ok did a small adjustment. go ahead and make your edits during franz.
Sovietishcat (allies +6) vs Samuel06 (axis) BM3 1st game
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TripleA Move Summary: ANZAC round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry and 1 marine moved from Queensland to 54 Sea Zone 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 marine moved from 44 Sea Zone to Celebes 1 destroyer moved from 62 Sea Zone to 55 Sea Zone
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry and 1 marine moved from Queensland to 54 Sea Zone 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 marine moved from 44 Sea Zone to Celebes 1 destroyer moved from 62 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in Philippines Battle in Guam Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 2 fighters placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry and 1 marine moved from Queensland to 54 Sea Zone 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 marine moved from 44 Sea Zone to Celebes 1 destroyer moved from 62 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in Philippines Battle in Guam Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 2 fighters placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 fighter moved from United Kingdom to Morocco Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 6 artilleries, 2 fighters and 2 tactical_bombers; Remaining resources: 5 PUs; Combat Move - Germans 1 armour moved from Sakha to Soviet Far East Germans take Siberia from Russians Germans take Soviet Far East from Russians 1 mech_infantry moved from Sakha to Amur Germans take Amur from Russians 1 infantry moved from Kazakhstan to Caucasus Germans take Caucasus from Russians 2 fighters, 3 infantry and 1 tactical_bomber moved from Bryansk to Rostov 2 mech_infantrys moved from Bryansk to Volgograd 1 infantry moved from Tambov to Volgograd 2 bombers and 1 fighter moved from Bryansk to Volgograd Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Volgograd Germans attack with 2 bombers, 1 fighter, 1 infantry and 2 mech_infantrys British defend with 1 armour and 1 mech_infantry; Russians defend with 1 factory_minor Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 4/6 hits, 2.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Rostov Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber British defend with 2 armour; Russians defend with 1 factory_minor Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/6 hits, 2.17 expected hits Russians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Rostov Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Rostov Germans win, taking Rostov from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for British: 2 armour Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Rostov to Bryansk 2 bombers and 1 fighter moved from Volgograd to Bryansk 1 infantry moved from Bryansk to Tambov 3 artilleries moved from Western Ukraine to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 mech_infantry moved from Archangel to Bryansk 3 armour moved from Novgorod to Bryansk 7 mech_infantrys moved from Poland to Western Ukraine 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Gibraltar 2 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar Place Units - Germans 3 artilleries placed in Western Ukraine 3 artilleries placed in Ukraine 3 armour placed in Novgorod 2 fighters and 2 tactical_bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2,6,3 Germans collect 74 PUs (5 lost to blockades); end with 79 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 0.67
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TripleA Move Summary: Russians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Russia to Caucasus
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Russia to Caucasus Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Caucasus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Caucasus to Persia Place Units - Russians 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4 Russians collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 0,33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 battleship, 1 destroyer, 2 infantry, 1 marine, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Philippines 1 bomber moved from Malaya to India 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 6 Sea Zone to 21 Sea Zone Combat - Japanese Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in India causes 5 damage total. Battle in 35 Sea Zone Japanese attack with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 55 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 marine Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Battle in Philippines Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry and 1 marine Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/4 hits, 1.50 expected hits Americans roll dice for 1 infantry and 1 marine in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 marine owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry and 1 marine Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 fighter moved from Malaya to 35 Sea Zone 1 bomber and 1 tactical_bomber moved from Malaya to French Indo China 1 bomber moved from India to French Indo China 1 armour and 1 mech_infantry moved from Malaya to French Indo China 1 artillery moved from Kwangsi to French Indo China 1 armour and 1 mech_infantry moved from Kwangtung to French Indo China 1 aaGun moved from Hunan to Kwangsi 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 infantry moved from French Indo China to Kwangsi 2 armour moved from Anhwe to Kweichow 1 armour moved from Chahar to Kweichow 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone Place Units - Japanese 1 artillery and 1 infantry placed in Japan 1 battleship, 1 destroyer and 1 transport placed in 6 Sea Zone 1 marine placed in Japan 1 armour and 2 mech_infantrys placed in Kwangtung 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Americans : 0.83 AA fire in India : : -0.17 Japanese : 2.67
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 92 Sea Zone 2 bombers moved from British Guiana to 92 Sea Zone 4 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Germans
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 92 Sea Zone 2 bombers moved from British Guiana to 92 Sea Zone 4 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Germans Combat - Americans Battle in 92 Sea Zone Americans attack with 2 bombers, 4 fighters, 2 submarines and 2 tactical_bombers Germans defend with 1 transport; Italians defend with 1 destroyer Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Germans lost in 92 Sea Zone Americans win with 2 bombers, 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer Casualties for Germans: 1 transport Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone 2 bombers moved from 92 Sea Zone to French West Africa 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 4 bombers moved from Burma to Queensland 1 battleship, 3 carriers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to British Columbia Place Units - Americans 1 harbour placed in Morocco 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3 Americans collect 54 PUs (1 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Italians : -0,33 Americans : -0,33
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TripleA Move Summary: Chinese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0,00 Japanese : -0,33
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TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - British 1 armour and 1 mech_infantry moved from Northwest Persia to Rostov 1 armour and 3 mech_infantrys moved from Northwest Persia to Volgograd 1 tactical_bomber moved from Northwest Persia to Rostov 1 mech_infantry moved from British Somaliland to Italian Somaliland British take Italian Somaliland from Italians 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 armour moved from Morocco to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 101 Sea Zone
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 92 Sea Zone 2 bombers moved from British Guiana to 92 Sea Zone 4 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Germans Combat - Americans Battle in 92 Sea Zone Americans attack with 2 bombers, 4 fighters, 2 submarines and 2 tactical_bombers Germans defend with 1 transport; Italians defend with 1 destroyer Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Germans lost in 92 Sea Zone Americans win with 2 bombers, 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer Casualties for Germans: 1 transport Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone 2 bombers moved from 92 Sea Zone to French West Africa 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 4 bombers moved from Burma to Queensland 1 battleship, 3 carriers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to British Columbia Place Units - Americans 1 harbour placed in Morocco 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3 Americans collect 54 PUs (1 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 5 PUs Purchase Units - British British buy 1 aaGun, 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_minor; Remaining resources: 3 PUs; UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Northwest Persia to Rostov 1 armour and 3 mech_infantrys moved from Northwest Persia to Volgograd 1 tactical_bomber moved from Northwest Persia to Rostov 1 mech_infantry moved from British Somaliland to Italian Somaliland British take Italian Somaliland from Italians 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 armour moved from Morocco to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 101 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Volgograd British attack with 1 armour and 3 mech_infantrys Germans defend with 1 factory_minor and 2 mech_infantrys British roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Volgograd British win, taking Normandy Bordeaux from Germans, taking Volgograd from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Rostov British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 4 : 3/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Burma 2 infantry and 1 marine moved from India to Burma 2 infantry moved from Persia to Northwest Persia 2 infantry moved from Iraq to Northwest Persia 1 armour moved from Iraq to Northwest Persia 1 armour moved from Persia to Northwest Persia 1 infantry moved from Alexandria to Egypt 1 tactical_bomber moved from Rostov to Russia Place Units - British 1 aaGun placed in Egypt 1 armour and 1 mech_infantry placed in Iraq 1 armour, 1 infantry and 1 mech_infantry placed in Persia 1 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3 British collect 28 PUs (8 lost to blockades); end with 28 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0,67 Italians : -0,33 British : 1,17 Americans : -0,33 Chinese : 0,00 Japanese : -0,67
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@samuel06 I assume no scrambles in sz 91; if you wanted to scramble than we can reroll.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 5 fighters moved from Gibraltar to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 2 armour, 6 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in 92 Sea Zone Italians attack with 1 bomber, 1 destroyer and 5 fighters Americans defend with 2 submarines Italians roll dice for 1 bomber, 1 destroyer and 5 fighters in 92 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 92 Sea Zone Italians win, taking 97 Sea Zone from British with 1 bomber, 1 destroyer and 5 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Non Combat Move - Italians 1 bomber and 5 fighters moved from 92 Sea Zone to Southern Italy 4 transports moved from 96 Sea Zone to 95 Sea Zone 3 infantry moved from Northern Italy to 95 Sea Zone 3 infantry moved from Southern Italy to 95 Sea Zone 6 infantry and 4 transports moved from 95 Sea Zone to 96 Sea Zone 6 infantry moved from 96 Sea Zone to Tobruk 1 aaGun moved from Tobruk to Alexandria 1 submarine moved from 97 Sea Zone to 96 Sea Zone Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 1.50 Americans : -0.33
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TripleA Move Summary: ANZAC round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 42 Sea Zone to 41 Sea Zone ANZAC take 41 Sea Zone from Japanese
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 42 Sea Zone to 41 Sea Zone ANZAC take 41 Sea Zone from Japanese Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 42 Sea Zone to 41 Sea Zone ANZAC take 41 Sea Zone from Japanese Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 8 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from Bryansk to Rostov 1 infantry moved from Tambov to Volgograd 5 mech_infantrys moved from Bryansk to Volgograd 1 bomber, 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 bomber and 2 fighters moved from Bryansk to Caucasus 2 mech_infantrys moved from Bryansk to Rostov 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to United Kingdom Combat - Germans Germans creates battle in territory 125 Sea Zone Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom causes 8 damage total. Battle in 110 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 110 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 armour, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1.83 expected hits British roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Volgograd Germans attack with 1 bomber, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 3 mech_infantrys; Russians defend with 1 factory_minor Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/9 hits, 2.83 expected hits Russians roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd Germans roll dice for 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 1/8 hits, 2.67 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the British lost in Volgograd Germans roll dice for 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 2/8 hits, 2.67 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 3 mech_infantrys Battle in Rostov Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys British defend with 1 armour; Russians defend with 1 factory_minor Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Caucasus Germans attack with 1 bomber and 2 fighters Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 fighters in Caucasus, round 2 : 3/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber and 2 fighters moved from Caucasus to Bryansk 1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 3 armour and 2 mech_infantrys moved from Bryansk to Rostov 5 armour moved from Bryansk to Volgograd 1 infantry moved from Bryansk to Tambov 3 armour moved from Novgorod to Bryansk 3 artilleries moved from Ukraine to Bryansk 3 artilleries and 7 mech_infantrys moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 armour moved from Soviet Far East to Amur 1 infantry moved from Timguska to Novosibirsk Place Units - Germans 3 artilleries placed in Western Ukraine 3 artilleries placed in Ukraine 3 armour placed in Novgorod 2 artilleries and 1 infantry placed in France 2 fighters, 1 mech_infantry and 2 tactical_bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4,5,1 Germans collect 71 PUs (5 lost to blockades); end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -2.67 British : 0.50 Russians : -2.33 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Russians creates battle in territory 125 Sea Zone Place Units - Russians 2 artilleries and 1 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5 Russians collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs
Combat Hit Differential Summary :