• 2007 AAR League

    @ncscswitch:

    Could someone send me the link to the new and improved version of TripleA?  Just shoot me a PM or an e-mail with the link please…

    Based on how much I liked the images from the game i played with Dan, I think I might be willing to experiment with the program this weekend and see if I can get used to using it for online gaming (as an ADDITION to my game board, not a replacement…)  :mrgreen:

    I’ve e-mailed you the necessary Jar file, but you have to download TripleA v. 0.8.2.2 and swap the file I sent you for the one in the “bin” folder.

    Also, you have to have Java 1.5 installed.

    Once tripleA is running, select “Load New Game” and choose the version you want to play (revised, classic, etc), start a PBEM game, and then enter the A&A.org topic # (4 digits) that your game is under and your A&A.org login info.

  • Founder TripleA Admin

    Okay, I just tried my first turn and it went seemlessly.

    However, here is what I would like to see…

    • Post turn summary through the end of combat moves. You finish combat moves and then you post them before rolling the attacks.
    • Subsequently post only combat through collecting income at the end of the turn.
    • I’d like to see tighter integration with the in house dice roller. As the dice roller works now it probably will not be feasible and so I’m will to do some work to write a dice roller that will both work with TripleA and also post each round to the forums (as a side-effect).
  • 2007 AAR League

    Kewl 'bout the dice roller.

    Tonez has the move posting modifications on his to-do list, but no timeline has been set for implementation (what can I say the weather’s turning nice and the babes in Ottawa are coming out to play!)

    For now, you can manually post the pre-combat turn summary by opening the game history and right-clicking on the purchase units step for the current turn.

  • 2007 AAR League

    http://www.axisandallies.org/forums/index.php?topic=9629.msg198153#msg198153

    A few more comments and suggestions from djensen - decrease the screen size etc.


  • Hey, I had a question for DJensen, and he suggested I post my question here.

    Dear Mr. J,

    Since you seem to be the expert around here on using TripA, I was hoping you might be able to help me with a concern/question I have about it.  I’ll attempt to be as concise as possible with my question, because whenever I attempt to frame it, it doesn’t sound the way I want it to.

    When using Triple A, is it possible to use it while playing someone else who doesn’t use it?  What I mean is, in my current game with AJGundam, he’s using Battlemap while I’m using my gameboard.  I was wanting to give Triple A a shot, but he said he didn’t know how to use it, so I’m not.  But is it possible for just me to use it, moving the pieces around, while he uses something else?  Or will it not work because of the in-system dicey it uses?  Because what I really want to do is follow the game using Triple A without the dice interfering.

    I hope I was clear.  I thank you for your time.

    GD Fox.

  • 2007 AAR League

    Fox,

    Yes you can use it if your opponent doesn’t.  Your opponent will be responsible for updating your moves on their map, and you’ll be responsible for updating their moves on TripleA.  For your opponents combat resolution in TripleA, you will go to EDIT mode and edit in your opponents dice rolls.

    To see it in action, check out this thread between Frood and NCSCSwitch.  Frood was using TripleA and Switch was using a physical board:

    http://www.axisandallies.org/forums/index.php?topic=9466.0

  • 2007 AAR League

    @General_D.Fox:

    Hey, I had a question for DJensen, and he suggested I post my question here.

    Dear Mr. J,

    Since you seem to be the expert around here on using TripA, I was hoping you might be able to help me with a concern/question I have about it.  I’ll attempt to be as concise as possible with my question, because whenever I attempt to frame it, it doesn’t sound the way I want it to.

    When using Triple A, is it possible to use it while playing someone else who doesn’t use it?  What I mean is, in my current game with AJGundam, he’s using Battlemap while I’m using my gameboard.  I was wanting to give Triple A a shot, but he said he didn’t know how to use it, so I’m not.  But is it possible for just me to use it, moving the pieces around, while he uses something else?  Or will it not work because of the in-system dicey it uses?  Because what I really want to do is follow the game using Triple A without the dice interfering.

    I hope I was clear.  I thank you for your time.

    GD Fox.

    I’ll answer this one - the answer is Yes - I played ncscswitch twice, him using a board and me using triplea. The catch is that you have to download the patched version of triplea v. 0.8.2.2. It has an “edit” mode that lets you enter casualties manually rather than roll dice - so you just have to enter all your opponents moves for them into triplea.

    You can download the version at http://frood.net/aacalc/maps/, look under TripleA

  • 2007 AAR League

    Darth’s comments on TripleA from another Thread

    @DarthMaximus:

    Well, I have to admit TripleA is pretty cool.  :-D
    I can bang out turns in about 10 min or less.
    I’m still getting used to a few things but it is really easy to use.


  • I’m still having trouble with this.  I want to catch up on the game already in progress and update the Triple A map, but I don’t know how to do so without the dice interfering and changing what is where.  Any suggestions?

  • 2007 AAR League

    Yes.  Follow these steps:

    • Purchase units as normal
    • Perform Combat Moves as normal
    • HERE IS THE TRICK: Before Clicking on a combat, go to Game -> Edit Mode.  Now click on all your combats 1 at a time.  The dice will not come up, instead it will just prompt you for how many defenders die and how many attackers die.  In this way you can manipulate the combat to produce the desired results.
    • Before performing non-combat as normal, go to Game -> Edit Mode to turn off edit mode after combat is complete.
    • Perform non-combat as normal
    • Mobilize units as normal

    That should do it.


  • Hmm, thanks.  I’m thinking it might take me a while to get all caught up then.  I better get started.

  • 2007 AAR League

    Yeah, the edit mode is still in it’s infancy.  I think the eventual idea is to make an edit mode that would be pretty much as versatile as editing a map in ABattlemap (ie. just add or delete or move as many units from whatever territory to whatever territory).  Then you could just easily edit the map to the current state and start from there.  It might be a little way off though.

  • 2007 AAR League

    Problem identified: building fighters onto existing carriers.

    TripleA does not allow you to place a fighter on an existing carrier.  If you

    1. build a new carrier you can place existing fighters
    2. build a new carrier and new fighters you can place new fighters on new carrier
    3. build new fighters you cannot place on existing carrier.  I understand TripleA is based on OOB rules, but I believe the rules state that this is possible.

    Thanks for Gamer for detecting this bug.


  • Hey, I have a question.  Say I kill something, let’s say transports, but there should have been something else there to defend them.  How do I add back those transports?  I see the “Add Units” button, but how does it work?  And when?

  • 2007 AAR League

    The “add units” function doesn’t work yet  :cry: I’m told. The only work-around is to go back as many turns as needed to correct the error.

  • 2007 AAR League

    Yep, Frood is right, it’s on the TO-DO list…


  • I still want an editable text file.  I have an idea on how it would work:

    Each player gets a text file to input whatever they want.  Russia gets one, Germany gets one, etc.  Each text file is locked and encrypted (woha).

    If one side wins, or one side resigns (put in a script to check victory conditions, and to see if all players on one side resigned), all text files are unlocked, and a commentary file is produced.  It’ll read like:

    "Russia 1:

    Fruud - "I decided to purchase two infantry, two art, and two tanks, and go with the Ukraine attack line.  Today, I had chicken for dinner.

    Germany 1:

    BagDady - “”

    UK 1:

    Mighty Airforce - “I built fighters.  MIGHTY AIRFORCE!  My airforce is mighty!”  Oh look, UK left his India fleet in range.

    . . . etc.

    That way, people that view a save game file can read whatever commentary the players thought of.

    I’d actually rather have an audio file, but that would make .tsvg files really big, and not everyone has a microphone hooked up to their computer.

  • 2007 AAR League

    @newpaintbrush:

    I still want an editable text file.

    I do too.

    I like the idea of adding it to the game file. I don’t find myself keeping a seperate file updated because it is not readily available.  For example, I started a log for my game with RJClayton but I did not stay with it since I found myself working on turns from different computers than the one the file was on.

    I think that for my next game I will try again to keep a text file, only this time I will upload the text file as an encrypted zip file every time I post a turn.  That way I can always access the file and at the end of the game I can just post the password to the zip file.


  • What I really want to know, is when is the AI going to be upgraded to something decent and competitive?

  • 2007 AAR League

    @General_D.Fox:

    What I really want to know, is when is the AI going to be upgraded to something decent and competitive?

    As soon as someone comes up with an algorithm that provides decent and competitive play.

    Try it yourself.  Put together a short list of a 3 (or 5 or 7 or ???) rules that a particular player / nation can reliablly follow all the time that still generates decent and competitive play.

    The teasers are here on the forum.  We talk about IPC costs and calculations.  We talk about infantry mechanic and shuck-shuck but in every single one of those discussions we caveat the “do this and win” arguement with a “unless the tactical/strategic/turn timing situation says otherwise” disclaimer.

    The classic is the Japanese Infantry Mechanic marching on Moscow.  At what point do you always shift from making more infantry to making armor that will run up to the front line and lead the assault?

    Another is when (if ever) should Japan insert a spoiler attack into Alaska / WCA?  Is it OK to take a loss in the IPC exchange in that attack if it disrupts the shuck-shuck for 1 turn?  How about 2 turns?  How many IPC loss in the exchange per turn of delay in the shuck-shuck?

    Should US strike back at Pearl or cut the losses and run?

    Should the Allies do a KJF or a KGF?  How much does this depend on bid placement?

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