The Good Captain vs. Mr. Wool
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10 Purchase Units - Russians Russians buy 5 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 2 fighters moved from Karelia S.S.R. to Ukraine S.S.R. Combat - Russians Battle in Ukraine S.S.R. Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Ukraine S.S.R. to India 1 infantry moved from Novosibirsk to Sinkiang 1 infantry moved from Novosibirsk to Yakut S.S.R. 3 armour moved from Russia to Karelia S.S.R. Place Units - Russians 5 armour and 1 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.67
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10 Purchase Units - Germans Germans buy 1 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from East Europe to Ukraine S.S.R. 1 infantry moved from East Europe to Ukraine S.S.R. 1 fighter moved from East Europe to Ukraine S.S.R. 1 fighter moved from East Europe to Ukraine S.S.R. 1 fighter moved from West Europe to Ukraine S.S.R. Combat - Germans Battle in Ukraine S.S.R. Germans attack with 3 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 fighters and 2 infantry in Ukraine S.S.R., round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans roll dice for 3 fighters and 2 infantry in Ukraine S.S.R., round 3 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 1 infantry moved from West Europe to Germany 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 armour moved from East Europe to Germany 1 armour moved from East Europe to Germany 1 armour moved from East Europe to Germany 1 fighter moved from Ukraine S.S.R. to East Europe 1 fighter moved from Ukraine S.S.R. to East Europe 1 fighter moved from Ukraine S.S.R. to East Europe 1 aaGun moved from South Europe to West Europe Place Units - Germans 1 armour and 8 infantry placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -1.67 Russians : 0.00
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10 Purchase Units - British British buy 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Australia to South Australia Sea Zone 1 infantry and 1 transport moved from South Australia Sea Zone to East Indies Sea Zone 1 infantry moved from East Indies Sea Zone to East Indies British take East Indies from Japanese Combat - British Non Combat Move - British 1 fighter moved from Indian Ocean Sea Zone to India 1 infantry moved from South Africa to Mozambique Sea Zone 1 infantry and 1 transport moved from Mozambique Sea Zone to Indian Ocean Sea Zone 1 infantry moved from Indian Ocean Sea Zone to India 1 transport moved from Indian Ocean Sea Zone to Mozambique Sea Zone 1 carrier moved from Indian Ocean Sea Zone to Mozambique Sea Zone 1 submarine moved from Indian Ocean Sea Zone to Mozambique Sea Zone 1 transport moved from North Sea Zone to East Canada Sea Zone 1 armour moved from West Canada to East Canada Sea Zone 1 armour and 1 transport moved from East Canada Sea Zone to North Sea Zone 1 armour moved from North Sea Zone to Finland Norway 2 infantry moved from Finland Norway to Karelia S.S.R. Place Units - British 1 fighter and 2 infantry placed in India 1 infantry placed in South Africa 1 transport placed in Mozambique Sea Zone Turn Complete - British British collect 31 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 1 infantry and 3 submarines; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Manchuria to Soviet Far East 1 infantry moved from Manchuria to Soviet Far East 1 infantry moved from Manchuria to Soviet Far East 1 infantry moved from Manchuria to Soviet Far East 1 fighter moved from Japan to India 1 fighter moved from French Indo China Sea Zone to India 1 bomber moved from French Indo China to India 1 armour moved from French Indo China to India 1 armour moved from French Indo China to India 1 armour moved from French Indo China to India 1 armour moved from French Indo China to India 1 armour moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 carrier moved from French Indo China Sea Zone to Japan Sea Zone Combat - Japanese Battle in Soviet Far East Japanese attack with 4 infantry Americans defend with 1 infantry Japanese roll dice for 4 infantry in Soviet Far East, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 3 infantry in Soviet Far East, round 3 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 3 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in India Japanese attack with 5 armour, 1 bomber, 2 fighters and 24 infantry British defend with 1 aaGun, 4 armour, 1 factory, 4 fighters and 9 infantry; Americans defend with 2 armour, 2 fighters and 4 infantry; Russians defend with 2 fighters AA fire in India : 0/3 hits, 0.50 expected hits Japanese roll dice for 5 armour, 1 bomber, 2 fighters and 24 infantry in India, round 2 : 7/32 hits, 8.17 expected hits British roll dice for 6 armour, 8 fighters and 13 infantry in India, round 2 : 10/27 hits, 11.67 expected hits 10 infantry owned by the Japanese, 3 infantry owned by the Americans and 4 infantry owned by the British lost in India Japanese roll dice for 5 armour, 1 bomber, 2 fighters and 14 infantry in India, round 3 : 6/22 hits, 6.50 expected hits British roll dice for 6 armour, 8 fighters and 6 infantry in India, round 3 : 10/20 hits, 9.33 expected hits 10 infantry owned by the Japanese, 1 infantry owned by the Americans and 5 infantry owned by the British lost in India Japanese roll dice for 5 armour, 1 bomber, 2 fighters and 4 infantry in India, round 4 : 3/12 hits, 4.83 expected hits British roll dice for 6 armour and 8 fighters in India, round 4 : 8/14 hits, 7.33 expected hits 4 infantry owned by the Japanese, 4 armour owned by the Japanese and 3 armour owned by the British lost in India Japanese roll dice for 1 armour, 1 bomber and 2 fighters in India, round 5 : 3/4 hits, 2.17 expected hits British roll dice for 3 armour and 8 fighters in India, round 5 : 9/11 hits, 6.33 expected hits 2 fighters owned by the Japanese, 1 bomber owned by the Japanese, 1 armour owned by the Japanese, 2 armour owned by the Americans and 1 armour owned by the British lost in India British win with 8 fighters remaining. Battle score for attacker is -35 Casualties for Japanese: 5 armour, 1 bomber, 2 fighters and 24 infantry Casualties for Americans: 2 armour and 4 infantry Casualties for British: 4 armour and 9 infantry Non Combat Move - Japanese 1 infantry moved from China to French Indo China 1 transport moved from French Indo China Sea Zone to Japan Sea Zone 1 transport moved from French Indo China Sea Zone to Japan Sea Zone 1 transport moved from French Indo China Sea Zone to Japan Sea Zone 1 transport moved from French Indo China Sea Zone to Japan Sea Zone 1 transport moved from French Indo China Sea Zone to Japan Sea Zone 1 submarine moved from French Indo China Sea Zone to Japan Sea Zone 1 submarine moved from French Indo China Sea Zone to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Japan Sea Zone to Manchuria 1 infantry moved from Japan Sea Zone to Manchuria 1 infantry moved from Japan Sea Zone to Manchuria 1 infantry moved from Japan Sea Zone to Manchuria 1 infantry moved from Japan Sea Zone to Manchuria 1 infantry moved from Japan Sea Zone to Manchuria 1 infantry moved from Japan Sea Zone to Manchuria 1 infantry moved from Japan Sea Zone to Manchuria 1 infantry moved from Japan Sea Zone to Manchuria 1 infantry moved from Japan Sea Zone to Manchuria Place Units - Japanese 3 submarines placed in Japan Sea Zone 2 armour and 1 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
British : 2.33 Russians : 0.33 AA fire in India : : -0.50 Japanese : -2.83
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Great game. I didn’t see a way to resign, but the game is certainly at that point. Looking forward to the next!
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@ericwool well played guys, I enjoyed following along.
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All good. As far as I know, I think the way to do it is exactly as you’ve done. Good game. That tech roll really added a new dimension. I regret not doing the same thing as the Japanese in our gamesbyemail game. I even advertise the tech strategy exactly as you employed it here in my video titled “Winning” by saying something like, "Never walk away from a game without at least trying for tech before conceding. That’s what its there for in my opinion…
You are an exceptional opponent and I look forward to more games if you’re interested.
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@Slip-Capone thanks Slip!
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@AcesWild5049
Yes, thanks for following the game. A few years back I genuinely thought that no one was still interested in classic, and it’s great to have discovered that the game still has a strong following. I would challenge you to a game, but I need all my free time to beat the captain in our next war :) -
@AcesWild5049
I’m completely on your page for tech rolls. They’re too luck-dependent to use in the early rounds, but they’re a great option for salvaging a losing effort. They make for some out of the box turns, too.