That is a very good database. I use it almost daily. Thanks!!!
Aircraft vs. Sniper Question
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Here are few other posts that may help clarify (or not):
http://www.axisandallies.org/forums/index.php?topic=10620.msg250967#msg250967
http://www.axisandallies.org/forums/index.php?topic=10911.msg264918#msg264918
Mot
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Here are few other posts that may help clarify (or not):
http://www.axisandallies.org/forums/index.php?topic=10620.msg250967#msg250967
http://www.axisandallies.org/forums/index.php?topic=10911.msg264918#msg264918
Mot
Your a good man. Thank you. Oh and yes I’m confused as hell about line of sight but I’ll figure it out.
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I just got my first plane. A japensese Zero. Now if I could only get the Meserschmitt Ace & Stuka plus an ammo & fuel dump, I’d be perfectly happy.
I do not fully understand the plane rules & I don’t find them explained in depth in the online advanced rules. I’m figuring it out the best of my ability though.
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I just got my first plane. A japensese Zero. Now if I could only get the Meserschmitt Ace & Stuka plus an ammo & fuel dump, I’d be perfectly happy.
I do not fully understand the plane rules & I don’t find them explained in depth in the online advanced rules. I’m figuring it out the best of my ability though.
The game flows in this order:
deployment
movement phase
aircraft placement
aircraft attack
assault phase
casualty phase (remove aircraft)It can be a big advantage to go first if you have an Ace aircraft because of their 4 hex defensive fire ability. Unfortunately, the Zero is the crappiest plane you could’ve possibly gotten, so don’t let its shoddy performance turn you off the idea of using them. The aircraft can only shoot straight ahead, so whichever way they are facing, use the lines going diagonally forward to determine that. In terms of getting attacked, anything attacking the aircraft without the anti-air special ability suffers a -1 to it’s dice rolls. I don’t remember the rule exactly, but if the unit is not directly infront of the aircraft, it suffers a -1 penalty to its range as well (so if it’s 3 hexes away, you count it as 4 away).
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The new revised rules added the Agility SA to the zero, while keeping it the cheapest fighter at 12 pts…so maybe they are not as bad as you might think! You can easily field two in a Japanses build.
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The new revised rules added the Agility SA to the zero, while keeping it the cheapest fighter at 12 pts…so maybe they are not as bad as you might think! You can easily field two in a Japanses build.
That is a good point, but the 3/3 armor really keeps it less appealing.
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Thanks for the help. Both of you. Now where the crap are you reading all these rules!!
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Thanks for the help. Both of you. Now where the crap are you reading all these rules!!
Expanded rules book for me…
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Ducky started a different thread on the new “Revised” units including links. It has all the new stats and costs of all the units ever made!
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So when other units attack an aircraft, is it treated as a soldier or a tank?
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So when other units attack an aircraft, is it treated as a soldier or a tank?
Soldier. The attacker gets a -1 to each die, unless it has anti-air.
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I actually get it now. Thanks Ducky!…and MOTCD :-)