, round 2 : 1/6 hits, 2,33 expected hits
                    1 mech_infantry owned by the British and 3 mech_infantrys owned by the Germans lost in Novosibirsk
                    British roll dice for 5 fighters in Novosibirsk, round 3 : 1/5 hits, 2,50 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Novosibirsk, round 3 : 0/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the Germans lost in Novosibirsk
                    British roll dice for 5 fighters in Novosibirsk, round 4 : 2/5 hits, 2,50 expected hits
                    Germans roll dice for 2 armour in Novosibirsk, round 4 : 2/2 hits, 1,00 expected hits
                    2 armour owned by the Germans and 2 fighters owned by the British lost in Novosibirsk
                British win with 3 fighters remaining. Battle score for attacker is 4
                Casualties for British: 2 fighters and 1 mech_infantry
                Casualties for Germans: 2 armour and 4 mech_infantrys
    
        Non Combat Move - British
            5 artilleries and 6 infantry moved from Nenetsia to Urals
            3 fighters moved from Novosibirsk to Evenkiyskiy
            1 destroyer moved from 105 Sea Zone to 92 Sea Zone
            1 fighter moved from 105 Sea Zone to Gibraltar
            2 fighters moved from 105 Sea Zone to United Kingdom
            4 carriers, 3 cruisers and 2 destroyers moved from 105 Sea Zone to 91 Sea Zone
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 64 Sea Zone
            5 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            3 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - British
            1 infantry and 1 mech_infantry placed in Quebec
            1 fighter placed in United Kingdom
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 30 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 2,00
    Japanese regular : 0,33
    Germans regular : -0,67
    British regular : -1,67
    

    Savegame


  • TripleA Turn Summary: Italians round 27

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 27
    
        Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,1,3,3,4,6,1,2,1,6,3,6,4,5
            Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 27

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 27
    
        Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,1,3,3,4,6,1,2,1,6,3,6,4,5
            Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 27

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 27
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 50 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by Americans to 54 Sea Zone: 2 infantry and 1 transport
            EDIT: Turning off Edit Mode
            1 submarine moved from 55 Sea Zone to 44 Sea Zone
            1 submarine moved from 55 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 63 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 artillery and 1 transport moved from 55 Sea Zone to 54 Sea Zone
            1 carrier moved from 55 Sea Zone to 46 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            3 transports moved from 62 Sea Zone to 54 Sea Zone
            6 infantry moved from New South Wales to Queensland
            2 aaGuns and 12 infantry moved from Northern Territory to Queensland
            1 carrier moved from 46 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 46 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            2 destroyers placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
            ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 fighters moved from Normandy Bordeaux to Gibraltar
            1 infantry moved from Yunnan to Kweichow
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Yunnan: 4 fighters
            EDIT: Adding units owned by ANZAC to Kweichow: 4 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Italy is liberated by Germany but remains out of the game :-)

  • '20 '16

    TripleA Turn Summary: Germans round 28

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 28
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Novgorod to Finland
            21 artilleries, 13 infantry and 4 mech_infantrys moved from Karelia to Finland
            2 artilleries moved from Novgorod to Archangel
            3 infantry moved from Belarus to Archangel
            18 artilleries moved from Smolensk to Vologda
            6 mech_infantrys moved from Russia to Vologda
            2 bombers moved from Novgorod to Holland Belgium
            6 infantry moved from Western Germany to Holland Belgium
            5 infantry moved from France to Southern France
                  Germans take Southern France from French
            15 artilleries and 15 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 15 artilleries, 1 bomber, 1 fighter, 15 infantry and 1 tactical_bomber
                British defend with 1 artillery and 9 infantry; French defend with 1 factory_minor and 1 harbour
                    Germans roll dice for 15 artilleries, 1 bomber, 1 fighter, 15 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 16/33 hits, 11.83 expected hits
                    French roll dice for 1 artillery and 9 infantry in Normandy Bordeaux, round 2 : 4/10 hits, 3.33 expected hits
                    4 infantry owned by the Germans, 1 artillery owned by the British and 9 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 15 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for Germans: 4 infantry
                Casualties for British: 1 artillery and 9 infantry
            Battle in Holland Belgium
                Germans attack with 2 bombers, 2 fighters, 6 infantry and 1 tactical_bomber
                Americans defend with 2 mech_infantrys
                    Germans roll dice for 2 bombers, 2 fighters, 6 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/11 hits, 4.00 expected hits
                    Americans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 bombers, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 mech_infantrys
            Battle in Finland
                Germans attack with 21 artilleries, 13 infantry and 7 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 21 artilleries, 13 infantry and 7 mech_infantrys in Finland, round 2 : 18/41 hits, 13.67 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Finland
                Germans win, taking Finland from Americans with 21 artilleries, 13 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Archangel
                Germans attack with 2 artilleries and 3 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Archangel, round 2 : 2/5 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Archangel
                Germans win, taking Archangel from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Vologda
                Germans attack with 18 artilleries and 6 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 18 artilleries and 6 mech_infantrys in Vologda, round 2 : 9/24 hits, 8.00 expected hits
                    Americans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Vologda
                Germans win, taking Vologda from Americans with 18 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            4 fighters and 6 tactical_bombers moved from Novgorod to Western Germany
            1 submarine moved from 113 Sea Zone to 124 Sea Zone
            2 mech_infantrys moved from Romania to Belarus
            2 mech_infantrys moved from Slovakia Hungary to Belarus
            3 mech_infantrys moved from Ukraine to Russia
            1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            3 infantry moved from Northern Italy to Yugoslavia
            1 aaGun moved from France to Southern France
            1 aaGun and 15 infantry moved from Western Germany to Northern Italy
            2 bombers, 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
            17 armour and 11 mech_infantrys moved from France to Yugoslavia
            4 infantry moved from Western Germany to Germany
            4 infantry moved from Denmark to Western Germany
            1 infantry moved from Western Germany to Holland Belgium
    
        Place Units - Germans
            1 fighter and 1 infantry placed in Western Germany
            1 carrier, 2 destroyers, 3 submarines and 2 transports placed in 113 Sea Zone
            1 submarine placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,5,5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,4,4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,2,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,2,1,6,1,4,2,6,6,1,2,2,6,5,1
            Germans collect 66 PUs (7 lost to blockades); end with 66 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    French regular : 0.67
    Germans regular : 11.00
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Russians round 28

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 28
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16

    TripleA Turn Summary: Japanese round 28

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 28
    
        Purchase Units - Japanese
            Japanese buy 16 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 battleship and 1 marine moved from 35 Sea Zone to 41 Sea Zone
            1 marine moved from 41 Sea Zone to Sumatra
            1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
                  Japanese take 37 Sea Zone from Americans
            1 marine moved from 37 Sea Zone to Malaya
            1 infantry and 1 mech_infantry moved from Burma to Shan State
            16 armour, 4 infantry and 1 mech_infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Kwangsi
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            2 infantry moved from Shantung to Anhwe
            1 bomber moved from Japan to Anhwe
            1 artillery and 6 infantry moved from Amur to Siberia
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from 35 Sea Zone to Kiangsi
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Malaya
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking Sumatra from Americans, taking Malaya from Americans, taking 43 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 1/6 hits, 3.00 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Siberia
                Japanese attack with 1 artillery and 6 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery and 6 infantry in Siberia, round 2 : 0/7 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 6 infantry in Siberia, round 3 : 1/7 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
                Japanese win, taking Siberia from Americans with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kiangsi
                Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Yunnan
                Japanese attack with 16 armour, 4 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Japanese roll dice for 16 armour, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 6/21 hits, 8.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the French lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 16 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for French: 1 infantry
            Battle in Kwangsi
                Japanese attack with 3 fighters and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in Kwangsi, round 2 : 5/6 hits, 3.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
                Japanese win, taking Shan State from ANZAC with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Anhwe to Formosa
            3 fighters and 2 tactical_bombers moved from Kiangsi to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Japan
            1 tactical_bomber moved from Japan to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from Kwangsi to 35 Sea Zone
            3 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
            1 carrier and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            9 carriers moved from 35 Sea Zone to 42 Sea Zone
            7 destroyers moved from 35 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
            3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 42 Sea Zone
            3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
            3 infantry moved from Persia to Iraq
            1 armour moved from Eastern Persia to India
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            2 infantry and 1 mech_infantry placed in India
            3 infantry placed in Persia
            1 infantry placed in Shantung
            10 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,5,4,1,3,3,6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,3,2
            Japanese collect 63 PUs (5 lost to blockades); end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.00
    Japanese regular : -6.83
    ANZAC regular : -0.33
    

    Savegame


  • I surrender. Great game!


  • @Ghostglider Thank you. It was a great game! Other than each having late blunders with our European navies, I thought it was a very clean game. Multiple times it felt like one side was losing, only to have that person come back and swing the game in their favor again. It was exhausting, trying to solve the puzzle, but satisfying to pull out the win. I think you are the best player I’ve played this year! Good luck, and Happy New Year!

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